N18 First Timer, 1000cred Eschers

suprablitz

New Member
Mar 9, 2025
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Hey guys!
I'm fairly new to N18, as I've only recently crossed over from 40k and I'm about to play my first 1000 cred skirmish with a selfmade escher list.
I'd really appreciate some CC from the more experienced players!

Scissor Sisters

Queen
Wargear: Power Sword, Plasma Pistol, Armored undersuit, Mesh Armor,
Skills: Overseer
Deathmaiden
Wargear: Chem-synth, Mesh Armor, Needle Pistol, Venom Claw,
Skills: Spring up
Matriarch

Wargear: Stub Gun, Grenade Launcher w/Frag+Krak, Mesh Armor, Grenade Launcher-Smoke,
Skills: Step Aside
Sister (Specialist)
Wargear: Grenade Launcher w/Frag+Krak, Grenade Launcher-Smoke Ammo,
Sister x 2
Wargear: Lasgun,
Little Sister x 3
Wargear: Fighting Knife, Stub Gun


Thanks a lot in advance!
 
Your leader is suffering from role confusion. Is she a melee monster, or is she someone who wants to give away her actions? If she is trying to give away her actions who is she trying to give them to? Either severely reduce her equipment or give her another skill. Spring Up is more or less mandatory on any melee character.

Your champion can drop the stub gun, she is never going to use it over the grenade launcher. She also needs a new skill the combat skills are meh at best. Again pick a range to operate at and gear/skill accordingly.

Your specialist is a mirror of your champion, not necessarily bad, just boring.

Your gangers are fine, more or less what you're forced to pick as Escher. That said shotguns with acid rounds can do some work.

Your little sisters are ok, most people opt for a stiletto knife, but a fighting knife is fine.

The general theme with Escher is the use of toxins and chems. You don't seem to be leaning into that at all (not that you have to).
 
Thanks a lot for your feedback and insights, guys! I really appreciate it!
I misunderstood the Overseer skill and switching it out for Spring up instead! Would you recommend something like overwatch for the shooty backline matriarch?
I took stub/fighting knifes for the little sisters because it was the only CC/pistol combo that I could afford. When I drop the stub on the Grenadelaunchers, I can up 2 of them for stilettos!
 
Other than the things already mentioned above, this is a good first effort.

As a matter of taste, I prefer to start an Escher Queen with just a Boltgun and then add melee tools later. She's a good melee fighter, but it's also important to keep her safe; losing a Leader sucks. I'd also switch that Armored Undersuit to the Death Maiden... she's going to always be a priority target.

Escher Little Sisters are a great deal for the cost. I'd probably start them with either a Stub Gun (cheap, accurate) or an Autopistol (slightly less cheap and accurate, but better damage potential) and then get them Stiletto Knives later. A Fighting Knife is ok, but a Stiletto Knife makes multi-wound opponents a bit nervous.

With those changes, you should be able to fit another fighter or two in there. Good luck!
 
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I am not them most experienced but for what it is worth..

Yeah a little boring with those Sister mirroring the Matriarch. I would give her a shotgun with acid ammo (if you can afford) like Psyan suggested. Short range but fun! And you can make col-looking shotgun-Sisters!

I am actually fine with that set-up for the Queen, i have it myself in one list. But I also live that boltgun option, again from Psyan. It is a great weapon and looks cool. Good fire-support and can keep her safe.
However, making her more combat-y is not a bad option, she has three attacks so. I can see merit in both (and do both myself).

I would probbaly keep the Little Sisters cheap, for now, with one weapon. but if you have the creds, sure, stilleto knives can be basty. Always cool when they drop some stuff with it!
 
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