Hello. My leader genestealer cult adept got captured. In the rescue mission, does he get his familiar returned with all his other equipment when he's freed? Or does it deploy with him at the the start? Or does he get it back after the game?
In rescue mission, the captive starts without equipment, but gains all equipment during the battle if/when freed.As far as I can read the rules, familiars are equipment belonging to a fighter. If the scenario states they have no equipment, then they have no familiars either.
Makes sense thematically too. Their pets didn't come along to the prison cell!
Yes. There are extremely few scenarios where models don't have equipment. But in Rescue scenarios (I think all of them?), you get equipment back regardless of how you're freed. The main idea seems the miniature will always have what is modelled on it when on the tabletop.Another question concerning the rescue mission: if the captive breaks free on his own, does he also get his equipment back?
Feels like there should be a special "captive's loot box" that the rescuers bring with them on the rescue mission that they drag with them to give to their freed comrade.Probably gets the pet when freed. The pet can be captured, so can be separated from owner. Then the owner can also be separated from the pet?
In rescue mission, the captive starts without equipment, but gains all equipment during the battle if/when freed.
Yes. There are extremely few scenarios where models don't have equipment. But in Rescue scenarios (I think all of them?), you get equipment back regardless of how you're freed. The main idea seems the miniature will always have what is modelled on it when on the tabletop.
Either don't let the pet even attempt to free itself as it is wargear after all and cannot act without it's owner, or have a laugh when it frees itself before it's owner and just sits there wagging it's tail instead of helping or doing anything usefulThen what happens if the pet frees itself but not the owner? I can accept the simplification when the alternative is more wonky rules.
The rules for failing to wriggle out of bonds are harsh enough that the captive can bleed to death if they have low strength. Danger doubles for Strength 2, Toughness 2 familiars!Either don't let the pet even attempt to free itself as it is wargear after all and cannot act without it's owner, or have a laugh when it frees itself before it's owner and just sits there wagging it's tail instead of helping or doing anything useful