Hi all,
I know that the FAQ team e-mail states they are unlikely to respond, but I am wondering if anyone has received a response from them?
Here is my recent submissions to the team; I would be interested in seeing what other people have also sent through for interest/discussion.
Book of Ruin
1. New gangs have been added since this book was released, can gang other than house gangs (e.g., Slave Ogryns, Nomads, Squats, etc.) become Chaos corrupted (pg. 8) or Genestealer infected (pg. 12).
2. May gangs take both templates, Chaos corruption and Genestealer infected (a la Rogue Trader style Genestealer cults)?
Book of Desolation
Q1. May Secundan Incursion Gangs take a Sthenian Spyre Hunter as the Spyrer leader?
Q2. Can a Spyrer Hunting Party petition Lady Haera in Sthenian Hunting Rig?
Halls of Ancients
On page 78 as part of the Skalvian Explorator rules there is a paragraph on Ironhead Industries. Is this paragraph meant to have a rule associated with it?
Tribes of the Wasteland
1. More of a design intention question, was it the designers intention that Nomads would be able to use their web-weapons to capture enemies, then "trade" them back in exchange for access to additional weapons/equipment that they would not normally have access to?
2. (This is probably a stupid question). Do Nomads have access to any of the generic hangers-on? Is there scope to give them access to more than the Nomads Arthromite Herder? Maybe access to the Outland Beastmaster?
Bastions of Law
1. Pg. 101, the wording of what weapons a Badzone Enforcer Patrolman may take seems contradictory over the two relevant sentences. Question: can a Badzone Enforcer Patrolman buy weapons from the trading post, or is it restricted to buying weapons from its equipment list?
Hive Scum Hired Guns (many books)
1. I'm confused about how purchasing Hive Scum works. When you hire them, they cost 30 credits. Does this 30 credits include the "up to 60 credits" worth of equipment they may take, or is that equipment in addition to the hiring fee of 30 credits?
2. If the equipment is extra, at the end of the battle when the Hive Scum leaves, does the gang keep the equipment, or does the Hive Scum leave with it?
3. To simplify it, I'm asking if hiring Hive Scum incurs a hiring fee of 30 credits or ~90 credits per battle (essentially).
I know that the FAQ team e-mail states they are unlikely to respond, but I am wondering if anyone has received a response from them?
Here is my recent submissions to the team; I would be interested in seeing what other people have also sent through for interest/discussion.
Book of Ruin
1. New gangs have been added since this book was released, can gang other than house gangs (e.g., Slave Ogryns, Nomads, Squats, etc.) become Chaos corrupted (pg. 8) or Genestealer infected (pg. 12).
2. May gangs take both templates, Chaos corruption and Genestealer infected (a la Rogue Trader style Genestealer cults)?
Book of Desolation
Q1. May Secundan Incursion Gangs take a Sthenian Spyre Hunter as the Spyrer leader?
Q2. Can a Spyrer Hunting Party petition Lady Haera in Sthenian Hunting Rig?
Halls of Ancients
On page 78 as part of the Skalvian Explorator rules there is a paragraph on Ironhead Industries. Is this paragraph meant to have a rule associated with it?
Tribes of the Wasteland
1. More of a design intention question, was it the designers intention that Nomads would be able to use their web-weapons to capture enemies, then "trade" them back in exchange for access to additional weapons/equipment that they would not normally have access to?
2. (This is probably a stupid question). Do Nomads have access to any of the generic hangers-on? Is there scope to give them access to more than the Nomads Arthromite Herder? Maybe access to the Outland Beastmaster?
Bastions of Law
1. Pg. 101, the wording of what weapons a Badzone Enforcer Patrolman may take seems contradictory over the two relevant sentences. Question: can a Badzone Enforcer Patrolman buy weapons from the trading post, or is it restricted to buying weapons from its equipment list?
Hive Scum Hired Guns (many books)
1. I'm confused about how purchasing Hive Scum works. When you hire them, they cost 30 credits. Does this 30 credits include the "up to 60 credits" worth of equipment they may take, or is that equipment in addition to the hiring fee of 30 credits?
2. If the equipment is extra, at the end of the battle when the Hive Scum leaves, does the gang keep the equipment, or does the Hive Scum leave with it?
3. To simplify it, I'm asking if hiring Hive Scum incurs a hiring fee of 30 credits or ~90 credits per battle (essentially).