You remind of of the time back in 2018-2019 when many of us ferociously examined rules details like this. Many great minds have given up since then. Good to see discussion from newer players.
The "pets get removed when their owners are off the table" doesn't mention anything about "during their activation." That's the conflict. It isn't like being off the leash, which specifically checks at the end of Activation. You would place the pets during regular deployment. The handler would be off table until infiltrating deployment, which happens after all regular deployment is done. The pet would be removed. It isn't during the pet’s activation. It is at any time.Both of the models will be present on the table before their Activation,
Off The Leash is not the only thing that causes nerve tests to fighters on the table. Nothing exempts pets from other Nerve Tests. Being off the leash simply adds yet another, and states that for ANY "Run For Cover," the pet must run toward its owner. With the owner off the table, "must run x inches towards" gets ... complicated. It doesn't require Activation to have to take a Nerve Test. Gang fighters going down in close range to the deployed pet would cause a Nerve Test for the pet, for example.** Since it never activates, it'll never have take a Nerve test for being off it's leash. So there won't be a need to Run for Cover as a result of failing a Nerve test
There are a variety of Exotic Beasts that are available to any and all Champions and Leaders.The only pet available to the Nacht-Ghul is the Spektor.
I am the player with the Milliasaur Beastmaster. Easy to imagine, really. It's me. I still argue that other pets deploy with their owners. And I play most often against Delaque, who have both a lot of Infiltrate and From The Shadows.Imagine being the player who pays for a handler/pet to both have Infiltrate watch another Infiltrator get to use infiltrate his pet without having the rule.
Agreed. The stuff does want sussing out.You remind of of the time back in 2018-2019 when many of us ferociously examined rules details like this. Many great minds have given up since then. Good to see discussion from newer players.
Where’s @Thorgor when you need him? Not active in many years I think.You remind of of the time back in 2018-2019 when many of us ferociously examined rules details like this. Many great minds have given up since then. Good to see discussion from newer players.
The only possible conflict I see is with Nacht-Ghuls (that I'm aware of.) It's the only situation where an 'owner being off the table' would apply because the pet would be on the table. I don't see that exemption going that far. A handler needs to be removed from play, which it can't do because it was never in play at any point in time until it arrives. While I agree that it's best to rule that having a Pet would prevent the Nacht-Ghul from using 'From the Shadows', there is no conflict because the player would use 'Tools of the Trade' to leave it out. I see no link allowing a pet to benefit from a rule (opposed to a skill) at this time.The "pets get removed when their owners are off the table" doesn't mention anything about "during their activation." That's the conflict. It isn't like being off the leash, which specifically checks at the end of Activation. You would place the pets. The handler would be off table. The pet would be removed. It isn't during activation.
It's confusing because you're blending two of my responses here.Off The Leash is not the only thing that causes nerve tests to fighters on the table. Nothing exempts pets from other Nerve Tests. Being off the leash simply adds yet another, and states that for ANY "Run For Cover," the pet must run toward its owner. With the owner off the table, "must run x inches towards" gets ... complicated. It doesn't require Activation to have to take a Nerve Test. Gang fighters going down in close range to the deployed pet would cause a Nerve Test for the pet, for example.
Activation is required to take a Nerve test for being off it's leash. So the Run for Cover(D) never comes into play as a result of that specific instance.HoS p 47 said:If the Exotic Beast is more than X" away at the end of it's activation, it must pass a Nerve test or become Broken.
I'm going to be HONEST here, I'm not this far into the game yet. I'm going straight off pure HoS lists while I try to figure the game out. I have no idea what these pets even do, or how they affect/enhance their handlers. Having a House rule allowing a pet to piggyback on 'From the Shadows' for free would be a bigger concern.There are a variety of Exotic Beasts that are available to any and all Champions and Leaders.
0-2 Grapplehawk. 0-1 Gyrinx Cat. 0-1 Hacked Cyber-Mastiff. 0-3 Necromundan Giant Rat. All of these are also available. Rarity ranges from Common to 14.
That's fine, and it's great that you and your group allow it that way. I don't see the reason to present it as a rule though. I want to know all the Pros and Cons of what the rules are so the Arbiters can make a decision on how they're going to house rule it for their Campaign. In their last campaign, none of them really ran pets. In addition to that, they also allowed players to play as many different gangs as they wanted to. So dividing Game time between different Gangs means that they're less likely to develop to the point where they would include pets.I am the player with the Milliasaur Beastmaster. Easy to imagine, really. It's me. I still argue that other pets deploy with their owners. And I play most often against Delaque, who have both a lot of Infiltrate and From The Shadows.
The rules do cover this. There is no rule in N23/House books that state they deploy with their owner which seems to be the sole point of contention. Convincing new players who haven't been exposed to those rules is going to drive us to madness. Until we get to Nacht-Ghuls, there isn't any NEED to create a house rule, but as always, Arbiters should feel free to amend the rules as they see fit.Obviously the pets deploy with their owner. Anything else is madness. But the rules unfortunately doesn't cover this.
Read the above, there are now other players who disagree. It went MUCH smoother having played it that way my last game.The rules also doesn't cover Overseer on a pet or pet owner. I don't agree Overseer isn't an activation, I would treat it exactly like an out-of-sync activation.
I don't have the book of the outlands, but I vaguely recall the beast master gets the skill their pet has. In that case the beast master also has infiltrate and can deploy with their infiltrating millisaurs.I am the player with the Milliasaur Beastmaster. Easy to imagine, really. It's me. I still argue that other pets deploy with their owners. And I play most often against Delaque, who have both a lot of Infiltrate and From The Shadows.
That's my Argument. The existence of both handlers/pets both having 'Infiltrate' sets the precedent that it IS required on both in order to benefit from it. I don't have any experience with any pre-N23 rules, but can easily see how having them drop with their handler might have made sense. I simply don't see any reason/conflict to allow it under N23. Nacht-Ghuls are a special case because they can be on the starting Crew and not on the board before turn 1. There are two decent solutions which will be up to the arbiters running it.I don't have the book of the outlands, but I vaguely recall the beast master gets the skill their pet has. In that case the beast master also has infiltrate and can deploy with their infiltrating millisaurs.
That is one argument, but I am not inclined to agree. This may be the first time they thought about the case with infiltrate with the owner and pets combo. And the way they solved it is if to have parity. The intention is clear - if one can infiltrate then other can too. Otherwise it's useless and considered an error. Note that pets can only start with it, not gain it from advancement as it's not on their reduced list of skills.That's my Argument. The existence of both handlers/pets both having 'Infiltrate' sets the precedent that it IS required on both in order to benefit from it. I don't have any experience with any pre-N23 rules, but can easily see how having them drop with their handler might have made sense. I simply don't see any reason/conflict to allow it under N23. Nacht-Ghuls are a special case because they can be on the starting Crew and not on the board before turn 1. There are two decent solutions which will be up to the arbiters running it.
I'm not entirely sure actually.- Did we play it right or does he get control of the Wyrm because it's wargear?
Your gheist would become "friendly" again at the end of it's activation, so no you wouldn't be effected by your aura powers.- If I have a CE power up, it's likely my opponent will let it drop, but if he doesn't, would the power switch to affecting my own gang?
I believe so, like I mentioned before he's back to being friendly at the end of its activation.- Does it still Auto-rally while the handler is an enemy model?
We went with 'treated exactly like a fighter' approach. There was no harm, since they Wyrm doesn't really do much more than being a node. Different story when there is a pet that actually does something. I think we're going to stick with this going forward though.I'm not entirely sure actually.
I can see arguments for both ways to play it.
That's why we let him pick the order for Group Activation, cause it just made sense and kept it simple.For simplicity's sake it might be best to let him control it? i.e. the insane guy is ordering their pet(s) around.
Now that I've gone back and read it, I believe we did play it right and let him auto-rally. Exotic Pets rule says 'within X" of it's owner'. That appears to be enough reason.I believe so, like I mentioned before he's back to being friendly at the end of its activation.
This is coming across as confusing. An exception is when there is a rule in place, and special conditions would allow them to modify or ignore the rule. Exotic Beasts have a long list of exceptions that apply to them. Following what I believe your intent is, they tell us what ruleset applies to Exotic Beasts. The exceptions make no sense without any rules for them to be exempt from.One case doesn't make a rule. It's an exception.If it's happen more than one time there is room for questioning.
When it comes to 'Infiltrate', the first place I went to was the Exotic Beasts rule. There isn't a single exception, or even mention of 'Infiltrate' in there at all. The next place I looked was how 'Infiltrate' worked, and it's covered there. Since there is no mention in there about Exotic Beasts, and why would there be, we fall back on to how it affects Fighters. "If this Fighter should be setup...". Since the Exotic Besats follow ALL the normal rules for Fighters, they would have to have 'Infiltrate' themselves, and there doesn't appear to be an exemption to that.N23. p.87 and HoS p.47 said:Exotic Beasts follow ALL the normal rules for Fighters.
This is where you flip. You are presented with evidence in game that the Rule applies and requires all fighters, Exotic Beasts included, to have 'Infiltrate' to be able to use it, and its somehow an exception? Since there is existence of one Exotic Beast not breaking the rule, it should act as a guide on how to address others in a Similar situation. That's the very definition of what a precedent is.So for me I disagree with this statement.
Sarkazym said:The existence of both handlers/pets both having 'Infiltrate' sets the precedent
I don't see how this applies to the discussion. Precedents don't really change until the Rules do. What is a Rule(or Law) in one country differs from country to country, so any precedents that affect a European rule, won't affect any precedents tied to any Western Continent rule. Or are you suggesting that there are different rules for Necromunda simply because you live in a different country?Edit: the understanding of what is a precedent depends on the country culture where you live.
- I don't see how Culture affects what a precedent is.Yeah you lost me there. What I m trying to say is the way you understand what a precedent is in your culture affect the way you understand what is a precedent in necromunda.
What is the rule when an owner has 'Infiltrate' and the Exotic Beasts do not? Where is it located? That's all.So my understanding is one case doesn't make a change of rule. That's all.
The reason why they would ever NEED to is what I'm going to have to present to the Arbiters. Millisaur Beast Masters are designed to use 'Infiltrate' hence why they have it. With Delaque having easy access to 'Infiltrate', I haven't found any disputes that would justify granting it to them. Even giving the Gheist 'Infiltrate' on one of my games and having the Wyrm deploy normally didn't ever trigger any conflicts.Then RAW pets can never infiltrate with owner except Millisaur which is the only one which starts with it - case closed.
Yes it was fine, and potentially no. The Wyrm is the most flexible with RaW, and as a result is the worst representation of Exotic Beasts rules as a whole.But the pet breaks at round 1 if it can't catch up to the forward deployed owner? This worked out for you regardless?