From Zero to Infinity (N4)

MancInventor

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Hey everyone. I dabbled with infinity N3 a while ago I played 3 games and I have to say I loved it. I painted up the Operation Ice-Storm starter set and then a Haqqislam army. Well, I say army, it wasn’t really a coherent force, more what I picked up off eBay. For my birthday I got the operation Wildfire box and glued together the Shasvasti. Last year I got myself a JSA boxed set and Operation Crimson Stone. Game count: still 3 games of ”starter set” scenarios.

I’m a big fan of Gorilla Miniatures Games, recently Ash & co have started a podcast called tactical awareness. One of the episodes discusses “your first tournament“ and encourages you to go even if you don’t think you’re ready. It kind of kicked me on an infinity drive, so I broke the cellophane off my crimson stone set and began painting with a view to go to a tournament in 6 months. I’m aiming for the Steel City Patriot Games satellite event in June. Now this is a 2 day, 6 game tournament in Sheffield and I am informed that although it’s as beginner friendly as any infinity event, satellite tournaments are pretty intense with more international competitors than normal.

with that in mind I thought I’d start a thread to chart my progress!

First thing I had to decide was which faction. Although I already had some Panoceania, Nomads, JSA and Haqqislam painted up and a Shasvastii Expeditionary force glued together, I decided to go with one of the new factions from Crimson Stone. I settled on Ariadna and Kosmoflot in particular. I really like the bearpode model and also love Equipe Mirage and a list that could have both those units was a big factor in my decision!

As I write, I have already painted 15 models. I’ll post further WiPs and battle reports, hoping to play at least 20 games before June which might be difficult with the limited number of players (infinity is turbo-niche In the UK).

So far then, things that I love:

The minis. They are gorgeous and there is something about metal minis that I just prefer, they feel less toy-ish if that makes sense.

Infinity Army app. Oh my god this app is awesome. All armies available, intuitive system and lets you know if your army is legal or not. All for free from Corvus Belli. I’ve sank hours into this thing having a play and making wish lists!

The Rules. Again, free pdf from Corvus Belli and a handy wiki full of links. The army app links to the wiki too. Don’t know what mimitism (-3) is? Click on the word and it will take you to the rule. Awesome. I also love that they’ve really trimmed down the N4 rules, there’s no rule stacking anymore, essentially this is where special rules have other specual rules baked in and sometimes those have more special rules baked in. It could get really confusing when you’re trying to work out what a skill does. The N4 rulebook is awesome too, clearly laid out with nice 3D examples.

Things that I don’t love:

Availability. Even the big boys like Wayland and Goblin don’t hold huge stocks of infinity minis. It means you’re likely going to have to wait to get your hands on a specific mini which is frustrating.

The minis. Lol. Love metal minis, HATE gluing them together!

The beginner’s learning curve. There is a huge amount to learn in infinity. I stand at the foot of the mountain wondering how I’m going to get to the tournament at the peak. Even CB acknowledge this and developed infinity Code One, which is essentially N4 lite. Restricted lists to stop you going down rabbit holes, more generic points totals to stop you agonising over troop choices and much fewer rules. CB and most normies recommend you start at code 1 and ”graduate” to N4. I’m going to skip this step, if I’m going to a tournamen, I need to be playing the rule set that will be in use there from the get-go.

Meet my Kosmoflot army so far:





 

Punktaku

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As much as I love the look of their minis, I have to ask how they scale with GW stuff. I still haven’t bought any because I think they look too slender, but it’s sometimes hard to tell.

I was under the impression that Urban Mammoth Sumotori and Hercules class Biomechs were large figures. They’re not….
 
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MancInventor

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Hi @Punktaku , they fit firmly between old GW 28mm and new GW 28mm. The key difference is that they are not heroic scale (or not as heroic as GW anyway) which means the hands, heads and weapons are more slender and to scale. There is variety in size within the range, and certainly some of the older models (pre Operation Wildfire) are smaller than the current range. I picked up an old Uxia McNiel model to be my second SAS trooper and she’s a full head shorter than the rest of the army. I don think infinity minis are good candidates to mix with GW just because of the proportions. They are also cleaner and more cyber-punk aesthetic than the gothic diesel punk look of 40K minis. It just means it’s down to personal taste really. The level of detail is on a par I think. These work really well with contrast paints for the most part.

here’s a size comparison for you:

 
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Punktaku

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He does make that old “normal” Orlock look beefy. He just looks scrawny compared to that new Goliath. Wow.

Edit: probably mix well with other lines, though.
 
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MancInventor

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Fun weekend with @Kixz. this weekend. We played through the Operation Crimson Stone mission packs to refresh on the basics before playing our first 200 point game. For both of us, this was our first ever game of N4!

Unfortunately I got too engrossed and forgot to take any pictures other than the opening set up:



so pre-game stuff, @Kixz. kept the initiative so I chose deployment, using a command token to drop 2 regular orders from his pool. He’d set up a high risk-v-reward play that did not come off as Yojimbo charged into deploy smoke only to be obliterated by the volkolak in ARO which left his main force really exposed. By the end of his own first turn I had taken out 2 of his kiesotsus, his engineer, his lieutenant (which in infinity is very bad), his warcor and he’d left his Tanko’s huddled together virtually begging for a template. At this point I’d considered offering him a restart. Considered. In my first turn I crept up to a crate with my SAS forward observer, holding on to 2 VPs. I then obliged his begging tankos by dropping my paratrooper in behind them and dishing out two salvos from his boarding shotgun, although he died in the process. Finally Uxia sneaked around to grab a second crate and get into cover. It meant at the end of turn 1 I had 2 out of the 3 crates, Kixz was down to 3 fighters and was in loss of lieutenant. It was looking good for me, not so good for Kixz.

The 2nd turn didn’t start much better for Kixz. His paramedic finally managed to hit Yuriko Oda with a medikit, she unfortunately failed her ph test and died. The camo marker in the centre of the table revealed herself as Shinobu and grabbed the second crate then, despite a hail of return fire, the camo marker on the warehouse revealed himself as ryuken unit 9 and exploded my rokot lieutenant , simultaneously breaking my core fire team. Ouch. My second turn was nowhere near as prolific. The Ryuken with mimitism -6 and in cover was a huge headache. Ideally, I would have sent the bear over to climb up and chomp on him but as I was in loss of lieutenant and my bear was the other side of the board it made for a difficult turn where I achieved nothing other than Uxia placing a mine to defend her position.

The third turn was much more tense than I expected it would be at the end of the first turn. Shinobu made a break with her crate, but having scraped through a round of ARO shooting (also at -9 to hit), she charged up the adjacent building but unfortunately ran out of orders before she could get there. In my turn, I got my SAS forward observer to tag Kixz‘s HVT bagging my classified objective then scoot round and boarding shotgun Shinobu in the face, grabbing her crate leaving me with all 3 crates and my classified for a comfortable 11-0 victory.

Then we realised Shinobu can’t actually carry a crate because she’s not a specialist so I agreed to call it a 7-0 win instead, which Kixz felt was slightly more acceptable.

The game was such good fun, and we picked up a ton of learning points. Neither of us used a command token other than in the first turn (you get 4!), both of us left our lieutenants horribly exposed. If Kixz had of got his smoke off with Yojimbo, I didn’t really have an answer to it and it would have been a very different game. He also didn’t prep for that going wrong and paid the price for an overly aggressive deployment. My army couldn’t deal with mimitism or smoke. Kixz learned that his Ryuken and Shinobu are kick-ass but the rest of his army was taken out before they did anything, so more learning to be had there.

We both also started getting our heads round the rules a lot more. There are some slight differences between the code one campaign rules and full N4, particularly the units’ additional rules and the scenario rules. Really looking forward to playing and learning more.

Game count: 1. W1, D0, L0.
 
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MancInventor

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No playing this week but I did get a few more minis painted:




The gang is coming together quite nicely, but that is me nearly all out of Ariadna figures to paint. I’ve just got a Scots Guard with missile launcher (nasty cammo ARO piece). I need one more HVT (think I might paint an Ariadna dragon lady!) and I’ve been tinkering with the infinity army app and there’s a few more I’d like to get. A warcor, an FTO 112 emergency medic and Knauf the mercenary sniper. I also have the kosmoflot booster pack on order with Margot and Duroc (equipe mirage 5). After that it’ll be traktor mules and finally the chernobog Tag. So that’s 22 down, 13 more to go. Not bad for a game you can have a max of 15 minis in you list lol.
 

MancInventor

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Lots of abbreviations in there I don’t understand. But those are some nice models with some sweet paint jobs.
Sorry!

Here we go then:
HMG - Heavy Machine Gun
ARO - Automatic Reaction Order (in infinity everyone is on overwatch automatically, that’s why the facing is so important, hence the base markings)
HVT - High Value Target. You get classified missions that often involve scouting or kidnapping your opponent’s HVT - also, they are non combatants so you/your opponent can’t use a weapon that can harm them (e.g. template weapons).
FTO - Fire Team Operative. There are a few versions of most units, the FTO version is normally the one that’s allowed to join a fire team. In the 112’s case, the other version rides a motorbike.
 
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MancInventor

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So this is going well lol. No more games in but I have painted 3 more Kosmoflot


Scots Guard with Missile Launcher, the unknown ranger with spitfire and McMurrough (aka McMurder).

I’ve got the Unknown Ranger because he is a top quality gunfighter with a visor that makes it easier to hit targets with mimitism and allows him to shoot through smoke, of which the ‘flot has access to plenty of. He also has tac aware which means he generates a free order for his fire team. I’m planning on running him with the varangians in the gunfighter role, with their double-tapping chain rifles and his spitfire there’s no good reaction to them hitting you.

scots guard has cammo and surprise attack (-3) which means he deploys as a marker and when he reveals himself to be a missile launching berserker the target will have a -3 to their reaction roll which is kind of cool. Just makes me think of team America “surprise c*** face!” just before eating missile lol. It’s a lot of points though, so probably won’t bring him every game - just enough to make peeps think he might be there. Love infinity mind games lol.

McMurrough - what’s not to like about a chainrifle and claymore wielding werewolf? Love this mini with the added bonus that he’s a merc so I will be able to use him in other armies.

The army is looking good so far. Got a few more minis to add then I’m going to call them done. Might add some traktor mules and a chernobog in future as I love the models, but that’ll be post tournament.

in other news I’ll be running my own mini tournament in May with @Kixz. , @Resmire and @Edelweiss . Corvus Belli do these cool tournament packs that come with a host of scenarios and additional rules, a load of prizes and a code to register the tournament on their tournament manager which means that we play for world ranking points which is kind of cool. You also submit your army lists to allow them to monitor the meta. Unlike GW Corvus Belli has a kind of eclectic release schedule. That’s because they make it clear in the rules they are proxy friendly - if they see units in lists getting used a lot that there’s no/old minis for they release a new one. If there are units that aren’t getting used they look at the rules and profiles and tweak them. And because the rules are online based and the army lists are through their incredible army app - it costs you nothing when they do this, your rules just update!

I’ve got to say, I’m loving infinity and getting in to the background. I’ve watched a ton of YouTubes and I’m really looking forward to our little practice event in May, hopefully I will get a few games in before that.……