N17 Genestealer Cult Gang Updated

almic85

Gang Hero
Oct 30, 2014
804
1,283
113
Palmerston, ACT, Australia
Do you still get pinned if you pass an invulnerable save now?

It used to be (i.e. pre-N17) that invulnerable saves were basically for things like forcefields or dodging, so you weren't in fact really hit or pinned. Which means that an invulnerable save would be just the ticket.

Of course, if you are still pinned in N17, then you're right that would be a difference (though the text still seems rather wordy for something as straightforward as a dodge).
Invulnerable saves are used for all sorts of things these days and are much more common in 8th ed 40k than NCE and 2nd Ed 40k. That said N17 doesn’t ever use the terminology “invulnerable save”.

It is always written out the same way as the GSC rules in the rulebooks (check forcefields).

The wording for dodge isn’t exactly short either! And this rule is slightly different as it Only applies on blast and template weapons and doesn’t allow you to reposition the model (I am half expecting the next GW will update the dodge skill in line with this).

Dodge
If this fighter suffers a wound from a ranged or close combat attack, roll a D6. On a 6, the attack is dodged and has no effect; otherwise continue to make a save roll as normal.
If the model dodges a weapon that uses a Blast marker or Flame template, a roll of 6 does not automatically cancel the attack – instead, it allows the fighter to move up to 2’’ before seeing whether they are hit. They cannot move within 1’’ of an enemy fighter.
 
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Devilmixer

Ganger
May 19, 2016
70
24
18
Albertslund, Danmark
Do you still get pinned if you pass an invulnerable save now?

It used to be (i.e. pre-N17) that invulnerable saves were basically for things like forcefields or dodging, so you weren't in fact really hit or pinned. Which means that an invulnerable save would be just the ticket.

Of course, if you are still pinned in N17, then you're right that would be a difference (though the text still seems rather wordy for something as straightforward as a dodge).
I dont think there is a rule for Invulnerble save in N17
 

FerociousBeast

Gang Champion
Jun 1, 2015
489
1,133
123
Verona, VA
So, fluff-wise, in the new PDF apparently GSCs in the wild have no access to purestrain genestealers, but still try to convert people to the cause and drag them off into the shadows and whatnot. But, I thought the way a normal human was "converted" to the cult was by a purestrain "kiss" and implantation. Has this changed in the fluff, or am I missing something?
 

SirFrog

Gang Hero
Mar 1, 2015
512
1,548
113
Luleå, Sweden
I'm guessing there's a purestrain somewhere "back at base", but it's otherwise busy with hunting all on its own and won't just follow it's children into battle just because they want to.
 
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Stoof

Yakmarines 2nd Co. Word Priest
Yak Comp 2nd Place
Tribe Council
Jun 1, 2016
2,693
8,220
213
Ellon, United Kingdom
Yes, I'd say there's probably a purestrain somewhere, but they were so overpowered in the ORB/NCE that the designers made a decision not to allow them in gangs - an entirely sensible decision if you ask me! Ironically they have not been included in N17 whilst N17 gangs are typically equipped with such weapons and armour that they might actually have been able to take out a purestrain!
 

DerekDecker

Gang Champion
Apr 1, 2017
263
340
63
39181492_2111263315860963_6660108075401216000_n.jpg


Even 40k kits are lazy now, you get 3 pick and 2(3?) Hammer for a 5 man squad. Can't even arm a full squad with the same weapon. And they're (probably) gonna sell this single sprue kit at 40US$. Literally the only "option" here is 11 derpy tongue sticking out heads and the stop sign.
 
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DerekDecker

Gang Champion
Apr 1, 2017
263
340
63
For 40k the difference between the pick and the hammer may not be so marked.
No, Hammer cost 16 point and have a -1 penalty to hit. Pick cost 10 pts and have no penalty to hit, but have less strenght and D3 damage. Penalty to hit and high price make Hammer a very undesirable choice.
 

Strat_N8

Juve
May 27, 2018
13
12
3
Traverse City, MI, USA
Liking the new rules a lot but a small part of me is a bit irked that the "Acolytes" now include 3rd and 4th generation hybrids instead of being purely the 1st and 2nd generations. People at our gaming group already mix up the Neophytes and Acolytes, so it will just make things even more confusing! :p

No, Hammer cost 16 point and have a -1 penalty to hit. Pick cost 10 pts and have no penalty to hit, but have less strenght and D3 damage. Penalty to hit and high price make Hammer a very undesirable choice.
Actually in 40k the Hammer is generally viewed as the more competitive choice of the two due to the S10 and 3 damage. The penalty to hit modifier isn't that big of a concern as the commonly brought Primus provides a +1 to hit bubble that counteracts it and the ability to wound almost everything in the game on a 3+ or a 2+ makes them very reliable at putting damage on multi-wound targets.
 
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Gunkaiser

Gang Champion
May 24, 2017
272
253
73
Corvallis, Oregon
I'm finding myself kind of annoyed that the Abominant is supposedly exclusive to the Tooth and Claw set. I've already got Aberrants that I've made out of Bloodreavers, but a weird Aberrant with a familiar would be quite excellent.

Edit: Speaking of, I wonder if these guys would make decent familiars?

legion-mantis-beasts.jpg
 
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