View media item 119458On the middle floor, Ned sees Todd enter the building. He raises his shotgun and fires off a scatershot round. Todd ducks the singing pellets just in time. Fonzerelli runs up to the cover of a pillar while Todd is distracted by the shotgun blast.
View media item 119459Steve comes around the left of a bulletin board too quickly to fire off a shot at the approaching Goliaths. Clark fires at Shrimp, but only hits the side of the food stand.
Over on the right, Chubs fires his grenade launcher again at the three Goliath on top of the tower. He misses, but only slightly. All three are caught in the blast. Two of the Goliaths are pinned. Paco fires off his plasma pistol at the third, but misses. Bill and TT continue running to get on top of the building before the Taters can recover.
View media item 119460Tony heaves a sign of relief as he finally crests the ladder. This turns to joy as he see Chubs in the open. Raising his bolter he shouts "stop shooting my friends!" Unfortunately the excitement and the long climb render him unable to aim and he sprays wildly. (Rolled a 1 on the perfect shot! Darn.)
View media item 119461Below Dash and Shrimp seize the opportunity to rush into combat. Dash obliterates Steve with 4 wounds (as well as Steve rolling dead in the post-game). Frak U Steve! Shrimp only fights to a stalemate. Snap manages to unpin Crackle, but Pop is too far away and just lays there. Snap and Crackle race across to the top of the main building. Likewise, pinned by his fall Butch just drags himself towards Todd who is firing his laspistol wildly over the top of the pool table.
View media item 119462Boomer spots Ned in the open on the floor below firing at Todd. Smiling he loads a fresh frag round into his grenade launcher, raises it to aim, and pulls the trigger. The weapon explodes blowing him out of the game. (What a disaster. An exploding frag round is only strength 2, but he rolled a 6 to wound followed by a 6 on the injury table!)
View media item 119463Bill charges up the ladder into Snap, while TT charges Crackle. Paco can only make it up the stairs as he waits to see which combat needs his help. TT fights to a standstill, while Bill the juve manages to get a flesh wound on the Tater ganger. In the building Ned moves to the ledge to fire down at Mr. Dash but the pellets go wide. Fonzerelli charges Todd, and the juves fight to make a name for themselves. Fonzerelli comes out ahead sending his bolt pistol into Todd's stomach (3 wounds, ouch). Charlie makes a run towards Clark, seeing he is soon to be outnumbered. Second Best fires off a shot at the now standing Butch, but misses.
View media item 119464Butch hefts his massive axe, grinning as he finally gets to charge into combat. The juve however has the high ground, which is just enough to send his knife butt down onto Butch's head. (Fonzerelli won by 1, wounded, rolled a 6 on the injury, and to make matters worse Butch rolled captured in the post-game. He'll have to be sold to the Escher for that embarrassment.)
View media item 119465Down below the Taters do better. Dash charges into the combat with Shrimp and Clark. However, he fumbles and loses. Luckly Clark didn't wound. Distracted by the fumbling Dash, Clark doesn't see Shrimp stab him in the back and everything goes black. Unfortunately for the Taters, that was the end of their luck. Up above Snap is murdered by the juve Wild Bill (rolled dead post-game) while Twinkle Toes takes out Crackle. What is with the Goliath dying to Juves?
View media item 119466Sensing the end is near, Ned and Fonzi fire down from above while Charlie opens up with his bolter at Shrimp and Dash. Shrimp goes out and Dash goes down.
View media item 119467Up above, Bill, TT and Paco dog pile Tony. Tony is able to fend off Bill, takes out Twinkle Toes, but goes down to Paco. Luckily Tony's last act prevents them from losing one of their territories. On their next turn, the remaining Goliaths bottle.
Post-game, Snap and Steve roll up dead. Butch is captured while Clark suffers an Old Battle Wound.
With all the Tater mashing, a number of the Stripes level up. For his brutal close combat display the juve Fonzerelli gains +2 Attacks. TT gains a wound, and the rest gain WS or BS. The Goliath juve Todd rolls snake eyes for any skill table, chose Techno hoping for Specialist but ended up with Medic. I guess seeing Butch and Snap go affected the sentimental juve. He'll have to toughen up if he wants to be a ganger with the Sump Taters.
Here the Goliaths would normally restart, having lost 2 gangers. However, they rolled up an amazing two Archeotech Hoards! Risking a 3d6, the lone standing gamer Pop manages to bring in 90 credits. They'll tough it out in the hopes they can recover their income quickly. Leaving the weakling Butch to a life in the Orlock mines, they decide not to rescue him. Abandoning hope for a second heavy, they pay out their stash to replace Butch & Snap.
The Orlocks sent the captured Butch to work in their mine, and visted their holestead. Second Best went out to scout for new territory, but never returned. (Such a pitty losing those movement skills. Oh well, there is always another Second Best at the local watering hole).
Of note in the rare trades the Orlocks rolled up an Autorepairer. Giving up on replacing Steve they make the trade. To make up their numbers, they find another ratskin and effectionately dub him Second Best II.