Necromunda Fighter cards and how to use them.

mcfonz

Ganger
Sep 8, 2013
83
123
38
Norwich, UK
I've seen a few people create their own fighter cards with stats etc and then, of course, you have the ones you can print out from yaktribe which is a great tool many of the players in campaigns I have been involved in use.

For me though, I think fighter cards should be more basic. Let me explain.

Tokens.
Necromunda can be token heavy. You have ready markers for all of your fighters. Some folks can do without, I did to start with but I am finding them more and more beneficial to use for keeping track. Especially with effects and skills that remove them or give them to them such as Overwatch and Overseer etc. Now, that's just one token. And that is removed/placed every turn.

We have had champions and leaders with wound markers, flesh wounds, blaze and out of ammo on a single model before. Lets face it though, when in close proximity with other models all of these tokens... well they become a bit of a mess. We've had fighters accidently carry a token off from another fighter. We have had players stack the tokens (innocently) to save space and then forget one of the ones you can't see. It's messy.

Fighter Cards.
Fighter cards are a bit... Well, I tend not to use them. The best thing to use is a pencil, or, if you have the time, sticky back plastic and a very fine dry wipe pen should you be able to find one. Otherwise you burn through those cards. And if you are using the ones provided in card packs... well, you'll get through them and then have none left. The yaktribe printable cards are a nice alternative. However, I find those best saved as a PDF and used on a tablet simply because it saves on ink and wasting paper as you change them from game to game. Though admittedly, you could also use tippex/whiteout and write over anything you need to add or change. Again, my preference is to use a tablet.

Generally in games, this has resulted in "random" crews being chosen by numbering fighters and rolling dice to determine which are used. Again, far from ideal. You can use a deck of cards, which again is fine. Or number them and use an online random number picker program.

My solution:
Image only figher cards. Yes, image only.
TIF1AJi.jpg

I'd call myself a middle of the road painter, I'm certainly not sharing this for the paint jobs. It's a concept. These were made using the magic set editor with minimal details added to them. In theory, you don't need the names at all, nor the fighter type. I used the skulls as a way of denoting wounds, but again, you don't need those either. The most important thing is an image of your fighters.

Obviously at this point they become a visual reference to your gang. They can be shuffled into a deck of reinforcements, to draw a random starting crew from and as your sentry activation deck. There is no confusing, two identically armed fighters cannot be confused, deliberately or otherwise.

The best bit... when they are on the table, these cards can double as a dashboard...
cMxYlAO.jpg

As you can see in this mock up, I find using cards this way, with my tablet for the stats etc, far easier. You could do the same with the Yaktribe stat cards, but I feel the tokens then get in the way of the stats etc.

Anyway, just my view and suggestion on how you can declutter your table of tokens and still have them in a useful way. I just wish that there was a more specific Necromunda frame, and even backing, to make these cards with. These were made using the future shift set on the magic set editor.
 
That is very pretty, if it works for you then definitely do it! 🫀



This is why I won’t:

I print out my gang from yaktribe tools, resizing it so the entire starting gang fits on one page, and put all the ready/blaze/etc tokens on that page.

Then I will use pencil to mark down any xp, can write other notes/equipment in the space, and often stick with the one page for like half a campaign before reprinting to add new fighters and whatnot.

This also gives all fighter stats, gear, skills and specials, and has space to write any notes for individual fighter such as reminders on what abilities do and if that thing triggers on a nat6 on Hit roll or Wound roll.

Note that I don’t cut the page up into individual fighter cards, I’d rather roll a D13, 8 or whatever to determine who shows up for the scenario.
 
For sure, folks should do whatever they find suits them the most.

I just find it can get helluva messy with crossing out, overwriting, and moving tokens out of the way to write on a card. That said, for our club campaigns I have printed off and laminated some home made game record sheets that I hand out dry wipe markers with. I also keep a little book for keeping track of my personal games.
 
I never used the ready markers, always seemed to be a faff. Plus as you said there’s a lot of trailing tokens about.

What I do is “tap” the cards. They’re horizontal on activation, once activated I turn them vertical. I can see at a glance then which fighters have been activated or not.
I generally just put the tokens on the cards too.

Just really don’t like too many tokens on the tabletop.

Are your tokens encased in plastic, or is that my imagination??
 
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I’m with @trollmeat . If it works for you then do it.

For me I need to have all the tokens on the board otherwise I forget what is going on myself.

The yaktribe print out gets done with 9 cards to a page and I track kills, injuries and in game stuff on them (usually with some narrative notes of how it happened in case I want to write something up).

At the end of the game I then transfer it all over to roster printout, double check it, then transfer the data into yaktribe.

I know it isn’t the best use of “technology” but it is a process that works for me and it means I can read back through each of my campaign games at any point and make sure I haven’t missed something or made an error.
 
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I'm an old man who still hasn't adjusted to some of the new technology we can take advantage of, so I still prefer to write everything out by hand. I do like the cards made for the game but I haven't actually used one yet. I scanned one of the fighter cards from Underhive, print them out four to a page, and fill them out in pencil. Whatever works, it's always interesting to hear how others approach these things.
 
Hello there young 'un. Still using roster :p Never fancied the cards much. For underworlds where I have 3-5 it works great. More than that and it gets messy. GW tried pushing cards in Blood Bowl too but didn't work for me there either.
 
I'm an old man who still hasn't adjusted to some of the new technology we can take advantage of, so I still prefer to write everything out by hand. I do like the cards made for the game but I haven't actually used one yet. I scanned one of the fighter cards from Underhive, print them out four to a page, and fill them out in pencil. Whatever works, it's always interesting to hear how others approach these things.
Oh god yes, that's partly my dillemma. I have a little notebook where I keep track of in game stuff. The cards seem... well, I might use em if I could get a fine enough point dry wipe marker. Seems a waste of cards otherwise...

Plus, such little writing and the best way to identify a mini is by an image IMHO.