N17 Genestealer Cult Gang Updated

SumpRat

Gang Champion
Apr 23, 2013
489
581
98
The only limit on Aberrants is how many neophytes you have.

This also applies to acolytes.

That 1 wound makes a lot of sense now. You can take quite a lot of them...
 

TopsyKretts

Gang Hero
Dec 29, 2017
1,597
1,349
123
Kristiansand
The only limit on Aberrants is how many neophytes you have.

This also applies to acolytes.

That 1 wound makes a lot of sense now. You can take quite a lot of them...
Isn't that a mistake? No other gangs are able to purchase champions freely. Once you-re up to 4-5 champions, you can add a new champion every game. And after that, you can add even more champions per match. This will grow linearly.
 

SumpRat

Gang Champion
Apr 23, 2013
489
581
98
Isn't that a mistake? No other gangs are able to purchase champions freely. Once you-re up to 4-5 champions, you can add a new champion every game. And after that, you can add even more champions per match. This will grow linearly.
For Turf War it’s a problem, because you can just spam Work the Turf and never actually deploy your Acolytes (10 fighter limit on most Custom selection games now).

But Dominion doesn’t use Work the Turf as an action, it works the same way the previous editions campaign system did, with fighters going to pieces of turf and doing stuff in them.
 

SumpRat

Gang Champion
Apr 23, 2013
489
581
98
Fighters can work the Turf, but I imagine they can’t if they’re in recovery. So keeping juves as cheap labour might be an idea?
 

TopsyKretts

Gang Hero
Dec 29, 2017
1,597
1,349
123
Kristiansand
No, I meant back in the old days, you would buy gangers to earn money. Juves would not earn you any money, but instead be a long-term investment to eventually level up to be gangers with better stats/skills.
 
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Ravenclaw

Ganger
May 20, 2018
136
57
28
UK
Isn't that a mistake? No other gangs are able to purchase champions freely. Once you-re up to 4-5 champions, you can add a new champion every game. And after that, you can add even more champions per match. This will grow linearly.
Abbarrents can't work the turf, they not champions
 
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Ravenclaw

Ganger
May 20, 2018
136
57
28
UK
Fighters can work the Turf, but I imagine they can’t if they’re in recovery. So keeping juves as cheap labour might be an idea?
N17 only Leaders and Champs can work turf.

With limited exception of certain special territories.
 

TopsyKretts

Gang Hero
Dec 29, 2017
1,597
1,349
123
Kristiansand
Well, not really a problem. Now you can have "later generations" acolytes. So in practice a GSC champion can look like a neophyte.
Then I can't use my cool leader models. Or, one could say that's not a problem either, because one could use the leader models as gangers. And the confusion is complete...

I want my leader model to "look" like a leader model and my gangers to "look" like gangers. I usually prefer to load up my elites with close combat weapons and charge forward, and every time I play I learn that's not a reliable way to get any progress. So maybe I can have this expendable "leader" charging forward, and this "ganger" posing as a leader and actually survive to do useful things in the post-match.
 
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SumpRat

Gang Champion
Apr 23, 2013
489
581
98
N17 only Leaders and Champs can work turf.

With limited exception of certain special territories.
In Dominion, you collect income from just owning turf. No one works the Turf in that campaign mode. You can send fighters to perform certain actions on those territories though.

Then I can't use my cool leader models. Or, one could say that's not a problem either, because one could use the leader models as gangers. And the confusion is complete...

I want my leader model to "look" like a leader model and my gangers to "look" like gangers. I usually prefer to load up my elites with close combat weapons and charge forward, and every time I play I learn that's not a reliable way to get any progress. So maybe I can have this expendable "leader" charging forward, and this "ganger" posing as a leader and actually survive to do useful things in the post-match.
Aye, I feel the same about Leaders, i fee they should look like leaders, but you can also make leaders, Acolytes and neophytes on the cheap for GSC, it’s only Aberrants that can’t be made in the regular box.
 

TopsyKretts

Gang Hero
Dec 29, 2017
1,597
1,349
123
Kristiansand
In Dominion, you collect income from just owning turf. No one works the Turf in that campaign mode. You can send fighters to perform certain actions on those territories though.


Aye, I feel the same about Leaders, i fee they should look like leaders, but you can also make leaders, Acolytes and neophytes on the cheap for GSC, it’s only Aberrants that can’t be made in the regular box.
Yeah you have extreme utility just using the basic squad box. I on the other hand went expensive with the battlebox. I'm quite happy with it because you can make a ton of different things, including additional heavy weapons like missile launchers. And you can use the vehicle in the caravan scenario. And possibly the genestealer as a "brute".
 

Ml2sjw

Gang Hero
Nov 25, 2017
643
843
113
United kingdom
I think it's a deliberate choice, acolytes aren't nessecarily made using the acolyte models anymore... It actually gives a lot more flexibility (two heavy weapon champions) but you can give them a third arm for close combat (see all moaning about income generators being used for cc and suicide runs). Plus it means you can make a full gang with just the neophyte box which is clearly the aim

A lot of the specialist bid weapons are gone but they have counts as very easily (bone sword = powers sword, lashwhip =shockwhip etc) which in my opinion is a much better way to do things

A aberants being faster is definitely a benefit and giving them armour and full choice of weapons is good (just me who wants to give them a rock saw?)

The updated fluff is good and all the picture of hive beatsies leads me to believe we are going to see beast master wyrds

All in all a good day for gw in my book. Now I have some modeling to do
 

N3p3nth3

Fallen Angel
Honored Tribesman
Feb 26, 2018
73
74
38
Helsinki, Suomi
Jty confirmed specifucally on facebook that bone sword = power sword, as there wasn’t enough difference between the two two justify two profiles. I assume the same is true for lash whip and any others I might have missed.

That said, really excited about this. Definitely going to be the other gang I work on in addition to ky Escher...
 
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TopsyKretts

Gang Hero
Dec 29, 2017
1,597
1,349
123
Kristiansand
I've heard these "confirmations" before, like bionics supposed to be cheaper than level-ups.

I mean, they retract the profiles for the sword and whip, but had no problems adding additional complexity to bionics for the least important injuries.

If Blood Bowl is anything to measure from, there's currently almost 90 star players and 140 special play cards. Several themes are re-occurring like Weather Mage, which is found as a card, an event and a limited winter bowl inducement. All with different rules, but basically doing the same thing.

And talk about complexity, precognition is a 3+ invulnerable save against non-blast non-template hits. Compare that to the second benefit:

Additionally, a Familiar may avoid being caught by a Blast or Flame template. If a Familiar is caught under a Blast marker or Flame template, the attacker should roll a D6. On a 4-6, the Familiar is hit by the attack. On a 1-3, the Familiar is able to dodge clear of the area of the attack. Leave the model where it is and assume that it has scuttled around to avoid the attack and returned to where it was.​

Alternatively, you could summarize it like this:

4+ invulnerable save when hit by blast and template.
 
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