N18 First attempt at HoC list.

Dkay1981

Juve
Dec 15, 2019
29
5
8
Airdrie
Been reading through the new book tho i am still a little new to the game and would like some advice on a list:

Forge Tyrant - Furnace plates, Axe , Bolter -200 ( Nerves of Steel)
Forge Boss - Furnace plates, Renderiser - 145 ( Nerves of Steel)
Stimmer - Furnace plates 2x pulverizers -180 ( Nerves of Steel)
Bruiser - Furnace plates, Combat shotgun - 120
Bruiser - Furnace plates, Combat shotgun - 120
Bruiser - Furnace plates, Combat shotgun - 120
Bruiser (specialist) - Furnace plates, Grenade launcher - 115

Comes to spot on 1000.
 

MrAndersson

Gang Hero
Sep 18, 2018
706
505
98
Halmstad, Sweden
If I were to build a gang out of House of Chains, I would take full advantage of Gene-smithing. There are so many things you can do with it that are just too good to pass up. +1T for 10 creds is the baseline. If you are not taking anything else then you should go with that.

Double Pulverizers are a waste of cash. One is enough. Get a pistol instead of the second one.

Also, you gang lacks in the ranged arena. Your close combat fighters need fire support. Combat shotguns don't have the range to do it. Get more Boltguns. If you are worried about the ammo roll, make one of your fighters Unborn and pick the savant skill Munitioneer.
 

reough

Ganger
Mar 19, 2015
98
143
43
I'd agree as above that gang creation is the best time to think about gene smithing - your leader especially can't ever be replaced and so this is the single shot at it.

You're fairly optimised for close range and I'd guess that you'll dominate in zone mortalis. If you're likely to also play 3d games I'd similarly suggest swapping a combat shotgun or two for bolters.

Your stimmer is a very dedicated combat killing machine, so you might find that switching to a ranged or mixed ability forge boss gets you further than a renderizer, but that's personal preference. Getting a charge off can be tricky and I find trying to dominate at mid-close range to be more effective, though that depends who/what you're playing.

Overall a strong list! Enjoy playing the Goliath.
 

Thorgor

Of The YAQ
Oct 12, 2015
4,777
11,115
148
37
Sevres 92130 France
Double Pulverizers are a waste of cash. One is enough. Get a pistol instead of the second one.
Paired really improves CC weapons (if you can reliably charge), but I agree Paired pulverizers is overkill. I'd take Paired spud-jackers and save 25 credits that can be reinvested on gene-smithing instead.

Forge Boss - Furnace plates, Renderiser - 145 ( Nerves of Steel)
CC Forge boss is a mistake imo. If you want a CC champion, a Stimmer with Paired Spud-jacker is way more frightening for a comparable cost. Forge bosses main mission should be to bring more grenade launchers in your gang.

Also, if you want more warm bodies or need credits for gene-smithing, you can get a Forge-born with terminal biology for as few as 25 credits (40 once equipped with a Furnace plate and dumdum Stub gun). Cheap fighter for objective running or screening purpose.
 

Dkay1981

Juve
Dec 15, 2019
29
5
8
Airdrie
interesting!! Thankyou for the feedback guys. I was under the impression after doing some research that shotguns were the way to go as they do good damage and also fill the roll of a flamer.
I know he is a little overkill but I do like the look of the Stimmers with 2 pulverizers. I have already built the kit and I am not the best at converting so using spudjackers might be tough at this point .
I could change a couple of shotguns into bolters and change the Renderizer for a grenade launcher which should free up a couple more points for genesmithing.


I’m still putting stuff together. Atm I have 10 goliaths from the underhive box which I had built as that starter gang so my options are limited there. I have built my forgeborn kit already but I do have another box of goliaths and the the fw upgrade kit with the heavy stubber coming too so I’m kind of planning things out.
My meta is not exactly experience so I’m not trying to put a facebeater list together as I would also like to keep having opponents 😂.
 

Dkay1981

Juve
Dec 15, 2019
29
5
8
Airdrie
Revised list:

Forge Tyrant - Furnace plates, Axe , Bolter , Dermal Hardening -215 ( Nerves of Steel)
Forge Boss - Furnace plates, Grenade launcher, Dermal hardening - 170 ( Nerves of Steel)
Stimmer - Furnace plates 2x pulverizers, Dermal Hardening -190 ( Nerves of Steel)
Bruiser - Furnace plates, Bolter - 115
Bruiser - Furnace plates, Bolter - 115
Bruiser - Furnace plates, Stubcannon - 80
Bruiser (specialist) - Furnace plates, Grenade launcher - 115

1000 points
 
  • Like
Reactions: almic85

Thorgor

Of The YAQ
Oct 12, 2015
4,777
11,115
148
37
Sevres 92130 France
It certainly is (y) Not that your first attempt was bad by any means.
You can't really go wrong if yous stick to the good stuff anyway (Stabby Stimmer/Forge-born, Shooty Tyrant/Boss/Bruiser, Grenade launcher, Boltgun, Combat shotgun, Paired weapons, Nerves of Steel, Toughness upgrades...)
 

Mesuno

Juve
Aug 5, 2019
43
21
8
No Overseer?

The new genesmithing lets you get overseer on a champion out of the gate:
Natborn, Alpha's Lineage --> Fighter treats leadership as a primary skill set.

My list - yet to be finalised - has a CC leader with overseer, CC stimmer (NoS), multimelta champ (overseer)

As for attributes - I've invested in movement on the CC beasts. Leader can start with 6"M, and capacity to upgrade to 8" - and equipped with stimm slug you can get scary scary movement. As I have learned the hard way over the past few months, there is no point investing in CC if you can't ever reach engagement!

My last gang invested heavily in combat shotguns. My logic was that I could move, pin opponents and then charge. It was dreadful. Everyone had greater movements than me, and in our campaign lots invested heavily in flamers/web. Flamers not only pin like a combat shotgun, but also have decent odds to prevent the fighters next activation via blaze.
 

Dkay1981

Juve
Dec 15, 2019
29
5
8
Airdrie
Awesome I think I have my list thankyou guys!
So where should I go from here? More guys, more close combat weapons or something I’m not seeing?
I was thinking of adding an ammo jack fairly early aswell as I have a zerker on its way to me.
 

Mesuno

Juve
Aug 5, 2019
43
21
8
Dkay - In my campaign that wouldn't have got me far. You have essentially 1 CC fighter in your stimmer, and the rest of the gang are setup to be shooty. Goliaths relative advantage is in their strength and toughness, and their weakness is BS. I was accused of trying to play Van Saar with Goliaths :p

If you go with this I would look to build out an extra CC champ pretty soon.
 

Dkay1981

Juve
Dec 15, 2019
29
5
8
Airdrie
Well I was figured g if I start to sprinkle in some cheaper cc weapons on the gang like , brute cleavers, axes and chain axes aswell as some stub guns they would still be pretty good in combat and will still be able to be effective moving up the field.

Also going mostly combat you are going to face allot of shooting and then if you end up facing the CGC you will get dumpsterd pretty easy as they can easily out move and out fight Goliath. 🤷‍♂️
 

Thorgor

Of The YAQ
Oct 12, 2015
4,777
11,115
148
37
Sevres 92130 France
So where should I go from here? More guys, more close combat weapons or something I’m not seeing?
My first order of business would be to get some kind of cheap backup for the Am 6+ ranged weapons (Reclaimed autoguns for the Boltguns and Smoke grenades for the GL, so that you can reload them on 4+)

Then, depending on what you can afford, a second Stimmer would be nice, or some Bruiser with Combat shotgun and Firestorm ammo, or more Grenade launchers, or some cheap Forge-born if you need to replace losses.
It will also depend on your campaign's meta. For instance, if you find your shooty guys get charge often, giving them Boning swords could be a cheap way to help them survive the charge (thanks to Parry) and make the reaction attack count.
 

ApeBoy

New Member
Jun 29, 2021
6
0
1
what's your thoughts about multi melta for tyrant (shooty)? It's more expensive than heavy bolter but (I can take terminal biology for two gangers to get some money :D) have blast marker (good for grinders) and have melta trait (good for killing bosses, brutes), I know it has scarce perk too but sill 4+ ammo roll, botlgun or heavy bolter is not that easy to reload. I know there is a chance for melting my Tyrant :D

Forge Tyrant w/ multimelta, furnace plates (Nerves of Steel) – 320
Stimmer w/ Renderizer, furnace plates, (dermal hardening) (Nerves of Steel) – 180
Stimmer w/ Paired Spud-Jackers, furnace plates, (dermal hardening) (Nerves of Steel) – 165
Bruiser (Specialist) w/ grenade launcher, furnace plates – 115
Bruiser w/ combat shotgun, furnace plates (terminal biology)– 110
Bruiser w/ combat shotgun, furnace plates (terminal biology)– 110
 

Toadmiester

New Member
Aug 2, 2020
9
6
13
what's your thoughts about multi melta for tyrant (shooty)? It's more expensive than heavy bolter but (I can take terminal biology for two gangers to get some money :D) have blast marker (good for grinders) and have melta trait (good for killing bosses, brutes), I know it has scarce perk too but sill 4+ ammo roll, botlgun or heavy bolter is not that easy to reload. I know there is a chance for melting my Tyrant :D

Forge Tyrant w/ multimelta, furnace plates (Nerves of Steel) – 320
Stimmer w/ Renderizer, furnace plates, (dermal hardening) (Nerves of Steel) – 180
Stimmer w/ Paired Spud-Jackers, furnace plates, (dermal hardening) (Nerves of Steel) – 165
Bruiser (Specialist) w/ grenade launcher, furnace plates – 115
Bruiser w/ combat shotgun, furnace plates (terminal biology)– 110
Bruiser w/ combat shotgun, furnace plates (terminal biology)– 110
with your stimmers i recommend the following genesmithing Unborn Cunning, skill - Infiltrate, with either scar tissue or Doc's Experiment (sacrifice 1 S to increase Wounds by 1) ...or take both...

Infiltrating stimmers with Damage reduction and increased wounds really scare your opponent. if you have the creds id give them stimm-slug stash also. get the right tactics cards i.e. any that give an additional action or movement and your stimmer when popping the stimms will cover alot of ground.

As for the forge Tyrant i personally ran with a heavy bolter for the extra range but i wish i had instead gone with the missile launcher for the versatility of the 5" blast and krak missile.

make your leader a nat born and you can do al sorts of nasty things like improve his BS and Wounds by 1 each with Tyrants own so he can reliably hit targets and with NoS he wont be getting pinned easily.

this is things ive learn from using Goliaths in the current Dominion campaign my group is playing.

the mix between infiltration and a ranged blast weapon really splits your opponents attention and often allows for your gangers to run up the battlefield and get into better positions most of the time un noticed.

If you are going to play this in a campaign i recommend Frenzon collars for the stimmers too when you go the TP
 
  • Like
Reactions: stato

ApeBoy

New Member
Jun 29, 2021
6
0
1
with your stimmers i recommend the following genesmithing Unborn Cunning, skill - Infiltrate, with either scar tissue or Doc's Experiment (sacrifice 1 S to increase Wounds by 1) ...or take both...

Infiltrating stimmers with Damage reduction and increased wounds really scare your opponent. if you have the creds id give them stimm-slug stash also. get the right tactics cards i.e. any that give an additional action or movement and your stimmer when popping the stimms will cover alot of ground.

As for the forge Tyrant i personally ran with a heavy bolter for the extra range but i wish i had instead gone with the missile launcher for the versatility of the 5" blast and krak missile.

make your leader a nat born and you can do al sorts of nasty things like improve his BS and Wounds by 1 each with Tyrants own so he can reliably hit targets and with NoS he wont be getting pinned easily.

this is things ive learn from using Goliaths in the current Dominion campaign my group is playing.

the mix between infiltration and a ranged blast weapon really splits your opponents attention and often allows for your gangers to run up the battlefield and get into better positions most of the time un noticed.

If you are going to play this in a campaign i recommend Frenzon collars for the stimmers too when you go the TP
Now I was using forge tyrant with the tyrant's own (+1W +1T) and prime specimen (+1T) and bolter, I will try missile launcher next time
 

Toadmiester

New Member
Aug 2, 2020
9
6
13
Now I was using forge tyrant with the tyrant's own (+1W +1T) and prime specimen (+1T) and bolter, I will try missile launcher next time
Dont forget the +1 to BS...dont want them blasts to scatter or them blasts to miss :p