So, looking at including Phyrr and Phelynx cats in an Escher gang. Am I understanding rules for exotic pets correctly:
POSSIBLE HOUSE RULES
If all above is correct, has anyone tried house ruling this in any way? I’d be interested to hear how if so, and if applied to all/some exotic pets only.
One idea: when making a group activation with pets (and specifically only with pets), you can make actions in any order (so could charge with each model, then make the free fight action with each model in turn). Would that be too strong potentially?
(Also, add in some rule to limit which actions a pet can take… e.g., no attempts to open doors, carry loot caskets or hack terminals - might allow defecating on gang icons).
- RAW, when activating with owner, usually the owner would have to activate first, as if the pet activates first it cant move to be out of 3”/9” distance without risking a nerve test after moving (and before their owner can join them). So usually you dont want them to charge in first.
- When a fighter and pets activate, if they all wished to charge the same enemy fighter:
- if the cat charged first it has to charge, fight, then take any reaction hits (if the enemy is still standing), and then if still alive, they may have to test to break if out of 3” range before their owning fighter gets to activate (and join them).
- if the fighter charges first, less chance of cats having to test to break (if they move towards their owning fighter)… but their fighter cant gain assists in combat as pets will only charge after the fighters activation has fully resolved. Only the pets would gain assists.
POSSIBLE HOUSE RULES
If all above is correct, has anyone tried house ruling this in any way? I’d be interested to hear how if so, and if applied to all/some exotic pets only.
One idea: when making a group activation with pets (and specifically only with pets), you can make actions in any order (so could charge with each model, then make the free fight action with each model in turn). Would that be too strong potentially?
(Also, add in some rule to limit which actions a pet can take… e.g., no attempts to open doors, carry loot caskets or hack terminals - might allow defecating on gang icons).