Hello everyone

Just joined, got my new Necromunda goodies and thought it was as good a time as any to make a post.
First up I haven't played a game yet. These opinions and observations are from a purely theoretical view point.
Very happy with the new model looks and flair. They still have the old hallmarks but now have background to explain them and add to them. The Escher's lack of males and their chem production, Goliath size and propensity for chains and harnesses', Van Saar's technical expertise and dress and how the gangs interact with each other is a nice touch. Changing gang fights to be more of a proxy war for the houses instead of borderline criminal activity is also niffty. New rules are also a nice step up. Some extra depth is welcome and I was worried a lot of the old things like territory effects, wargear and other options would be hard hit. As it is most things came out fairly intact but a little slimmer. All in all a very nice update and worth the years and years of waiting. But. After spending hours going through the rules and looking at potential gang lists and how they will develop I have been left with some gripes and some questions. Like most GW products it has its issues. Please let me know your thoughts and opinions or if I've simply missed something that explains some of these (like somewhere in the 200 pages of the previous thread lol).
Firstly GW really needs to hire a proof reader. To have a officially re-launched and supported product line and then not having simple errors and inconsistencies picked up before the final print is sad. It's also far too common with GW rules.
Modeling choices. Poor Goliath players. Goliath's scale is going to pose major problems for some weapon options, although I suspect SM + Orc weapons may prove useful. I have a feeling normal IG/GSC/CC weapons would look pretty tiny in a Goliath's hands lol. Imho the Escher box has so many more options its sad to then look at the Goliath spue. Even if the Escher options might not seem that well represented the worst I feel I'd have to do is cut some pistols carefully and swap them over. Power swords I'm happy to use IG command squad power swords and they can easily be cut and glued (not a fan of the stiletto style sword), even the shock whip can simply be chopped off at the hilt. The sniper rifle in those command squads is also a near perfect fit in regards to scale and hand placement if rules for sniper rifles ever come out. I also have a stupidly large amount of autopistols from GSC's that should fit nicely if I want. The Escher leaders jacket and Bolter combi weapon is one of the few things that is awkward from a novice converting viewpoint for Escher. On a related note I was making a Escher gang out of Dark Elder before new Necromunda was announced and the scale is near exact.
I've got a bunch of gripes on House stat and skill balance and the state of the weapons, weapon lists and availability but those are probably best dropped in one of the other forums along with my musings and questions about Escher gang load outs. Plus this post would have been...longer, way longer.
Hope that wasn't too much of a chore to read through.
