GCE Bug Tracker - Compiling a list of issues with Gorkamorka as it stands.

Flamekebab

Gang Hero
Gorkamorka Warboss
Feb 17, 2011
941
1,883
113
32
Rotherham, UK
fox-box.co.uk
At some point in the vague future some of us would like to create a successor ruleset for Gorkamorka. This topic is going to be my attempt to create a list of things that might be considered issues with the original ruleset.

Ideally I'd like to setup a bug tracker for these issues to make discussing them simpler but it might help to have some data to populate the tracker with before I begin!

Anyway, this topic is not for discussing the issues, just listing them.

Feel free to make a new topic with the bug number in the title (or ask me to!) - they should definitely be discussed, that's just got to be a separate thread for clarity.

One thread reply per bug.

Bug numbers are simply chronological, not by importance.
 

Flamekebab

Gang Hero
Gorkamorka Warboss
Feb 17, 2011
941
1,883
113
32
Rotherham, UK
fox-box.co.uk
Bug #1

Adding range to a weapon at the Mek is fairly worthless - page 71 of Da Uvver Book.
 

Aulenback

Gang Hero
Mar 29, 2016
1,050
1,970
128
Halifax, NS, Canada
That seems to largely depend on your roll. An extra 5" or 6" on your six shootas is a big difference. Harpoon guns likewise. On the other hand, an extra 1" or 2" added to the long range of a shoota, say, is no great deal.
 

Oddsox

Ganger
Jul 15, 2015
91
95
38
Finchley, London
Bug #5

When rebel grots board in a pilin' on bonus, there is no clear direction on what happens for experience gained or what happens to each grot if they lose e.g. ejected / injured / remain.
 
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Oddsox

Ganger
Jul 15, 2015
91
95
38
Finchley, London
Bug #6

If a vehicle with a driver isn't moving but has an active close combat on board the loser is ejected and suffers damage on a 4+. Does this make sense if the vehicle is still?
 
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Kon-rad

Gang Champion
Nov 11, 2014
304
844
93
Nagoya, Japan
Bug#10
What happens when a tailed vehicle pops a slow speed maneuver? It's very difficult in most situations to get back around.
 
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Kon-rad

Gang Champion
Nov 11, 2014
304
844
93
Nagoya, Japan
Bug #11
Swerving needs more examples. What happens when there is no where to go? How far can a swerving vehicle be moved to get it "out of the path of the ramming vehicle"? Can you move it to the other side of the rammer? Behind it? On the other side of the fort?
 
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Kon-rad

Gang Champion
Nov 11, 2014
304
844
93
Nagoya, Japan
Bug#12- With reference to Bug #1- It's a d6 teef to make a S6 2dFF 40" range gun. It's a d6 teef to make a S4 Slugga..... Kustumizing balance is out of whack
 
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Yemeshi

Juve
Apr 1, 2017
21
16
3
Canberra ACT, Australia
Bug #13

With reference to Bug #5, it's not particularly clear how the Rebel Grot Pilin' On is supposed to work. Is it one crew vs one boarder with the bonus dice & WS from the rest of the group, or one crew vs each of the group in turn (in the same way a normal 1 vs many combat works).
 
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Yemeshi

Juve
Apr 1, 2017
21
16
3
Canberra ACT, Australia
Bug #14 - Boarding vehicles near the edge of the table is dangerous if you don't/can't engage the driver. If the vehicle is left with mostly boarders on board, there's no real reason for it not to drive off the board.
 
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Yemeshi

Juve
Apr 1, 2017
21
16
3
Canberra ACT, Australia
Bug #15 - Hitting the 'Driver' location on a vehicle with no driver does not redirect to a different location (in the same way Crew, Weapon & Gubbins all do)

Incorrectly reported. Page 63 of Da Roolz has the hit location table and it definitely does redirect - to engines specifically (thanks @Aulenback!)
 
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Aulenback

Gang Hero
Mar 29, 2016
1,050
1,970
128
Halifax, NS, Canada
Is a vehicle without driver not considered stationary terrain, until someone takes the wheel and starts it up again?
 
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Aulenback

Gang Hero
Mar 29, 2016
1,050
1,970
128
Halifax, NS, Canada
Oh! Actually, looking at the rulebook, the hit location chart on page 62 and follows, it explicitly says that If there is no driver, the engine is hit instead. So it DOES redirect. Buggy/Trukk/Trakk hit location table. Page 63. And the Bike one on page 64 says that if there is no driver, the bike swerves, moves, and falls over, counting as immobilized. And immobilized vehicles ARE scenery:

If a vehicle is immobilised, or if it did not move in its
previous turn, it is judged to be stationary. A stationary
vehicle is effectively part of the scenery, and can be
fought in or over in the same way as a pile of rocks, heap
of junk, or patch of fungi. No roll is required to board it.
Models don’t get thrown overboard if defeated. All the
normal hand-to-hand combat rules apply.
-- page 44.
 
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Zeebogie

Ganger
Nov 13, 2016
215
315
73
Melbourne, Australia
Bug #19 Good Right Arm, if a model has received an arm wound to their "right arm" can this skill be applied to the other arm? Alternatively Arm Wound needs the same clarification as NCE (remiove the with that arm text)
 
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