N18 Generic Delaque advice? (theory crafting)

TabulaRasa

Gang Champion
Jul 26, 2018
431
346
73
Stockholm
Been playing with my gang list, trying to work with weapon options available in the box (with the addition of a FW Plasma Pistol I had). Would love to get peoples opinions?

https://yaktribe.games/underhive/gang/the_starblade's.40777/

Thank you in advance :)
Overall it looks alright. Infiltrate on the long rifle champ probably isn’t that effective as some things though. Usually works better for cc or something with limited range and high damage output.

Gunslinger champ would be better off with some nice weapons. It’s he who should have flechettes or similar.

Otherwise I think you might be sinking a bit too much points into bling. Like does do leader need that infra sight from the start? Don’t he want a second gun eventually (the sight only working for one as well as only for that weapon in the case of ‘darkness’ etc)?

If you’re only using things from the box then it might even be worth to trie out the grav gun on an infiltrating champ. If so, then make sure to come equipped with some photon flash flares for synergie. Normally I’d say that there’s better weapons in the list, but in the box it is one of the few multiple d weapons available and since it’s a blast weapon it will be easy to hit with it. It does however struggle to wound stuff if you consider how expensive it is.
The hand flamer might also be something to consider, especially with an overseer leader.
 
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Shwingles

New Member
May 10, 2018
6
1
3
Penn Yan, NY, USA
https://yaktribe.games/underhive/gang/the_shadow_syndicate.39604/

Hey folks. Been watching this thread a lot recently. Just picked up my Delaques for Christmas and I think I've got my first attempt at them down. I don't know that there's much different from what's already been discussed on here, but it seems like a solid little starting crew to me and I figured I'd get some community eyes on it (names are placeholders). And before anyone starts on the most obvious thing here, yes I know it's risky to dump so many points on one guy to start (don't even get me started on having my Orlock harpoon champ get killed in the first game of our last campaign), but Mr. Webs is just so cool of an idea to me.
 

almic85

Gang Hero
Oct 30, 2014
804
1,283
113
Palmerston, ACT, Australia
Preparing for a first campaign under N17 rules by running a test campaign with a bunch of other returning guys. My first stab at a roster here: https://yaktribe.games/underhive/gang/slim_shadies.40832/

Anything I need to consider? I'm sill trying to process the changes so I keep missing stuff!
Well you can’t start with a specialist. He should just be a ganger with a rifle.

Personally I would drop the autopistol from the leader and wait to have enough creds to pick up a better pistol.

I would also switch the plasma pistol and one of the fletchette pistols between the champs so they each have a variety of guns, but that is just my personal preference.

Everything else looks pretty solid.
 
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20phoenix

Juve
Oct 21, 2012
20
2
3
Well you can’t start with a specialist. He should just be a ganger with a rifle.

Personally I would drop the autopistol from the leader and wait to have enough creds to pick up a better pistol.

I would also switch the plasma pistol and one of the fletchette pistols between the champs so they each have a variety of guns, but that is just my personal preference.

Everything else looks pretty solid.
Ah - I misread the part about having a special weapon is specialist. All fixed. Thanks for the spot. I've switched the weapons as suggested but keeping autopistol on Leader for now. Once a better pistols available I'll just relocate it to a second Juve or something
 

TabulaRasa

Gang Champion
Jul 26, 2018
431
346
73
Stockholm
Ah - I misread the part about having a special weapon is specialist. All fixed. Thanks for the spot. I've switched the weapons as suggested but keeping autopistol on Leader for now. Once a better pistols available I'll just relocate it to a second Juve or something
Just make sure that your gaming group is house ruling the moving of weapons since it’s technically not allowed.
 

UnderhiveGangstar

Gang Champion
Jun 6, 2018
301
149
43
UK
P.11 GOTU specifies that war gear can be removed, but doesn't say weapons can. It says they cant be given an additional weapons if it takes them above their 3 weapon limit.
 
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TabulaRasa

Gang Champion
Jul 26, 2018
431
346
73
Stockholm
Yes so make sure that your gaming group is clear on this before you go down that road. Otherwise you don't want to be stuck with an auto pistol.
 

footpatrol2

New Member
Apr 10, 2019
3
0
1
Monterey, CA, USA
Ok so new to delaque. Something I'd like to try out is grav gun and photon flares with a lot of the ganger's having photo goggles. So grav gun is AE concussion and drops iniative by 2 if HIT not wound. This makes it easier for the photon flare effect to work. Photon flare has a huge blast radius of 5 inches. So the whole thing is about board control.

So idea is land a blast shot with grav gun to slow movement AND apply the concussion effect to incapacitate targets. If you wound em Great, if not throw a photon flare at em to incapacitate them for 1 turn. So this costs 2 activations. Is it worth the two activations? I guess potentially right?

So if most of the gang has photo goggles the juves and leader's can stay in the photo flare blast and pass initiative on a 2+ at starting stats.

Has anyone tried this? Does the combo just cost too much activations? It seems to be that delaque is all about board control.
 

Merzbau

Ganger
Nov 9, 2018
236
315
68
Philadelphia
Has anyone figured out a use case for the heavy flamer? It’s massively expensive, it’s no better at applying Blaze than a hand flamer (which is a must-have for gangs with Infiltrate capability in a campaign) and it needs a suspensor, raiding the cost of the champion carrying it to a monstrous 350 credits. I can see buying it in the late stages of a ZM-only campaign, but that’s absolutely it.

The only reason I want it to be usable is because, well. The model looks so cool ;_; I will probably be building one with the full face mask/respirator head if the FW upgrades ever come out within my lifetime, but god knows if I’ll ever field him as anything but an NPC baddie in an arbitrated scenario.
 

almic85

Gang Hero
Oct 30, 2014
804
1,283
113
Palmerston, ACT, Australia
Has anyone figured out a use case for the heavy flamer? It’s massively expensive, it’s no better at applying Blaze than a hand flamer (which is a must-have for gangs with Infiltrate capability in a campaign) and it needs a suspensor, raiding the cost of the champion carrying it to a monstrous 350 credits. I can see buying it in the late stages of a ZM-only campaign, but that’s absolutely it.

The only reason I want it to be usable is because, well. The model looks so cool ;_; I will probably be building one with the full face mask/respirator head if the FW upgrades ever come out within my lifetime, but god knows if I’ll ever field him as anything but an NPC baddie in an arbitrated scenario.
No. It’s a horrible weapon as it stands.

If they dropped unwieldy from it so it could move and shoot it would be marginally better, but even then it is not anywhere near worth its cost in credits.

Buy a regular flamer for a third of the price.
 

Merzbau

Ganger
Nov 9, 2018
236
315
68
Philadelphia
Agreed. The AP is nice, but it would need damage 2 or some kind of equivalent of the 40k Torrent rule for me to really look twice at it for my own gang.

Honestly I have some difficulty even justifying a regular flamer over the pistol version, since there’s no difference in range. Unlike the web gun/web pistol debate, where wounding is paramount, I’m more interested in Blaze, and since that’s exactly as likely to happen with the budget option I can give a regular Ganger (or even a post-advance Juve) I think it’s a better buy in general.
 

cronevald

Gang Champion
Jun 5, 2016
345
529
98
Missoula, MT
Honestly I have some difficulty even justifying a regular flamer over the pistol version, since there’s no difference in range. Unlike the web gun/web pistol debate, where wounding is paramount, I’m more interested in Blaze, and since that’s exactly as likely to happen with the budget option I can give a regular Ganger (or even a post-advance Juve) I think it’s a better buy in general.
Of course my take away from the sidelines of this conversation is that a house rule to bring back the 2nd ed/ORB hand flamer template could be useful to make the weapons distinct. Yes, I've just been looking for an excuse. ;)
 

almic85

Gang Hero
Oct 30, 2014
804
1,283
113
Palmerston, ACT, Australia
Yes the 40k templates had 3 different sizes, one for each type of flame weapon.

in 3rd ed it was reduced to a single size but the rules were changed so that the heavy flamer auto hit everything it touched, the flamer auto hit everything fully under the template and anything partially under the template on a 4+, and the hand flamer only hit things fully under the template on a 4+.