Removing a fighter's starting armour is now an option (yay!) but it still doesn't reduce their cost as it should. A ganger putting on mesh (15c) and sending their starting flak (10c) to the stash should only increase their value by +5c.
Removing a fighter's starting armour is now an option (yay!) but it still doesn't reduce their cost as it should. A ganger putting on mesh (15c) and sending their starting flak (10c) to the stash should only increase their value by +5c.
I have trouble seeing any other way it could work. Armour is given a price, reflecting how valuable it is. When a ganger exchanges one for another its value shouldn't be the sum of the two. Otherwise Orlocks get quite a discount:Has it been confirmed that that's the way it works?
I've not seen any mention in the rules of a fighter's cost going down when they discard equipment (starting equipment or otherwise).
When a fighter gets any new Wargear, they can put whatever current Wargear they have in the gang stash (including at gang creation). Wargear stashed this way can either be given to another fighter or sold when the gang visits the trading post for (max(value - 1D6, 5)) credits.Also - you pay full price for Mesh Armor if you already have Flak Armor.
You don't sell your old pants and get discount for new one.
So yeah, actually, you can sell your Flak armour (for 5 credits) after purchasing a Mesh armour (for 15 credits).
He's talking about the fighter's value (their contribution to gang rating), not how much it costs to purchase the mesh armour.At least this is my interpretation behind this case:
"Removing a fighter's starting armour is now an option (yay!) but it still doesn't reduce their cost as it should. A ganger putting on mesh (15c) and sending their starting flak (10c) to the stash should only increase their value by +5c."
Correct. My point is about a fighter's "points value", not how things are bought and for how much.He's talking about the fighter's value (their contribution to gang rating), not how much it costs to purchase the mesh armour.
NecroFAQ email said:Morning,
The armour fighters have when they are recruited is built into their cost. If they get different armour for them later on, their cost increases accordingly. If you put the discarded armour in the Stash and give it to another, their cast increases by the cost of that armour.
You do not get to decrease the cost of a fighter by removing something included for free when that fighter is recruited.
Limited equipment is different. Add the cost so long as the fighter has it. Deduct the cost once it is gone.
Hope that helps.
What do you mean pay for it? If you're giving discarded Flak to a Juve that didn't have armor, their cost is increased by 10 but you're not paying any credits.There's stupid then there's that reply.
It's free but if you give it to a juve you have to pay for it even though it's in the cost already
Gang rating should be a measure of your gang's power, not a price you pay for anything (be it equipment choice or misfortune when rolling for lasting injuries)Doing it this way makes giving out armor a choice. Many have commented on how cheap armor is, while it is cheap in creds this makes it more of a choice for gang rating.