(Finished!) YCE Rulebook draft (Proofread,Discussion)

JawRippa

Gang Hero
Mar 31, 2017
1,628
2,397
138
Saint-Petersburg, Russia
Hello! I've completed the first draft of core rulebook for YCE.
It needs proofreading - I'm not a native english speaker and a bit rusty, so there might be some bad grammar here and there. The red text means that the rule differs from original GW rules. I recommend downloading PDF instead of opening it in browser, because then hyperlinks within documents will work and it'll be easier to navigate.
Any feedback is welcome.

Just in case I'll include both .pdf and .doc files, alongside with fonts that I've used (if you want to try your hand at editing doc, you'll need fonts.)

Draft 1.1:
Quick Reference (more up to date than Draft 1.1):
Changes:
  • Rules for using psychic powers.
  • Rules for interactive terrain.
  • Tighter rules for target priority when shooting.
  • Clarified rules for Close combat.
  • Running for cover is returned to GW variation, but with some clarifications.
  • Fixes for Bottle checks.
  • Less red highlights.
  • Grammar fixes.

Edit: Rules for House Legacy. They allow creating gangs, and list weapon traits and skills.
 
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JawRippa

Gang Hero
Mar 31, 2017
1,628
2,397
138
Saint-Petersburg, Russia
Just checked, it should be possible to use comment on google drive's link to pdf, so feel free to point out bad grammar or unpolished wording this way.
full.png
 

JayTee

Gang Champion
Jun 14, 2015
273
527
93
Excellent work, I'm really keen to try out the opposed-melee rules in there; I think that's a solid way to get melee to be a lot less "charge first to win".

EDIT: Your non-native English is frankly excellent btw!
 
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Al_Weeks

Gang Hero
Honored Tribesman
Dec 22, 2014
530
559
123
Bristol
Hello! I've completed the first draft of core rulebook for YCE.
It needs proofreading - I'm not a native english speaker and a bit rusty, so there might be some bad grammar here and there. The red text means that the rule differs from original GW rules. I recommend downloading PDF instead of opening it in browser, because then hyperlinks within documents will work and it'll be easier to navigate.
Any feedback is welcome.

Just in case I'll include both .pdf and .doc files, alongside with fonts that I've used (if you want to try your hand at editing doc, you'll need fonts.)
Fantastic work @JawRippa. Glad one of us solidered through.
 

KA7777

Gang Champion
Jan 19, 2018
356
453
68
Canada
Is the point of this ruleset to make games take twice as long to resolve? :LOL:

Very impressive formatting, but my initial takeaway is that's it's attempting to solve a bunch of 'problems' that I've never seen adequately justified as being problematic. But it also solves a few of the problems nearly everybody actually agrees are problems, so that's chill.
 

TopsyKretts

Hive Lord
Honored Tribesman
Dec 29, 2017
6,688
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Norway
Yeah that"s my problem too, a lot of micro details I never cared about. The thing is, some care about these sorts of things. And it may be helpful to new players who asks about everything. Wish it could be a compendium to keep the actual rules more focused.
 

Petitioner's City

Gang Hero
Nov 15, 2017
1,339
2,286
153
Edinburgh, UK
Is the point of this ruleset to make games take twice as long to resolve? :LOL:

Very impressive formatting, but my initial takeaway is that's it's attempting to solve a bunch of 'problems' that I've never seen adequately justified as being problematic. But it also solves a few of the problems nearly everybody actually agrees are problems, so that's chill.
Yeah that"s my problem too, a lot of micro details I never cared about. The thing is, some care about these sorts of things. And it may be helpful to new players who asks about everything. Wish it could be a compendium to keep the actual rules more focused.

What are the things you are thinking of, I guess it's more helpful for @JawRippa and anyone else reading this if you are specific and/or put comments in the draft.
 

TopsyKretts

Hive Lord
Honored Tribesman
Dec 29, 2017
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I know some of it has been discussed before, and there are some strong opinions to keep stuff like this. Examples:
  • Wobbly Model Syndrome
  • Fighter cards
  • Movement illustrations
  • Tactical Blunder
I guess these sorts of things are useful for new players. For me, they are mostly just waste of space.

In addition to that, the rules are in general quite 'wordy'. For comparison, in the first 52 pages of my document I'm able to squeeze in the entire armoury, all special terrain features (including gang terrain), all conditions and statuses and badzone environment & effects. This is in addition to the core mechanics like shooting, fighting, round sequence etc.

Of course the scope here is different, and I wonder how far it will go to including official content?
 
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JawRippa

Gang Hero
Mar 31, 2017
1,628
2,397
138
Saint-Petersburg, Russia
Currently I've spotted a two big 'oopsies' in the document: I've intended for bottling after a failed check to always stop at the end of the round (so a single failed LD check does not screw over a gang for the entire game). Also Kiro pointed me out that Free actions are supposed to have the same properties as the actions they were modified from (i.e. you can't Shoot(Free) and then Shoot(Basic)).
Very impressive formatting, but my initial takeaway is that's it's attempting to solve a bunch of 'problems' that I've never seen adequately justified as being problematic.
In addition to that, the rules are in general quite 'wordy'.
Rulebooks are usually something that players read once-twice and then never open again, unless they need to clarify a niche situation, this is why I'm adding all things that player who has never seen a GW game might need.
I don't mind editing or cutting excessive rules, but for that I'd need you to point them out or suggest a better wording for specific sentences using comments in PDF.
Of course the scope here is different, and I wonder how far it will go to including official content?
I don't like recent official content, nor lore. I'd like to go with 'less is more'. What I'm aiming to do is basically make an improved GoTU which includes all new factions, some with heavy rework. Except for Outcasts probably, because Venators serve a very similar role. Maybe they could be merged.
Also I'm planning on cutting all excessive weaponry and wargear in YCE document dedicated for gangs. If somebody wants to have those, they can just use YCE rulebook with any books GW has released so far or even with Bookromunda.
 
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Sundown Dreamer

Gang Hero
Mar 6, 2018
763
1,014
103
First of all, thank you. I haven't been able to read very much so far and my English is not confident enough to participate in proofreading rules. What I already like very much is the appearance, the clarity and easy readability.

And in my world of Necromunda I also assume that heavy weapons of the Space Marines or Xenos will generally not be left behind. Operational Space Marines vehicles, gliders, and planes are also banned from privately or gang owned property and would immediately be relentlessly pursued and confiscated.

I am also not a fan of the gangs starting out with too strong or very one-sided armament. But in the long run I think the option of being able to use some gang toys and rare heavy weapons at some point is ok.
 
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Petitioner's City

Gang Hero
Nov 15, 2017
1,339
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Edinburgh, UK
Ruebooks are usually something that players read once-twice and then never open again, unless they need to clarify a niche situation, this is why I'm adding all things that player who has never seen a GW game might need.
I don't mind editing or cutting excessive rules, but for that I'd need you to point them out or suggest a better wording for specific sentences using comments in PDF.
I know some of it has been discussed before, and there are some strong opinions to keep stuff like this. Examples:
  • Wobbly Model Syndrome
  • Fighter cards
  • Movement illustrations
  • Tactical Blunder
I guess these sorts of things are useful for new players. For me, they are mostly just waste of space.

In addition to that, the rules are in general quite 'wordy'. For comparison, in the first 52 pages of my document I'm able to squeeze in the entire armoury, all special terrain features (including gang terrain), all conditions and statuses and badzone environment & effects. This is in addition to the core mechanics like shooting, fighting, round sequence etc.

Of course the scope here is different, and I wonder how far it will go to including official content?

I also would emphasise that while a cheat sheet rulesbook is useful, there is something for full sentences that i much prefer.

Personally, @TopsyKretts I find bookromunda really hard to use and read - but I know that's just me. It's too compressed for me, which I know is ironic!

As you know, I love a lovingly made full rulebook. That's my manna, and something I much prefer.

@JawRippa - I noticed an autogun is 25credits. First off, good! Even higher than my own 20cr (I just did a third higher for ranged weapons). However if you are suggesting people integrate a house of book with yce, because you won't yourself, they will end up with certain equipment being priced to a different metric, and that could cause issues. If you have recosted gear then you might want to suggest the costs you'd give items not in your book, or provide ther recosting forumla you used so any group can do the sums.
 

JawRippa

Gang Hero
Mar 31, 2017
1,628
2,397
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Saint-Petersburg, Russia
@JawRippa - I noticed an autogun is 25credits. First off, good! Even higher than my own 20cr (I just did a third higher for ranged weapons). However if you are suggesting people integrate a house of book with yce, because you won't yourself, they will end up with certain equipment being priced to a different metric, and that could cause issues. If you have recosted gear then you might want to suggest the costs you'd give items not in your book, or provide ther recosting forumla you used so any group can do the sums.
I'll probably remove mentionment of cost and 25cr. autogun from Main Rulebook. I don't have a formula for repricing guns, I just set base fighter's cost to 50cr and autogun/lasgun to 25cr to mimic NCE and went from there. I think pricing weapons is a case by case scenario, you could have a very killy weapon being next to unusable due to short range or unstable for example.
If a person wants to integrate YCE books with "House of .." book, they only take YCE Main Rulebook and use traits/prices/skills from GW publications, unless they feel like mixing and matching stuff themselves. If they want a better balance, they take YCE Main Rulebook and YCE House Legacy, both are written with each other in mind. Players then can integrate stuff from GW publications at their own risk.

That's the way I see this project having the most usability for various groups - those who prefer to keep houserules to a minimum and those who don't mind changing most of the game for the better. I'm always open for suggestions though.
 
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