N17 Genestealer Cult Gang Updated

Discussion in 'Tribe News' started by DerekDecker, Aug 13, 2018.

  1. Guerre

    Guerre Ganger

    Well spotted, I'm sure it should read Specialist - Neophyte Hybrid.
    TopsyKretts likes this.
  2. TopsyKretts

    TopsyKretts Gang Hero

    Why is Alpha and Aberrants the only ones with M5"? If anyone should be given M4", it would be the Aberrant?
  3. SumpRat

    SumpRat Gang Champion

    The only limit on Aberrants is how many neophytes you have.

    This also applies to acolytes.

    That 1 wound makes a lot of sense now. You can take quite a lot of them...
  4. TopsyKretts

    TopsyKretts Gang Hero

    Isn't that a mistake? No other gangs are able to purchase champions freely. Once you-re up to 4-5 champions, you can add a new champion every game. And after that, you can add even more champions per match. This will grow linearly.
  5. SumpRat

    SumpRat Gang Champion

    For Turf War it’s a problem, because you can just spam Work the Turf and never actually deploy your Acolytes (10 fighter limit on most Custom selection games now).

    But Dominion doesn’t use Work the Turf as an action, it works the same way the previous editions campaign system did, with fighters going to pieces of turf and doing stuff in them.
  6. TopsyKretts

    TopsyKretts Gang Hero

    Nice, that sounds much more interesting. Back to using gangers for profit. Now we just need to get juves back as long-term investment.
    Zae55 and SumpRat like this.
  7. SumpRat

    SumpRat Gang Champion

    Fighters can work the Turf, but I imagine they can’t if they’re in recovery. So keeping juves as cheap labour might be an idea?
  8. TopsyKretts

    TopsyKretts Gang Hero

    No, I meant back in the old days, you would buy gangers to earn money. Juves would not earn you any money, but instead be a long-term investment to eventually level up to be gangers with better stats/skills.
    Zae55 and SumpRat like this.
  9. Ravenclaw

    Ravenclaw Ganger

    Abbarrents can't work the turf, they not champions
    SumpRat likes this.
  10. Ravenclaw

    Ravenclaw Ganger

    N17 only Leaders and Champs can work turf.

    With limited exception of certain special territories.
  11. TopsyKretts

    TopsyKretts Gang Hero

    Then I can't use my cool leader models. Or, one could say that's not a problem either, because one could use the leader models as gangers. And the confusion is complete...

    I want my leader model to "look" like a leader model and my gangers to "look" like gangers. I usually prefer to load up my elites with close combat weapons and charge forward, and every time I play I learn that's not a reliable way to get any progress. So maybe I can have this expendable "leader" charging forward, and this "ganger" posing as a leader and actually survive to do useful things in the post-match.
    SumpRat likes this.
  12. TopsyKretts

    TopsyKretts Gang Hero

    But acolytes are champions and they too are only limited by gangers?
    SumpRat likes this.
  13. SumpRat

    SumpRat Gang Champion

    In Dominion, you collect income from just owning turf. No one works the Turf in that campaign mode. You can send fighters to perform certain actions on those territories though.

    Aye, I feel the same about Leaders, i fee they should look like leaders, but you can also make leaders, Acolytes and neophytes on the cheap for GSC, it’s only Aberrants that can’t be made in the regular box.
  14. TopsyKretts

    TopsyKretts Gang Hero

    Yeah you have extreme utility just using the basic squad box. I on the other hand went expensive with the battlebox. I'm quite happy with it because you can make a ton of different things, including additional heavy weapons like missile launchers. And you can use the vehicle in the caravan scenario. And possibly the genestealer as a "brute".
  15. Ml2sjw

    Ml2sjw Gang Champion

    I think it's a deliberate choice, acolytes aren't nessecarily made using the acolyte models anymore... It actually gives a lot more flexibility (two heavy weapon champions) but you can give them a third arm for close combat (see all moaning about income generators being used for cc and suicide runs). Plus it means you can make a full gang with just the neophyte box which is clearly the aim

    A lot of the specialist bid weapons are gone but they have counts as very easily (bone sword = powers sword, lashwhip =shockwhip etc) which in my opinion is a much better way to do things

    A aberants being faster is definitely a benefit and giving them armour and full choice of weapons is good (just me who wants to give them a rock saw?)

    The updated fluff is good and all the picture of hive beatsies leads me to believe we are going to see beast master wyrds

    All in all a good day for gw in my book. Now I have some modeling to do
  16. TopsyKretts

    TopsyKretts Gang Hero

    You could have 5 fighters with heavy weapons (leader + 4 champs), then 5 gangers with special weapons... Without any limitation by reputation.

    I much preferred old Necromunda when gangs were actually poor, not better equipped than space marine devastators or even terminators.
  17. N3p3nth3

    N3p3nth3 Juve

    Jty confirmed specifucally on facebook that bone sword = power sword, as there wasn’t enough difference between the two two justify two profiles. I assume the same is true for lash whip and any others I might have missed.

    That said, really excited about this. Definitely going to be the other gang I work on in addition to ky Escher...
    Petitioner's City likes this.
  18. dwickham

    dwickham New Member

    Where was this posted at?
  19. TopsyKretts

    TopsyKretts Gang Hero

    I've heard these "confirmations" before, like bionics supposed to be cheaper than level-ups.

    I mean, they retract the profiles for the sword and whip, but had no problems adding additional complexity to bionics for the least important injuries.

    If Blood Bowl is anything to measure from, there's currently almost 90 star players and 140 special play cards. Several themes are re-occurring like Weather Mage, which is found as a card, an event and a limited winter bowl inducement. All with different rules, but basically doing the same thing.

    And talk about complexity, precognition is a 3+ invulnerable save against non-blast non-template hits. Compare that to the second benefit:

    Additionally, a Familiar may avoid being caught by a Blast or Flame template. If a Familiar is caught under a Blast marker or Flame template, the attacker should roll a D6. On a 4-6, the Familiar is hit by the attack. On a 1-3, the Familiar is able to dodge clear of the area of the attack. Leave the model where it is and assume that it has scuttled around to avoid the attack and returned to where it was.​

    Alternatively, you could summarize it like this:

    4+ invulnerable save when hit by blast and template.
    #39 TopsyKretts, Aug 13, 2018
    Last edited: Aug 14, 2018
    Space Truckin likes this.
  20. SumpRat

    SumpRat Gang Champion

    The Necromunda 2017 page, there’s two threads, one with a link to the rules, the other with a link to the community page. It’s in the community page thread.
    dwickham likes this.
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