Hi guys,
Question there, about Falsehood versus Reckless.
On the 1st side, Falsehood says:
So the question is: can a reckless weapon "target" a Falsehood protected ganger (supposing Falsehood is still active)?
From a pure "fluff" approach, I would say yes, as the fluff of Falsehood is "When this device is activated it projects a distortion field that changes the wearer's appearance, making them appear as someone else.", which means that you believe the ganger is not an ennemy, and Reckless can target friendly people you love (or not).
Still, from a pure RAW approach, a Falsehood protected ganger cannot be targetted, so even Reckless weapons should not be able to target them (even in an "indiscriminate" way)...
And there is a way to complexify the question: if there are 2 "targets", 1 with Falsehood active and the other perfectly elligible, can you use a Reckless weapon and potentially hit the Falsehood protected ganger?
Did you house-ruled it in your games?
Or do you simply ban Falsehood because it is abused?
By the way, an additional question: can you Charge someone that you cannot Fight? Can you Charge a Falsehood protected ganger even if you cannot Fight them?
Question there, about Falsehood versus Reckless.
On the 1st side, Falsehood says:
On the other side, Reckless says:A fighter equipped with a Falsehood cannot be targeted by ranged or melee attacks or enemy psychic powers, and will not cause the alarm to be raised if spotted by a sentry in a battle using the Sneak Attack rules. These effects last until the fighter makes a melee or ranged attack, uses a psychic power on an enemy fighter, or until the End phase of the second round. At this point their suspicious or openly hostile acts give them away, the illusion is dispelled and the hood has no further effect.
(all of this copied and pasted from NecroRAW, I hope this is ok?)Reckless weapons are indiscriminate in what they target:
If the weapon also has the Rapid Fire (X) trait, then any additional hits generated from the Firepower dice must be distributed among the maximum number of eligible targets. If there are more hits than eligible targets, the attacker may choose where any spare hits are allocated.
- Before making a ranged attack with a Reckless weapon, randomly determine the target of the attack from all eligible models (including friendly models) within this model's line of sight and range of the weapon.
- Attacks made with a Reckless weapon that also has the Melee trait are randomly distributed between any models (including friendly models) that are in base contact with this fighter.
- Attacks made with a Reckless weapon that also has the Versatile trait are randomly distributed between any models (including friendly models) that are within the weapon's Long range.
So the question is: can a reckless weapon "target" a Falsehood protected ganger (supposing Falsehood is still active)?
From a pure "fluff" approach, I would say yes, as the fluff of Falsehood is "When this device is activated it projects a distortion field that changes the wearer's appearance, making them appear as someone else.", which means that you believe the ganger is not an ennemy, and Reckless can target friendly people you love (or not).
Still, from a pure RAW approach, a Falsehood protected ganger cannot be targetted, so even Reckless weapons should not be able to target them (even in an "indiscriminate" way)...
And there is a way to complexify the question: if there are 2 "targets", 1 with Falsehood active and the other perfectly elligible, can you use a Reckless weapon and potentially hit the Falsehood protected ganger?
Did you house-ruled it in your games?
Or do you simply ban Falsehood because it is abused?
By the way, an additional question: can you Charge someone that you cannot Fight? Can you Charge a Falsehood protected ganger even if you cannot Fight them?