Mostly because I am sick of seeing people complain that they don't like the Dominion campaign as presented in the rule book below is a proposed alternative campaign structure for anyone to use if they so wish.
Feel free to change it or alter it as you see fit to make it work for your group.
If there is any feedback feel free to leave a comment below.
The intent of this campaign variant is to bring it closer to the previous edition of the Necromuda rules known as the NCE.
It is not my intention to rewrite other sections of the rules such as the gaining of experience, credits, or random skill/stat selections however feel free to use any house rules you come up with alongside these rules.
Eternal Campaign Variant
For those that wish to play a never ending campaign (similar to that in the NCE) this set of rules has been written just for you.
Use all of the rules for a Dominion campaign with the following changes.
Starting Territories
Each gang starts with 5 randomly selected starting territories.
(alternative each gang starts with 1 random house specific territory, and 4 randomly selected territories)
Campaign Structure
Play every game using the Takeover Phase rules presented in the Dominion campaign.
Assign and Reassign Territory
Please note only the following scenarios allow a territory to be taken over by the winning gang
Zone Mortalis
Tunnel Skirmish
The Trap
Sneak Attack
Sector Mechanicus
Stand-Off
Ambush
Border Dispute
(Alternative rule - In addition to the above instead of choosing the territory being fought over the winner should receive one territory from the loser at random)
Ending the Campaign
This is the Eternal variant. The campaign doesn't end.
Feel free to change it or alter it as you see fit to make it work for your group.
If there is any feedback feel free to leave a comment below.
The intent of this campaign variant is to bring it closer to the previous edition of the Necromuda rules known as the NCE.
It is not my intention to rewrite other sections of the rules such as the gaining of experience, credits, or random skill/stat selections however feel free to use any house rules you come up with alongside these rules.
Eternal Campaign Variant
For those that wish to play a never ending campaign (similar to that in the NCE) this set of rules has been written just for you.
Use all of the rules for a Dominion campaign with the following changes.
Starting Territories
Each gang starts with 5 randomly selected starting territories.
(alternative each gang starts with 1 random house specific territory, and 4 randomly selected territories)
Campaign Structure
Play every game using the Takeover Phase rules presented in the Dominion campaign.
Assign and Reassign Territory
Please note only the following scenarios allow a territory to be taken over by the winning gang
Zone Mortalis
Tunnel Skirmish
The Trap
Sneak Attack
Sector Mechanicus
Stand-Off
Ambush
Border Dispute
(Alternative rule - In addition to the above instead of choosing the territory being fought over the winner should receive one territory from the loser at random)
Ending the Campaign
This is the Eternal variant. The campaign doesn't end.