GCE Core Rules feedback and suggestions

Both are good so I thought it concievably was intentional - but I know it does my head in when I release something only to spot a typo later when I can't fix it. In face I just spotted one in the Gorker & Morker faction pack!
It's actually a weird error, that title shows up on my end, on the original file, but not the PDF.
 
It's actually a weird error, that title shows up on my end, on the original file, but not the PDF.
I had some strangeness when exporting to PDF this time too. Paragraphs spilling over into other columns, stuff like that. Infuriating!
Sorry, I should have put them both together, but the original Letter link is still good. Here it is again
Derp. I need more sleep. Thanks!

Which name would you like to be credited as for your contributions? (CC BY-NC-SA 4.0 okay for the STLs too?)
 
I had some strangeness when exporting to PDF this time too. Paragraphs spilling over into other columns, stuff like that. Infuriating!

Derp. I need more sleep. Thanks!

Which name would you like to be credited as for your contributions? (CC BY-NC-SA 4.0 okay for the STLs too?)
I sent you a message with the details
 
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I'm not too familiar with G&M ruleset, but I think that the vehicle gas engine wording could use a better wording.
First it says that you can turn only after the first half of vehicle's movement:
30HRDDLLYEbLrrV64aNKocMFR0fRwcLAN1lmw8znLzjNaHagoF.jpg

But judging from the example and other rules text, you only need to ride up to 1" before you can make a turn:

ft_e_8hTtQ4HKIwJ3CUg4gyUffBE83wP-rtZSZrzh3xLmQBoo2.jpg

Unless I'm misinterpreting the rules, I think that the wording should be something like:
During a Gas Engine Movement, a vehicle may turn up to two times up to 45°; however it has to move at least 1" before each turn.
 
I'm not too familiar with G&M ruleset, but I think that the vehicle gas engine wording could use a better wording.
First it says that you can turn only after the first half of vehicle's movement:
View attachment 213337
But judging from the example and other rules text, you only need to ride up to 1" before you can make a turn:

View attachment 213338
Unless I'm misinterpreting the rules, I think that the wording should be something like:
During a Gas Engine Movement, a vehicle may turn up to two times up to 45°; however it has to move at least 1" before each turn.
Whilst the wording can definitely be better, I don't see a contradiction here:
First it says that you can turn only after the first half of vehicle's movement:
[...] you only need to ride up to 1" before you can make a turn:

Earlier is says:
This Movement allowance is split into two even halves (usually 3" each but other Vehicles may have more or less than 6" of Movement - adjust accordingly).
So yes, movement has to happen before a turn and it cannot be less than 1". If the player chooses they can use the full 3" before turning but not less than 1".
 
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I'm giving a feedback as a person who is reading the rules for the first time; while it gets clear what the intent is, it took me multiple re-reads before I got it. The first sentence "This Movement allowance is split into two even halves" got me very confused.
If I understand the intent correctly, the wording could be potentially simplified to the following:

Most vehicles can move up to 6" during a Gas engine Movement. Additionally during this movement a vehicle may turn up to two times up to 45°, however:
  1. A vehicle has to move at least 1" before making each turn.
  2. After the first turn, a vehicle counts as if it moved up to half of its total movement allowance (usually 3"), regardless of the actual distance travelled before the first turn. This means that should an ork trukk move 1" and make a first turn, it counts as having moved 3".
  3. The vehicle has to stop its gas engine movement after making a turn if it's a second turn or if it already moved more than half of its total movement allowance before making a turn. This means that should an ork trukk move 4" and make a turn, it has to stop its gas engine movement.
 
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Most vehicles can move up to 6" during a Gas engine Movement. Additionally during this movement a vehicle may turn up to two times up to 45°, however:
  1. A vehicle has to move at least 1" before making each turn.
  2. After the first turn, a vehicle counts as if it moved up to half of its total movement allowance (usually 3"), regardless of the actual distance travelled before the first turn. This means that should an ork trukk move 1" and make a first turn, it counts as having moved 3".
  3. The vehicle has to stop its gas engine movement after making a turn if it's a second turn or if it already moved more than half of its total movement allowance before making a turn. This means that should an ork trukk move 4" and make a turn, it has to stop its gas engine movement.
I tend to explain it as
"Technically, your gas engine is broken up into four parts: Move UP TO half your move, but at least 1", then you can turn UP TO 45º, then repeat the first two steps. Any unused movement in either half of your movement is lost."
 
I appreciate the feedback, the wording we currently have is rather naff.

What do you guys think of this wording?

Gas Engines​

Unless otherwise stated a Vehicle may move 6” using Gas Engines during each of its Movement Phases.

A Vehicle could choose to simply go straight ahead 6” but turning is a rather common requirement so we’ll deal with that now.

For turning Movement allowance is split into two even halves with the option of a turn after each half. Each turn can be up to 45º and the Vehicle has to move at least 1” before making a turn.

Any unused Gas Engine Movement in each half of its movement is forfeited. This can mean that when manoeuvring carefully your Vehicle may not end up moving its full theoretical gas engine distance.

So move up to half your move (1" minimum), then you may turn up to 45º, then repeat the first two steps. Any movement allowance you didn’t use is lost.
It also means we can sort out that godsawful justified text mess!
 
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Here's how would say it:

Your vehicle will move either 6" or 5", depending on if you have trakks or wheels. To turn, during a Gas Engine Movement, your vehicle must first move at least 1" and up to half your movement (any unused movement is lost), then your vehicle may turn up 45°. Then you may move as above again, and turn as above again.

OR

Your gas engine movement is broken down into four parts: Move, turn, move, turn. For each move, you must move at least 1" and up to half of your move. For each turn, you may rotate up to 45 degrees. So you can turn up to 90° and move up to your full movement during each gas movement.

For example, during your Wartrukk's movement (assuming it has wheels), it can move 2" and then turn 45°, and then move 1.5" further and turn an additional 45°. The unused 2.5 inches of movement is lost.



But they all work, so choose your favourite :)
 
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ALSO, I think I found a missing item out of the Ramming section of the core rules.

I think in the Ramming section it should be stated that the damage will auto-penetrate, it was a while before I stumbled across this in Step 2 of the Vehicle Shooting section. I had to refer to the original GorkaMorka book to confirm.

The intro paragraph to ramming states:
A great way to Damage Vehicles is to smash them into each other and that’s definitely the case in this game! We’ll deal with the way Vehicles take Damage in an upcoming section but bear in mind that it’s generally more deadly than anything else. Small Vehicles such as Bikes can also Ram things but this generally puts them at a considerable disadvantage.

Ramming Actions fall into several categories - rakes, sideswipes, and proper Ramming.

Before we get into how they work we’ll need to cover swerving out of the way as that applies to all three Actions.



I suggest:
A great way to Damage Vehicles is to smash them into each other and that’s definitely the case in this game, all damage deal while ramming will automatically penetrate the location! Small Vehicles such as Bikes can also Ram things but this generally puts them at a considerable disadvantage.

Ramming Actions fall into several categories - rakes, sideswipes, and proper Ramming. Before we get into how these work we’ll cover swerving out of the way as that applies to all three Actions and how to avoid being Rammed.


The fact that damage is auto-penetrating could be repeated throughout the section as damage is listed.
 
Also, under Rake, I think this should say:

Small Vehicles (e.g. Bikes) take Damage and Swerve Krunch away as normal but larger Vehicles only take D3 -1 Damage from the impact and do not Krunch away afterwards.
 
Here's how would say it:

Your vehicle will move either 6" or 5", depending on if you have trakks or wheels. To turn, during a Gas Engine Movement, your vehicle must first move at least 1" and up to half your movement (any unused movement is lost), then your vehicle may turn up 45°. Then you may move as above again, and turn as above again.
The 5" vs. 6" is for thrusting. The amount of gas engine movement can vary based on things like taking damage.

ALSO, I think I found a missing item out of the Ramming section of the core rules.

I think in the Ramming section it should be stated that the damage will auto-penetrate, it was a while before I stumbled across this in Step 2 of the Vehicle Shooting section. I had to refer to the original GorkaMorka book to confirm.

The intro paragraph to ramming states:
A great way to Damage Vehicles is to smash them into each other and that’s definitely the case in this game! We’ll deal with the way Vehicles take Damage in an upcoming section but bear in mind that it’s generally more deadly than anything else. Small Vehicles such as Bikes can also Ram things but this generally puts them at a considerable disadvantage.

Ramming Actions fall into several categories - rakes, sideswipes, and proper Ramming.

Before we get into how they work we’ll need to cover swerving out of the way as that applies to all three Actions.


I suggest:
A great way to Damage Vehicles is to smash them into each other and that’s definitely the case in this game, all damage deal while ramming will automatically penetrate the location! Small Vehicles such as Bikes can also Ram things but this generally puts them at a considerable disadvantage.

Ramming Actions fall into several categories - rakes, sideswipes, and proper Ramming. Before we get into how these work we’ll cover swerving out of the way as that applies to all three Actions and how to avoid being Rammed.


The fact that damage is auto-penetrating could be repeated throughout the section as damage is listed.
Excellent point. I've made some changes.

Also, under Rake, I think this should say:

Small Vehicles (e.g. Bikes) take Damage and Swerve Krunch away as normal but larger Vehicles only take D3 -1 Damage from the impact and do not Krunch away afterwards.
Ooh, good catch!

Thanks for the contributions - you've been added to the author list at the end of the document.
 
I couldn't find the guidelines on how to pivot the vehicles, but I was giving the rules a brief glimpse. I think in the original it clearly stated that it should be around the relative center of the vehicle to avoid cheating out extra distance when turning.
 
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Unless otherwise stated a Vehicle may move 6” using Gas Engines during each of its Movement Phases.
How's this:
Unless otherwise stated, a Vehicle may move 6” using Gas Engines during each of its Movement Phases.

If you want to turn, then your Movement gets split in half. For the first half, you must move at least 1", and you can move up to your first half. Then, after you move, you can turn up to 45º (vehicles should pivot from the center of your vehicle). Repeat the steps above for your second move and turn. Any unused Movement during either half of the movement is lost.

I couldn't find the guidelines on how to pivot the vehicles, but I was giving the rules a brief glimpse. I think in the original it clearly stated that it should be around the relative center of the vehicle to avoid cheating out extra distance when turning.
Good catch, I just included this in my edit above.


Thanks for the contributions - you've been added to the author list at the end of the document.
Thank you sir!

I've been going through the book to try and make a condensed version of the rules for my players, so they can have one small document for everything that 'we' need (we're playing with Ork Klans and gorkamorka faction book). I think I'll be able to condense everything I need into about 12 pages. I'll share it later for a fresh set of eyes, but I don't expect you to update anything else based off of those condensed version, since my version may include some house-rules as well.
 
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Under DA MEKBOY’Z WORKSHOP in the Gorker Morker Faction book:

This is minor, but there's "Da Big Day Table on page 29 with no reference about what to do with it. I think it's obvious that you pick your upgrade and roll on the table, but there's no text indicating you do so.

Also, on the same page, you might need a sentence explaining the Bioniks. Something like. "If one of your warriors has received Kustom Bioniks from the Dok, then the Mekboy can upgrade it."
 
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Does a vehicle falling down occur that often? I feel that it could easily be put somewhere in the situational rules. I think that for a 'common' table you won't need it at all most of the time.