A discussion about anything related to the new FAQ/Errata of December 2025 (finally!).
Source: https://assets.warhammer-community.com/eng_22-12_necromunda_faqs-dxlobndhrz-rnas4scu2o.pdf
Got some uncertain parts collected here which I don't quite understand:
Other quality updates:
Source: https://assets.warhammer-community.com/eng_22-12_necromunda_faqs-dxlobndhrz-rnas4scu2o.pdf
Got some uncertain parts collected here which I don't quite understand:
- Weapon turrets (Gang equipment): Why update rules for each one individually? Why not apply the update to "Fixed" (weapon trait) which is only used for these turrets?
- Van Saar Rad Cannon Emplacement (turret): While turrets are clarified, including Van Saar's Rad Cannon Emplacement, why is this Unwieldy while the others are not? It's a huge nerf compared to orlock's heavy stubber turret or goliath's heavy rivet cannon turret.
- Omen of Fortune is finally balanced. The Errata part makes it not stack (additional pets with Omen of Fortune doesn't give extra saves). But the FAQ is more cheecky, answering that it is once per round, which is a good quality update, but the rules still say once per turn. So no acknowledgement of the unclear wording around turn/round which may suggest completely different things. Unfortunately FAQ doesn't solve the problem with Rapid Fire (one hit causing multiple hits).
- Outcast can take linked hired guns as Leader + Champion. The question specifically mentions "discount", then examples like Kal Jericho & Scabs and Arbelesta & Aramista. The answer also repeats the point about "discount" as a criteria when buying linked hired guns. However not all linked hired guns come with a discount? So it seems the whole point about discount is mute.
- Flamer/man-catcher (combi) is mostly fixed, but why does this combi weapon not have combi trait for Flamer part? It got Unstable which is only applied when used in combi weapons.
- Insective knife got Toxin, why does it still have Backstab?
Other quality updates:
- "Force Door" & "Smash Open Loot Casket" can use Melee weapons. This should drastically reduce the value of any equipment or special rule that do the same.
- Book of Judgement is very much still in effect, but the Enforcer list has been replaced.
- Rulebooks older than N23 Core Rulebook are officially and explicitly outdated now.
- Pets don't affect Gang Composition. This clarification doesn't hurt, but did anyone ever ask this question? Would be much better to solve the issue with pets or owner having infiltrate.
- Psykers without a Wyrd Power can select any single universal power. This is a nice and clear update that should apply universally?
- Mighty Leap clarified, I remember some discussions about this in the past.
- Skimmer is clarified.
- Move & Shoot vehicle action clarified to replace sidearm with pistol, which is great (for example for hand flamer which is on several crew weapon lists).
- Neural Flayer finally fixed! Trolled us for 6 years now?
- Cult Icon is now Rare 8! This was previously omitted in N23 rulebook and has effectively been gang specific (exclusive) up until now.
- Webbed doesn't grant XP. Clear and nice update.
- Imperial (alliance) with Enforcer Bodyguards now have cost and rank. Good for Outcast.
- Justicar (alliance) with Justicar Courts now have cost and rank. Good for Outcast.
- Take Down (Delaque skill) now updated to the new capture mechanic.
- Outcast gangs based on alliance delegations don't gain benefit & drawback special rules. Good clarification, this was widely assumed.
- Brood Scum arriving as Roaming Horrors have unlimited credits to buy equipment. That effectively makes them start with Blasting Charges, Frag, Krak, Smoke, Armoured undersuit, Mesh / Hazard suit, Drop rig, filter plugs, photo-goggles and telescopic sights for all ranged weapons! And then any 3 weapons. Minimum starting cost of 275 credits per extremely bloated Brood Scum
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