Really like the look of the forum so far (one of the NM group I just joined pointed me towards it) and the list building / printing tools are awesome. Decided to go for Palanites (which I incorrectly pronounce Palatines on a regular basis) for our upcoming campaign as I like the story around them, their play style and I can also use them as Space Marine Scouts in 40K LOL.
My very first stab at a list is below. My thoughts on the list are that I wanted to include a Subjugator Sgt now (seeing as I cannot swap to one later) and then buy in other Subjugators later (primarily an SLHG and another GL). I definitely wanted a couple of bolters and a couple of shotguns but once everyone was kitted out I could only afford one shotgun at the moment. Not sure about kitting the sergeant with a sniper rifle or not, I definitely want one and figured the skills the leaders could have would come in useful rather than making a regular officer a sniper. The captain seemed the best guy for the Concussion Carbine but I'm still getting my head around it all, especially the skills, so his might not be the best comination. I did think about Team Work or Threat Response for him. Subjugator Sgt I wasn't sure if Trick Shot or Fast Shot would be better. Overall just trying to build a balanced and survivable list to start racking up credits etc and to avoid anything spammy. I also wasn't sure about the smoke grenades at 15 on the one patrol guy, maybe that would be better buying dum-dums? Also conscious that Subjugator Sergeant is eating a lot of points at 200! I could possibly take off his shield (40), lose the smoke grenades from the Patrol 1 (15) and use the credits to give Patrol 4 a bolter (50) and maybe buy a shotgun later on. Any comments appreciated.
List wise, I haven't included all the stock gear, only the extra purchases and skills with points cost.
Captain: Concussion Carbine / Got Your Six? (170)
Palanite Sgt: Sniper Rifle / Infra Sight / Overwatch? (175)
Patrol 1: Enforcer with Boltgun / Smoke Grenades (135)
Patrol 2: Enforcer with Boltgun (120)
Patrol 3: Enforcer withShotgun (130)
Patrol 4: Enforcer with Stub Gun (plan to equip ASAP with either Shotgun, Bolter or Concussion Carbine depending on other gang make up)(70)
Subjugator Sgt: Grenade Launcher / Vigilus Shield / Trick Shot? (200)
My very first stab at a list is below. My thoughts on the list are that I wanted to include a Subjugator Sgt now (seeing as I cannot swap to one later) and then buy in other Subjugators later (primarily an SLHG and another GL). I definitely wanted a couple of bolters and a couple of shotguns but once everyone was kitted out I could only afford one shotgun at the moment. Not sure about kitting the sergeant with a sniper rifle or not, I definitely want one and figured the skills the leaders could have would come in useful rather than making a regular officer a sniper. The captain seemed the best guy for the Concussion Carbine but I'm still getting my head around it all, especially the skills, so his might not be the best comination. I did think about Team Work or Threat Response for him. Subjugator Sgt I wasn't sure if Trick Shot or Fast Shot would be better. Overall just trying to build a balanced and survivable list to start racking up credits etc and to avoid anything spammy. I also wasn't sure about the smoke grenades at 15 on the one patrol guy, maybe that would be better buying dum-dums? Also conscious that Subjugator Sergeant is eating a lot of points at 200! I could possibly take off his shield (40), lose the smoke grenades from the Patrol 1 (15) and use the credits to give Patrol 4 a bolter (50) and maybe buy a shotgun later on. Any comments appreciated.
List wise, I haven't included all the stock gear, only the extra purchases and skills with points cost.
Captain: Concussion Carbine / Got Your Six? (170)
Palanite Sgt: Sniper Rifle / Infra Sight / Overwatch? (175)
Patrol 1: Enforcer with Boltgun / Smoke Grenades (135)
Patrol 2: Enforcer with Boltgun (120)
Patrol 3: Enforcer withShotgun (130)
Patrol 4: Enforcer with Stub Gun (plan to equip ASAP with either Shotgun, Bolter or Concussion Carbine depending on other gang make up)(70)
Subjugator Sgt: Grenade Launcher / Vigilus Shield / Trick Shot? (200)