Why over-complicate stuff?
Just make all elixirs reusable and adjust the price for those that would be too strong. Done.
Just make all elixirs reusable and adjust the price for those that would be too strong. Done.
How will we know what is too strong until someone wins their local game store tournament?Why over-complicate stuff?
Just make all elixirs reusable and adjust the price for those that would be too strong. Done.
Any player with a decent grasp of math and a few dozen games under their belt will be able to balance the game better than GW has.How will we know what is too strong until someone wins their local game store tournament?
We'd have to adjust prices for about 15 items...
Why not just buy the clan chymist before turn 1? Done.
Ok... tell me fine sir.Any player with a decent grasp of math and a few dozen games under their belt will be able to balance the game better than GW has.
And I don't think there are 15 chems that would need adjustment, more like 5-6.
Prime candidates for a price increase would be Night night, Blood rush, Bane and Blackout. Possibly Hyper and Wide-eye as well.What is the strongest chym combo elixir you know?
Night-Night and Maiming should just be reworked, both are unhealthy for the game. Night-night should let you roll twice, pick the better result. Also I think that Night-night should expire after use.Prime candidates for a price increase would be Night night, Blood rush, Bane and Blackout. Possibly Hyper and Wide-eye as well.
Are you one of those people who wouldnt let a spawn stand up as well?RAW you should not be able to use it, as injured fighters can only Crawl and can't Administer dose
Other fighters can do an Administer Dose (Simple) to a friendly fighter in B2B contact, that's how Blood Rush works.I don't see the problem with Blood rush at all. RAW you should not be able to use it, as injured fighters can only Crawl and can't Administer dose to themselves, unless I'm missing something. Even if they could do that, I don't think that the effect is too crazy. All it does is allows escher player to rely on some fighters not needing recovery assistance and be more mobile, which is fine by me.
Are you one of those people who wouldnt let a spawn stand up as well?
On night night, am I right in thinking you have to rebuy after every game? or only when its triggered?
In case of Administer dose, your fighter could be in such a bad shape, that using blood rush on themselves becomes impossible. After all you cannot do any other actions when injured. Its not clear what the narrative intent was, unlike pinned spawn (clearly the intent is that he'd be able to get up)Are you one of those people who wouldnt let a spawn stand up as well?
On night night, am I right in thinking you have to rebuy after every game? or only when its triggered?
Personally I'd say changing of in game usage rules and reviewing all individual chem prices is definitely more complicated a change than just giving you a recurring source of creds to spend in the existing system. Plus the recurring creds system gives you more flexibility to experiment with chems between games rather than locking you in to one chem on purchase, which sounds more fun to me.Why over-complicate stuff?
Just make all elixirs reusable and adjust the price for those that would be too strong. Done.
I agree. I would not oppose removing them completely.Night-Night and Maiming should just be reworked, both are unhealthy for the game.
if you administer it before the fight or administer it during and don't go OOA, then it is lost.On night night, am I right in thinking you have to rebuy after every game? or only when its triggered?
So as its a constant cost, is it OP? I actually dont know. The closest thing I can think is the goliath genesith to roll 2 lasting injuries and pick the best one, which is buy once and you have it forever (although it has a cost of opportunity in limiting what else you can pick to smith). If this has to be bought every game in order to work, whether its actually used or not, is that OP?if you administer it before the fight or administer it during and don't go OOA, then it is lost.