I've been busy with non-Necromunda stuff for a while (thanks Infinity), but I did check back in to touch base in Genestealer cult rules...especially given the great new models by Macrocosm. I quite like the idea of a simple rules set, with a few flavorful characteristics to mark the cult as special. Magi with psyker powers is a must. Mutations here and there, perhaps. The real question is what to do about Genestealers. They aren't much fun to play against for most gangs, and fun is what Necromunda should be all about. Ban the Stealers outright, as their presence would give away the cult? Limit them to one?