I've seen a few people create their own fighter cards with stats etc and then, of course, you have the ones you can print out from yaktribe which is a great tool many of the players in campaigns I have been involved in use.
For me though, I think fighter cards should be more basic. Let me explain.
Tokens.
Necromunda can be token heavy. You have ready markers for all of your fighters. Some folks can do without, I did to start with but I am finding them more and more beneficial to use for keeping track. Especially with effects and skills that remove them or give them to them such as Overwatch and Overseer etc. Now, that's just one token. And that is removed/placed every turn.
We have had champions and leaders with wound markers, flesh wounds, blaze and out of ammo on a single model before. Lets face it though, when in close proximity with other models all of these tokens... well they become a bit of a mess. We've had fighters accidently carry a token off from another fighter. We have had players stack the tokens (innocently) to save space and then forget one of the ones you can't see. It's messy.
Fighter Cards.
Fighter cards are a bit... Well, I tend not to use them. The best thing to use is a pencil, or, if you have the time, sticky back plastic and a very fine dry wipe pen should you be able to find one. Otherwise you burn through those cards. And if you are using the ones provided in card packs... well, you'll get through them and then have none left. The yaktribe printable cards are a nice alternative. However, I find those best saved as a PDF and used on a tablet simply because it saves on ink and wasting paper as you change them from game to game. Though admittedly, you could also use tippex/whiteout and write over anything you need to add or change. Again, my preference is to use a tablet.
Generally in games, this has resulted in "random" crews being chosen by numbering fighters and rolling dice to determine which are used. Again, far from ideal. You can use a deck of cards, which again is fine. Or number them and use an online random number picker program.
My solution:
Image only figher cards. Yes, image only.
I'd call myself a middle of the road painter, I'm certainly not sharing this for the paint jobs. It's a concept. These were made using the magic set editor with minimal details added to them. In theory, you don't need the names at all, nor the fighter type. I used the skulls as a way of denoting wounds, but again, you don't need those either. The most important thing is an image of your fighters.
Obviously at this point they become a visual reference to your gang. They can be shuffled into a deck of reinforcements, to draw a random starting crew from and as your sentry activation deck. There is no confusing, two identically armed fighters cannot be confused, deliberately or otherwise.
The best bit... when they are on the table, these cards can double as a dashboard...
As you can see in this mock up, I find using cards this way, with my tablet for the stats etc, far easier. You could do the same with the Yaktribe stat cards, but I feel the tokens then get in the way of the stats etc.
Anyway, just my view and suggestion on how you can declutter your table of tokens and still have them in a useful way. I just wish that there was a more specific Necromunda frame, and even backing, to make these cards with. These were made using the future shift set on the magic set editor.
For me though, I think fighter cards should be more basic. Let me explain.
Tokens.
Necromunda can be token heavy. You have ready markers for all of your fighters. Some folks can do without, I did to start with but I am finding them more and more beneficial to use for keeping track. Especially with effects and skills that remove them or give them to them such as Overwatch and Overseer etc. Now, that's just one token. And that is removed/placed every turn.
We have had champions and leaders with wound markers, flesh wounds, blaze and out of ammo on a single model before. Lets face it though, when in close proximity with other models all of these tokens... well they become a bit of a mess. We've had fighters accidently carry a token off from another fighter. We have had players stack the tokens (innocently) to save space and then forget one of the ones you can't see. It's messy.
Fighter Cards.
Fighter cards are a bit... Well, I tend not to use them. The best thing to use is a pencil, or, if you have the time, sticky back plastic and a very fine dry wipe pen should you be able to find one. Otherwise you burn through those cards. And if you are using the ones provided in card packs... well, you'll get through them and then have none left. The yaktribe printable cards are a nice alternative. However, I find those best saved as a PDF and used on a tablet simply because it saves on ink and wasting paper as you change them from game to game. Though admittedly, you could also use tippex/whiteout and write over anything you need to add or change. Again, my preference is to use a tablet.
Generally in games, this has resulted in "random" crews being chosen by numbering fighters and rolling dice to determine which are used. Again, far from ideal. You can use a deck of cards, which again is fine. Or number them and use an online random number picker program.
My solution:
Image only figher cards. Yes, image only.
I'd call myself a middle of the road painter, I'm certainly not sharing this for the paint jobs. It's a concept. These were made using the magic set editor with minimal details added to them. In theory, you don't need the names at all, nor the fighter type. I used the skulls as a way of denoting wounds, but again, you don't need those either. The most important thing is an image of your fighters.
Obviously at this point they become a visual reference to your gang. They can be shuffled into a deck of reinforcements, to draw a random starting crew from and as your sentry activation deck. There is no confusing, two identically armed fighters cannot be confused, deliberately or otherwise.
The best bit... when they are on the table, these cards can double as a dashboard...
As you can see in this mock up, I find using cards this way, with my tablet for the stats etc, far easier. You could do the same with the Yaktribe stat cards, but I feel the tokens then get in the way of the stats etc.
Anyway, just my view and suggestion on how you can declutter your table of tokens and still have them in a useful way. I just wish that there was a more specific Necromunda frame, and even backing, to make these cards with. These were made using the future shift set on the magic set editor.