Hello! I've completed the first draft of House Legacy for YCE.
The document offers rules for creating your gangs and includes almost all released gangs for playtesting. In there you will also find overhauled weapon traits and reworked skill tables. The prices of all weapons were changed; base costs of humble basic guns were increased, to make melee weapons more appealing. Unlike the YCE core rules, most of stuff here are my own ideas, and not by YCE committee; simply because we never got to discussing weapon balance properly, as the project fizzled out during core rule discussion. While I can safely say that a lot of stuff here are ideas that I've seen or discussed on the forums, such as changing bolters to "special" from "basic" or heavy rework of how blaze works, a lot of changes are based on my personal experience and personal bias.
As with YCE core ruleset, the documents needs proofreading - I'm not a native english speaker and a bit rusty, so there might be some bad grammar here and there.
Finally, with core rules and document for a gang creation, I think that we have a solid base to finally begin playtesting. I would be grateful for any players who participate in playtesting the rules and provide feedback and criticism to improve the rules.
I recommend downloading PDF instead of opening it in browser, because then hyperlinks within documents will work and it'll be easier to navigate. Just in case I'll include both .pdf and .doc files, alongside with fonts that I've used (if you want to try your hand at editing doc, you'll need fonts.)
House Legacy 0.2:
The document offers rules for creating your gangs and includes almost all released gangs for playtesting. In there you will also find overhauled weapon traits and reworked skill tables. The prices of all weapons were changed; base costs of humble basic guns were increased, to make melee weapons more appealing. Unlike the YCE core rules, most of stuff here are my own ideas, and not by YCE committee; simply because we never got to discussing weapon balance properly, as the project fizzled out during core rule discussion. While I can safely say that a lot of stuff here are ideas that I've seen or discussed on the forums, such as changing bolters to "special" from "basic" or heavy rework of how blaze works, a lot of changes are based on my personal experience and personal bias.
As with YCE core ruleset, the documents needs proofreading - I'm not a native english speaker and a bit rusty, so there might be some bad grammar here and there.
Finally, with core rules and document for a gang creation, I think that we have a solid base to finally begin playtesting. I would be grateful for any players who participate in playtesting the rules and provide feedback and criticism to improve the rules.
I recommend downloading PDF instead of opening it in browser, because then hyperlinks within documents will work and it'll be easier to navigate. Just in case I'll include both .pdf and .doc files, alongside with fonts that I've used (if you want to try your hand at editing doc, you'll need fonts.)
House Legacy 0.2:
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