First off, this is an amazing response and tremendously helpful.
I'm going to have to ask some follow up questions though as there's some bits in there where one or both of us is confused. There's also going to be a few opinions as GCE has some (and so do I).
There are a few things I've noticed, some questions and some suggestions:
- This first one may sound dumb - but I am unsure what ORB means? I'm someone who works in Canadian Press (CP) style a lot, and the first rule of introducing an acronym in any document is writing out the full name, and then putting the acronym in brackets at the end of the word. You all likely refer to the ORB a lot when working in the documents, but as a returning player (new to GCE) I am clueless. Of course I may just be a dummy missing the obvious.

This one is tricky because of the nature of GCE.
ORB is the term used in things like Necromunda Community Edition to mean "Original Rulebook". GCE does not stand for anything, it's just the name of the ruleset, and whilst it has the same mechanics as GW's Gorkamorka (for the most part) its relationship with those rules is not the same as NCE to Necromunda. NCE is the original Necromunda text with new bits added to it.
GCE is a full reimplementation from the ground up. So Gorkamorka isn't really the "original rulebook" but the term "ORB" is what people are used to.
Yeah, I don't have a good solution to this one. If we include a definition we're describing a relationship that doesn't exist and if we don't we're being confusing.
[*]Quickfix: In the newly released Campaign Book, the links don't work from the Table of Contents on any pages after 37.
This is a known issue due to the way the documents are created. The datacard pages have to be swapped out for the full page ones and this breaks everything.
I'm not aware of a good way to resplice PDFs without breaking their indices, unfortunately!
[*]Quickfix: The file name of the Core Rules has a different name in browser tabs. This is because word documents keep 2 titles for some dumb reason (it's more than word actually) But the fix is, if you have Acrobat Full version or another PDF editor, you can open up document properties and delete the "GCE LO Doc Template v1.1" title and then the file name will take over as the actual title. If you don't feel like doing this, it's not the end of the world.
I'm trying to find a good process to input the metadata for the PDFs upon output but so far I've not found anything that's consistent about it. Open to suggestions - ideally open source ones.
[*]Ok, so this point is feedback based off being a returning player and going over the GCE books, but it feels like information is in the wrong place. Why is all of the vehicle stats, equipment etc, put into the Gorker / Morker faction book, when they should be in the core rules or the campaign book?
GCE is not Gorkamorka - it's a system that can be used to play Gorkamorka with Gorkers and Morkers but it can equally be used to play a campaign with only Muties in it.
The Core Rules cover battles, the Campaign Book covers in between games, and the faction packs allow players to pull in only the rules for the factions they need.
Currently there's only the four faction packs but eventually the plan is for more. For example I'd like to create a compatibility layer for Shadow War: Armageddon so all those factions can be used easily.
[*]I had read in places that 'each faction has their own costs' but it feels like that never bore out to be true. Admittedly, I'm using the Ork Klan Rules for us to create our gangs. I have seen that Freebooterz and the non-orks have different costs. Kult of speed only changes the price of trukks and bikes (I think?)
The costs are listed in the faction packs. Page 12 of the Gorker & Morker faction pack (1.31) has pricing for warriors, equipment, and vehicles, for example. I can't speak for the non-GCE resources like the Ork Klan Rules though. Stuff listed on the downloads page of tUGS aren't part of GCE unless they're in the GCE section.
[*]What would make sense to me, is to have all of the generic gang creation rules in the core rule book, including costs (along with a handy 1 pager price sheet) and then anything else that's relevant to the core game moved into the core rules and the campaign rules, out of the Faction book, and simply just have factions in the faction book.
I don't understand what "just have factions" means in this context. The costs cannot be in the campaign book because there is no such thing as universal equipment or warriors. There's no concept of a "generic GCE warrior" (are they human? Are they an ork? A grot? Something else?) or what they'd be armed with.
[*]With this method, if I am a starting player and I just want to learn the rules, but not worry about campaigns or factions, I just need the core rulebook. Anything related to a campaign or a league, etc. would go in the campaign book, and...
I take your point, but that also means that any player that isn't starting out picks up the book then it's twice the length it needs to be and full of unrelated rules.
I would instead suggest taking the rules that exist and copying and pasting to create a cut-down "learning book" (with a better name!) that has premade mobs from popular factions and the basic rule structures (cutting lots of the complexity). The Core Rules try to cover everything in a lot of detail and that's way more than a player starting out needs.
[*]If the gorker-morker faction book, simply became the "Faction book" or Fakshun Bukk! (play with the spelling as you see fit) It could simply be the accumulation of all the klans and factions in one document, but also formatted consistently.
But that book would be literally hundreds of pages long and each player would only need a single section of it. It would also be an absolute nightmare to maintain or publish new versions for.
I own the big yellow Necromunda book. It's got everything in it and is an utter pig to game with

. Individual books that can be strewn about the table are so much easier to work with, I find. Of course, players could print everything and bind it into a nice doorstop - or even rearrange the ODT files however they like.
I would like to see all factions that have been written for Gorkamorka (including a few unpublished ones I'm sitting on) get GCE faction packs though as the consistency would be nice!
[*]Alternatively, there is no faction book and each faction stays as separate PDFs like they mostly are in the extras on the website. (like a codex, but a 2-sided sheet of paper?)
2-sided sheet of paper?
[*]Also, I'd love to see the original Ork Klans fleshed out more and done in this way.
The Ork Klan Rules are under a permissive licence - you could have a bash at it!
[*]A game like Gorkamorka needs some balance between flavour text and functional text. (descriptions vs rules) but there is an opportunity to shorten the books by quite a few pages, if that was ever a desire.
The amount of work to do that at this stage would be tremendous. One of Da Kommittee felt that there should be greater separation of this stuff and I generally disagree (I tend to find reading rules with no flavour to them literally worse than reading legal documents). That said, as you've probably guessed, you are welcome to have a bash at creating a scrubbed version if you like!
[*]This is an entirely optional piece: Make the Small and Big Ork vehicle cards 1/2 page, and then convert the other 1/2 into a reference with everything you have there (but also include the Failed Thrust Test table) I will likely do this actually, and will be happy to share the PDFs
I'd love to see what you come up with. I've playtested the A4 datacards and been very happy with them and I'd be concerned that making them smaller will cause problems. Or to put it another way - I can't justify the time to iterate further at this stage.
You can find the source PSDs here:
https://gitlab.com/flamekebab/gce/-/tree/wip/others?ref_type=heads
(The ODT files are a level up)
[*]I've made a few of my own resources to track information better while playing that I'm happy to share. The thought process is that instead of one central sheet, I'll have a card per Ork (inspired slightly by Modulorka - but I also dont like the single sheet for tracking info). The first few pages are status effect cards and the last is the card for the orks. They are set up to be sent to a printer to have these printed on card stock.
here's a link:
https://drive.google.com/file/d/1je9qu4dAyZyHuJ4uiue-Tif7rgnpFEC6/view?usp=drive_link
Player aids are something GCE is lacking in and there's also the issue that I'm one of the least qualified to populate them. I know these rules like the back of my hand (an apt metaphor - I know them very well with a few blind spots due to nerve damage!) so figuring out what players need is hard!
In the past I've tried to create a new roster format but ultimately bailed on it as it really wasn't coming together. If you have something that works I'd be delighted to see it.
Your cards are rather fun - although the individual warrior ones don't have anywhere for skills, equipment, or serious injuries. Is that by design?
I'm not sure if this is the type of feedback you're looking for, so apologies if this is way off topic, but I just wanted to throw this out there, and I'm happy to chat about this further, or help out in whatever way I can!
Looks like someone is gunning to be part of Da Kommittee!
There's good news and bad news on that front. The good news is that you're welcome to join. The bad news is that I currently have a baby and am planning to put the GCE project on hiatus for a while to focus on being a dad. The project has been going since at least 2017 though so a bit of a lull isn't a death sentence. Work happens in bits and pieces and my goal was to get things up to GW '98 parity before my daughter was born. That didn't happen but the kiddo is three months old now so it wasn't far off!