So I know there are already a few threads with similar subjects, but here we are. Not supposed to be super competitive just want some thoughts on the list and on future purchases.
Current gang list
Queen- 240 Credits
Plasma Pistol, Shock Whip, Mesh armour, Armoured Undersuit
Spring Up
Matriach- 215 Credits
Plasma Gun, Mesh armour
Dodge
Matriach- 195 Credits
Needle Rifle, Needle Sword, Mesh armour, Chem Synth
Spring Up
Sister Specialist- 105 Credits
Grenade Launcher
Sister- 95 Credits
Shotgun+Acid rounds
Sister- 55 credits
Lasgun
Sister- 55 Credits
Lasgun
Little sister- 40 Credits
Stiletto Knife
I do want to make use of toxin and gas in this campaign so keep that in mind for comments.
First ideas for purchases in the campaign is getting a Clan Chemyst for the fixer skill and baked in rules to reduce the chem costs. So any good ideas for chems would be sweet. So far in the needle rifle I am leaning towards a mix of Maddening, Concentrated and Exploding. But I also like the idea of Panicking and paralysing. Give me thoughts for Gas as well although I won't be starting with the capability for it.
Some mesh armour for my specialist and shotgunner. Maybe the others as well.
Ablative overlay for my queen (Don't want to abuse this too much.)
Photon Flash Grenades for Little sister(s)
Telescopic Scope for Needle rifle.
Doc or Ammo goon
Ambot
Hotshot packs
Blade Cage
Choke gas for Grenade launcher
So i would appreciate thoughts on this as well just to see what people think.
Current gang list
Queen- 240 Credits
Plasma Pistol, Shock Whip, Mesh armour, Armoured Undersuit
Spring Up
Matriach- 215 Credits
Plasma Gun, Mesh armour
Dodge
Matriach- 195 Credits
Needle Rifle, Needle Sword, Mesh armour, Chem Synth
Spring Up
Sister Specialist- 105 Credits
Grenade Launcher
Sister- 95 Credits
Shotgun+Acid rounds
Sister- 55 credits
Lasgun
Sister- 55 Credits
Lasgun
Little sister- 40 Credits
Stiletto Knife
I do want to make use of toxin and gas in this campaign so keep that in mind for comments.
First ideas for purchases in the campaign is getting a Clan Chemyst for the fixer skill and baked in rules to reduce the chem costs. So any good ideas for chems would be sweet. So far in the needle rifle I am leaning towards a mix of Maddening, Concentrated and Exploding. But I also like the idea of Panicking and paralysing. Give me thoughts for Gas as well although I won't be starting with the capability for it.
Some mesh armour for my specialist and shotgunner. Maybe the others as well.
Ablative overlay for my queen (Don't want to abuse this too much.)
Photon Flash Grenades for Little sister(s)
Telescopic Scope for Needle rifle.
Doc or Ammo goon
Ambot
Hotshot packs
Blade Cage
Choke gas for Grenade launcher
So i would appreciate thoughts on this as well just to see what people think.