I'm curious what folks ideas are on Fearsome. Personally I love the idea of a character strolling forward, scaring the hell out of folks and acting as a sort of 'no-go' area. What I find annoying though is that it has no effect outwardly. It's only if people want to charge that it has any flavour.
It actively negates peoples will to charge your guy. Ironically, this works better on guys designed to shoot, not melee. A Venator gang taking Ferocity and Shooting skills could effectively have a wall of fearsome characters that can shield the back lines from charging. That doesn't seem intended to me.
In my eyes, the rule should be a 4" bubble, if you activate within this bubble you need to pass x (cool or willpower) check with bonuses for friendly models nearby, if you fail you run d6" away from the model. Or move down to 1 activation.
Right now, you'd just shoot a fearsome model to pin it indefinitely. Once it gains some additional skills it might be really worth taking.
So, thoughts? Has anyone seen success from using this?
It actively negates peoples will to charge your guy. Ironically, this works better on guys designed to shoot, not melee. A Venator gang taking Ferocity and Shooting skills could effectively have a wall of fearsome characters that can shield the back lines from charging. That doesn't seem intended to me.
In my eyes, the rule should be a 4" bubble, if you activate within this bubble you need to pass x (cool or willpower) check with bonuses for friendly models nearby, if you fail you run d6" away from the model. Or move down to 1 activation.
Right now, you'd just shoot a fearsome model to pin it indefinitely. Once it gains some additional skills it might be really worth taking.
So, thoughts? Has anyone seen success from using this?