GCE Bug Tracker - Compiling a list of issues with Gorkamorka as it stands.

Flamekebab

Gang Hero
Gorkamorka Warboss
Feb 17, 2011
930
1,849
113
32
Rotherham, UK
fox-box.co.uk
At some point in the vague future some of us would like to create a successor ruleset for Gorkamorka. This topic is going to be my attempt to create a list of things that might be considered issues with the original ruleset.

Ideally I'd like to setup a bug tracker for these issues to make discussing them simpler but it might help to have some data to populate the tracker with before I begin!

Anyway, this topic is not for discussing the issues, just listing them.

Feel free to make a new topic with the bug number in the title (or ask me to!) - they should definitely be discussed, that's just got to be a separate thread for clarity.

One thread reply per bug.

Bug numbers are simply chronological, not by importance.
 

Oddsox

Ganger
Jul 15, 2015
90
95
38
Finchley, London
Bug #5

When rebel grots board in a pilin' on bonus, there is no clear direction on what happens for experience gained or what happens to each grot if they lose e.g. ejected / injured / remain.
 
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Oddsox

Ganger
Jul 15, 2015
90
95
38
Finchley, London
Bug #6

If a vehicle with a driver isn't moving but has an active close combat on board the loser is ejected and suffers damage on a 4+. Does this make sense if the vehicle is still?
 
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Kon-rad

Gang Champion
Nov 11, 2014
304
823
93
Nagoya, Japan
Bug#10
What happens when a tailed vehicle pops a slow speed maneuver? It's very difficult in most situations to get back around.
 
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Kon-rad

Gang Champion
Nov 11, 2014
304
823
93
Nagoya, Japan
Bug #11
Swerving needs more examples. What happens when there is no where to go? How far can a swerving vehicle be moved to get it "out of the path of the ramming vehicle"? Can you move it to the other side of the rammer? Behind it? On the other side of the fort?
 
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Kon-rad

Gang Champion
Nov 11, 2014
304
823
93
Nagoya, Japan
Bug#12- With reference to Bug #1- It's a d6 teef to make a S6 2dFF 40" range gun. It's a d6 teef to make a S4 Slugga..... Kustumizing balance is out of whack
 
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Yemeshi

Juve
Apr 1, 2017
21
16
3
Canberra ACT, Australia
Bug #13

With reference to Bug #5, it's not particularly clear how the Rebel Grot Pilin' On is supposed to work. Is it one crew vs one boarder with the bonus dice & WS from the rest of the group, or one crew vs each of the group in turn (in the same way a normal 1 vs many combat works).
 
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Yemeshi

Juve
Apr 1, 2017
21
16
3
Canberra ACT, Australia
Bug #14 - Boarding vehicles near the edge of the table is dangerous if you don't/can't engage the driver. If the vehicle is left with mostly boarders on board, there's no real reason for it not to drive off the board.
 
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Zeebogie

Ganger
Nov 13, 2016
206
308
73
Melbourne, Australia
Bug #19 Good Right Arm, if a model has received an arm wound to their "right arm" can this skill be applied to the other arm? Alternatively Arm Wound needs the same clarification as NCE (remiove the with that arm text)
 
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