GCE Bug Tracker - Compiling a list of issues with Gorkamorka as it stands.

Zeebogie

Ganger
Nov 13, 2016
207
309
73
Melbourne, Australia
Bug #21 Wrecka, how does this logically work with Muties? Does the mount slide under as well? If the mount doesn't and it runs alongside can it be shot at?
 

Aulenback

Gang Hero
Mar 29, 2016
854
1,675
108
Halifax, NS, Canada

Ha!

But more seriously, thinking Cossack riding tricks, I picture hanging from the saddle to reach the lower reaches of the vehicle, rather than dismounting. The rules don't mention dismounting, or the possibility of shooting at the mount separately [the mount doesn't even have separate stats to be considered separately].
 

Zeebogie

Ganger
Nov 13, 2016
207
309
73
Melbourne, Australia
Bug #22 Muties have to get off their mount to pick up scrap, if a Mutie is picking up scrap do they still get a +1 save from the mount while picking up scrap?
 

Aulenback

Gang Hero
Mar 29, 2016
854
1,675
108
Halifax, NS, Canada
It is difficult to imagine a chance for this to be relevant -- the dismounting only counts for the duration of the "checking that at the end of their movement they are in contact with the scrap" instead of during movement. The only chance one might potentially try to hit such a model would be using overwatch, and if so, the Mutie could simply declare that is was dismounted-and-collecting on the opposite side of the mount from the shooter - thus losing large target, and gaining full cover. I don't see how that could be an advantage to the shooter [modifiers go from +1 large -1 overwatch to being -1 overwatch -2 cover -- from net zero to -3].
 
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Zeebogie

Ganger
Nov 13, 2016
207
309
73
Melbourne, Australia
Makes sense that you can just say they are on the other side so maintain the save, I don't think Muties are treated as a large target though, (standard obviously if for some reason you've modelled them as giants this wouldn't apply) the rules never mention it only that they are treated as a foot model(Large target is 2" tall or wide e.g vehicle or a gate excluding bikes) and logically you would treat them the same as a bike if they were were supposed to gain it then I would assume it would be mentioned somewhere
 

Zeebogie

Ganger
Nov 13, 2016
207
309
73
Melbourne, Australia
Bug #23 Can a model on a vehicle become pinned?
 
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Aulenback

Gang Hero
Mar 29, 2016
854
1,675
108
Halifax, NS, Canada
There is nothing in the rules to say that they cannot. Note that there is nothing in the GoMo rules that says that being pinned has any effect on the driver of a vehicle's driving [save that they cannot move independently, and may not shoot], but it would prevent grots and diggaz who are hit but not wounded from debarking from a vehicle, or shooting. Mind you, most vehicles will pretty near guarantee pinned passengers are within 2" of other passengers or driver, so likely will be able to test at the start of their turn to escape pinning.
 
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Flamekebab

Gang Hero
Gorkamorka Warboss
Feb 17, 2011
931
1,851
113
32
Rotherham, UK
fox-box.co.uk
#Bug 24 - What's the range on the Digga Pulsa? The statline and the description rules aren't consistent. (Thanks to Fuzzball on Discord for this one)

According to the description AND statline in Digganob, you place the pulsa/psyker template touching the shooter's base and in their fire arc, then move it the random distance 2D6" forward, it then remains on the table [unless a double was rolled], and next turn moves another 2D6" forward [which would give a total effective long range of 4D6", as noted in the statline]. The description even points out that reload/recharge time is represented by only allowing one template for that gun on the table at a time [ensuring that unless doubles were rolled, it can only fire every other turn].

Could it be better written? Certainly. But it at least is clearer than many of the rules in N17/N18 [ha!].
 
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