My group ran into this question the other night. When activating the owner of an exotic beast as part of the Overseer skill, does the exotic beast also activate?
We ruled against it on the spot after not being able to find a quick answer. After looking into it today, surprise surprise, Necromunda rules are very ambiguously worded sometimes and I don't have the new rulebook to see what the exact wording of Overseer is or if it changes Exotic Beast wording at all.
And as far as I know Overseer does: Order (Double): Make a Leadership test for this model. If the test is passed, pick a friendly fighter within 6". That fighter can immediately make two actions as though it were their turn to activate, even if they are not Ready. If they are Ready, these actions do not remove their Ready marker.
That's from an online source so I don't know if it's word for word from the N23 rulebook. Anyone know definitively if Overseer also activates exotic beasts with their owner?
We ruled against it on the spot after not being able to find a quick answer. After looking into it today, surprise surprise, Necromunda rules are very ambiguously worded sometimes and I don't have the new rulebook to see what the exact wording of Overseer is or if it changes Exotic Beast wording at all.
HOC p. 58 says, "Group Activation (Exotic Beasts): When a fighter with this special rule is activated, their controlling player must activate all Exotic Beasts belonging to this fighter as well as part of a ‘Group Activation’:
- The controlling player selects and activates each fighter in this group activation as normal, fully resolving each activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.
- If this fighter itself is activated as part of a Group Activation, this rule still applies, meaning any Exotic Beasts this fighter owns are activated as described above when this fighter is itself activated as part of a Group Activation.
And as far as I know Overseer does: Order (Double): Make a Leadership test for this model. If the test is passed, pick a friendly fighter within 6". That fighter can immediately make two actions as though it were their turn to activate, even if they are not Ready. If they are Ready, these actions do not remove their Ready marker.
That's from an online source so I don't know if it's word for word from the N23 rulebook. Anyone know definitively if Overseer also activates exotic beasts with their owner?