N18 First Delaque Gang - C&C?

Hailrig

New Member
Nov 2, 2020
3
0
1
Hi all, new here!
I'm thinking of putting together the following delaque list for a dominion game? Relevant houserules are that we're allowed to swap stash freely, so the stiletto knives on my high ws models can go to juves and be replaced with web gauntlets when i have more money, and powers can be continued as a free action without the bonus. Comments and criticisms welcome!

Master of Shadows
Mesh armor, Mastercrafted long rifle, stiletto knife, overwatch

Phantom psyker
Mesh armor, stilleto knife, spacial psychosis, wall of flame (extra power from house Ty allies), psi touched

Nacht ghoul
mesh amor, serpet's fangs, autopistol,, spring up

specialist ganger
mesh armor, web gun

ganger
las gun

ganger
las gun

psy geist
mesh armor, stilleto knife, auto pistol, spacial psychosis, manipulate lumens

juve
stub gun, stiletto knife
 
Overall it looks decent, if lacking a bit in the ranged punch department.
2 things things.
1, check that the campaign specifically allows alliances, a lot of groups dont use them by default and use them more as an arbitrator tool to help struggling gangs.
2 the psy gheist can't start with manipulate lumens, you can only get psychoteric powers at creation, by purchase or their first power because of the faq.
 
Overall it looks decent, if lacking a bit in the ranged punch department.
2 things things.
1, check that the campaign specifically allows alliances, a lot of groups dont use them by default and use them more as an arbitrator tool to help struggling gangs.
2 the psy gheist can't start with manipulate lumens, you can only get psychoteric powers at creation, by purchase or their first power because of the faq.
Oh, I see! My understanding was that your first power had to be taken from the discipline, but you were clear to leave it behind afterwards. I'll change some stuff around, then. Does this mean that the alliance power from house Ty needs to be picked up after the first game, so that I can take from the outcast list?

Our group will be using alliances, because we think they're neat and add nice model diversity, though we have some concern that house favors may not be enough to balance it vs anyone not taking one. We're keeping an eye on it for sure.
 
Oh, I see! My understanding was that your first power had to be taken from the discipline, but you were clear to leave it behind afterwards. I'll change some stuff around, then. Does this mean that the alliance power from house Ty needs to be picked up after the first game, so that I can take from the outcast list?

Our group will be using alliances, because we think they're neat and add nice model diversity, though we have some concern that house favors may not be enough to balance it vs anyone not taking one. We're keeping an eye on it for sure.
You are correct about being able to branch out after the first power. What you haven't accounted for is the psi gheists ability to purchase additional powers is also restricted to his psychoteric powers.

Alliances are not exactly balanced against each other either so prepare for shenanigans to ensue. Model diversity shouldn't be an issue unless you have half of your players playing the same gang though.

If you don't mind me asking how new is your group to necromunda? Alliances generally don't mix well with newer groups due to the shenanigans and another list of choices to make in a game that already has a lot to chose from running a relatively bare bones campaign
 
You are correct about being able to branch out after the first power. What you haven't accounted for is the psi gheists ability to purchase additional powers is also restricted to his psychoteric powers.

Alliances are not exactly balanced against each other either so prepare for shenanigans to ensue. Model diversity shouldn't be an issue unless you have half of your players playing the same gang though.

If you don't mind me asking how new is your group to necromunda? Alliances generally don't mix well with newer groups due to the shenanigans and another list of choices to make in a game that already has a lot to chose from running a relatively bare bones campaign
Ah, I mostly meant model diversity within gangs, as opposed to all 10 of my dudes looking the same, it's a good excuse to kitbash or 3dprint some more exotic dudes. And... Fairly new? We've played some skirmish games, but never a full campaign.