Eternal Campaign Ruleset

Necromunda Eternal Campaign Ruleset 1.3.1

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John Compton

Juve
Honored Tribesman
May 21, 2018
36
40
63
Seattle, WA, USA
John Compton submitted a new resource:

Perpetual Campaign Ruleset - Perpetual Campaign Rules from Seattle-Area Necromunda Players. Modeled on Classic Necromunda.

This ruleset is meant as a companion to the current ruleset in the Necromunda Rulebook and Gangs of the Underhive Book, to accommodate an ongoing game format without the constraints of a structured, finite campaign, and allowing the ongoing participation of dozens of players in the Puget Sound region.


The intention of this variant is to slow down the advancement of gangs so that development mostly happens in the form of xp, characteristic increases, and skills, rather than the mass...
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John Compton

Juve
Honored Tribesman
May 21, 2018
36
40
63
Seattle, WA, USA
John Compton updated Perpetual Campaign Ruleset with a new update entry:

Perpetual Rules: Updated for Book of Peril + Returning Reputation and other balance mechanics

Removed free specialist at gang creation and removed cap on specialists that can be carried over from a disbanded gang. Reputation is returned to this variant, and Hangers-on rep requirements returned to RAW. House sub-plots are returned as normal. Clarification on sold equipment. Rewrote Savvy Trader and Connected for Juves and Specialists. Including clarifications for Guilds and Badzone environments. General heading reorganization.
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John Compton

Juve
Honored Tribesman
May 21, 2018
36
40
63
Seattle, WA, USA

John Compton

Juve
Honored Tribesman
May 21, 2018
36
40
63
Seattle, WA, USA
John Compton updated Perpetual Campaign Ruleset with a new update entry:

Additional adjustments for new Guilder rules, return of House Favors

Re-added a modified House Favors system in light of the Guild rules. Clarified availability of House Sub-Plots. Clarified that this ruleset is modifying the Dominion Campaign rules. Nerfed the consequences of Manufactorum Raid. Removed Playtest Questions section and moved Grief Cards to House Rules. Edited rules for escaping in multiple scenarios based on rules from Book of Peril. Added clarification for captured guild fighters.
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John Compton

Juve
Honored Tribesman
May 21, 2018
36
40
63
Seattle, WA, USA
Just read through this, I think this might solve a bunch of the problems that the league at my club had with the new edition. Wonderful job.
Thanks so much! It has come together nicely and we're managing 17 gangs this way with little problem or complaint. We're still in early phases so I'm hoping to leave some lessons learned in this thread down the road. If you enjoyed this and you're able to, could you leave a rating? Thanks!
 
Thanks so much! It has come together nicely and we're managing 17 gangs this way with little problem or complaint. We're still in early phases so I'm hoping to leave some lessons learned in this thread down the road. If you enjoyed this and you're able to, could you leave a rating? Thanks!
Sure thing! Also, a question: Do you have any plans to adjust the XP income, or is that going to be left as-is? Just asking since Ganger development seems to be a lot slower in N17, which is jarring compared to what I'm used to with NCE.
 

John Compton

Juve
Honored Tribesman
May 21, 2018
36
40
63
Seattle, WA, USA
Sure thing! Also, a question: Do you have any plans to adjust the XP income, or is that going to be left as-is? Just asking since Ganger development seems to be a lot slower in N17, which is jarring compared to what I'm used to with NCE.
Thanks a million. I did think for a minute about speeding up xp (which is what I assume you are suggesting) but I think too many aspects of the game are baked into that pace of growth and I'd have to end up writing another 20 pages of amendments, which no one wants. At the same time you'd be surprised and how quickly fighters grow when you get in the mix and start using things like subplots and house favors.

I think it's also worth keeping in mind that for the 'important' fighters (Leaders, Champs, Juves?) you get to dictate the direction they grow by spending credits down, rather than in NCE where you may advance faster, but it's in random ways. In that way you could see the system as *faster* given that growth for those fighters is very direct.
 

John Compton

Juve
Honored Tribesman
May 21, 2018
36
40
63
Seattle, WA, USA