It is a rokkit after all.That's why I thought it excessively skewed to high results.
*If my maths is correct, 26/36, which is more than 2/3rds of the time.
The 2/3rds of the time math, even if correct, doesn't reflect the cost of the Big Gun, it's chance of hitting, or its auto ammo roll. The weapons description alludes to this, "Rokkits tend to be unreliable but when they work they are extremely effective and can blow apart a buggy or smash open a gate."
There is currently a huge opportunity cost to taking the Rokkit Launcher. By making it a proper anti-vehicle option it becomes a viable option again.
There aren't many default options with a Damage die:I dont have the full list of other weapons in my head, are there weapons with damage stats variations...
Orks & Diggas
- Rokkit Launcher D6
- Harpoon Gun D3
- Krak Stikkbomb D6*
Rebel Grots:
- Krak Stikkbomb D6*
- Ancient Guns D3
- Deff-ray D6
- Fusil D3
- Krak Grenade D6
