Hi all. Our campaign is well underway, and thanks to a ghast harvest I've got most of my necessary/sensible purchases made for now. So I can afford some fluff next. I quite fancy adding an Archeotek - I know they're not optimal and have accepted that the creds would technically be better spent elsewhere. But I want some gameplay variety and kitbash fun! Thinking is to start with torsonic cybertechnika and pay extra to upgrade to the mid level to give the plus 1 to melee strength. Gadgeteer skill and two las sub carbines. Go to trading post for a flail when I can, then later get spider rig and/or cyberachnid. Gadgeteer and sub carbines means 4 rapid fire dice with twin guns blazing, still hitting on 3s. Only S3, but I'll put my faith in lots of dice to get wounds. Torsonics at mid level and flail means hitting on 3s at S5 with 3 attacks on the charge, not too bad. Spider rig at a later date massively improves this. This character is my short range "threat". Movement stat upgrade a priority, possibly grapnel launcher to help with this. Appreciate any thoughts!