I've just proposed the following to the group I Arbitrate:
Wyld Runners get the bow, or a stilleto knife for free. If you want the extra ammo for the bow you pay the cost listed.
Chem alchemy changes to limited, rather than 1 use.
Night night changes to roll twice, pick the best on lasting injuries.
Stimms are a permanent upgrade like Frenzon Collars and stimm slug stashes.
The clan chymist rule "experimental elixiers" changes to the bullet merchant's rule which makes limited into scarce but only for chem alchemy.
We're entering into the third phase of our campaign now and all the gang ratings are hovering around 3,000, except for Escher who are quite a bit behind. Funnily enough, for a pretty decent W/L ratio the Escher are down by rocky the amount of creds they've spent trying to make use of their special house ability.
I'll report back with feedback, once the campaign is finished.
Wyld Runners get the bow, or a stilleto knife for free. If you want the extra ammo for the bow you pay the cost listed.
Chem alchemy changes to limited, rather than 1 use.
Night night changes to roll twice, pick the best on lasting injuries.
Stimms are a permanent upgrade like Frenzon Collars and stimm slug stashes.
The clan chymist rule "experimental elixiers" changes to the bullet merchant's rule which makes limited into scarce but only for chem alchemy.
We're entering into the third phase of our campaign now and all the gang ratings are hovering around 3,000, except for Escher who are quite a bit behind. Funnily enough, for a pretty decent W/L ratio the Escher are down by rocky the amount of creds they've spent trying to make use of their special house ability.
I'll report back with feedback, once the campaign is finished.