Bug Gang Manager bug with 2x pistols

Cable

New Member
Oct 30, 2016
3
3
13
Derbyshire
Yo!

The tools here are great, much kudos to the developers.

Just a very specific bug to report.

When you purchase two identical pistols for a model (this happened with a champion and a ganger, Orlock gang) it is listed as Autopistol x2, or Stub Gun x2.

Then, when you add this to a loadout, it does not count the cost of the second pistol to the gang rating.

So the credits are removed from your starting stash, but not correctly added to the rating.

This happened to me for three models because I am a cowboy at heart.

I'm going to poke around with the loadouts a little to see if I can get it to recalculate, but it would be great if it calculated the gang rating right off the bat.

Have a look at the Orlock gang called the Leadsmiths. I'll clone the gang and muck with it, the one with the rating of 975 is the miscalculation. It should be 995.

Thanks people!
 
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Cable

New Member
Oct 30, 2016
3
3
13
Derbyshire
Aha! Cloning the gang solved the problem, the calculations for the cloned gang have been remade perfectly.

I hope this helps with the diagnosis. I'm off to print some gang cards.
 
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Andres

New Member
Sep 2, 2017
1
0
21
Has this issue been resolved or acknowledged? I am getting the same bug when equipping two pistols.
 

Cable

New Member
Oct 30, 2016
3
3
13
Derbyshire
I think it was a problem with loadouts.

When I cloned my gang, it moved the weapons to the equipment box above loadouts, and then all the calculations were correct.

So as a quick fix, don't use loadouts with a dual wielding miniature. This is obviously less helpful with leaders and champions...

Happy Hunting!
 
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