That's a good point, I hadn't thought about it that way.I've been staying involved, and what if the "as if it was their activation" was there to ensure action type was covered?
Ie can't use the same basic (shoot), and or allow for a double action?
If it reads as two actions you get into the debate of if you can take 2 shoot actions (even without fast shot) and disallowing heavy weapon shoot (double action without suspension). Or even two charges! It says two actions!, you could read that as any two actions regardless of "during activation" restrictions. 2 doubles is technically 2 actions that counts as 4...
lol, I'm curious is it not 1/3?Reminds of what the probability of rolling a 1 on a D3
Long story short it is either 1/3 or 1/6.lol, I'm curious is it not 1/3?
Ah, I see.Long story short it is either 1/3 or 1/6.
GW doesn't make d3 so they assume everybody rolls d6. GW defines a "natural" 1 as the unmodified 1 face. To roll a d3 GW says roll a d6 and half it. So you'd have the natural 1, 2 which becomes 1, then the 3&4 which become 2 (no natural worries there), 5 is modified to a 3, and finally 6 is a natural 6 but counts as a 3...
I think this is what @Vonvilkee was talking about with the "as if it was their activation" clause.Another problem with not treating it as an activation, could be giving two actions to a model that is on fire, broken or insane without them having to follow their usual procedures when activating.
I see your point.Interestingly, Overwatch, Got Your Six, and a {small} number of other effects which give an action outside your Activation also have that "problem" as regards interactions with Blaze. A fighter that is on fire with Blaze, but has Overwatch, can Overwatch shoot (removing their Ready marker but not Activating), without Blaze causing them any trouble that round.