Hi
@Ninjoe42, welcome to the Tribe. You don't say what Gang your taking, but with 6 members I'll assume you're taking a Leader, Heavy and 4 Gangers?
Personally don't bother with armour. The save it gives you is negligible, and you're still pinned even if you save the wound. Or fancy kit. Bolt Gun for the Leader because of his good BS, Heavy Stubber (I'm Delaque) and the rest of the gang gets Las Guns and Shotguns (Scatter, Solid, Manstopper and
maybe Bolt)
.
Better in my opinion to take more models. 9 for me is always the magic number as it means you need to take 3 casualties before you take break tests (as opposed to 2 casualties with just 6 miniatures) but keeps you out of that higher upkeep bracket for income calculation. Also you are going to get a few models go Down or Out of Action each battle, which means they cannot work territory afterwards to collect income. Ideally you want to be able to work all 5 of your Territories at the end of the battle. More Gangers means more bodies available.
Also you're going to need more shots being fired/hits swung at your opponent. Starting gangs can't hit for shit, so you'll want as many people shooting/hitting your opponent as possible, and as many targets for your enemy to shoot at as possible.
Again a personal preference, but I'll spend the 35 credits on a Hired Gun for the first game (Scummer usually, or a Bounty Hunter) then sack him afterwards. Hired Guns count for gang size when calculating Bottle Tests, but not for Income. They also end up with better equipment, stats and skills. It's an extra target for your opponent to shoot at, and if he goes down rather than one of your Gangers, that's another Ganger at the end of the battle to work a territory. And if he dies or gets captured ... meh!
Make sure you take Juves. I'll always,
ALWAYS take at least 2 Juves, even if it means I send them into combat armed only with their free knife. If armed with an Auto-pistol, they suddenly go from a basic 5+ to hit at long range, to a 3+ to hit at short. AND if you team them up with a Combat Ganger you can use them as the 1st attacker in multiple combats so the Ganger gets +1 to hit. Plus They're expendable and make great meat shields for your more reliable Gangers. They advance really fast, quicker than Gangers, so although they start of crap, they quickly develop skills and stats.
Hope this helps some. Remember the Scenario objective when you play, and don't be afraid to voluntarily Bottle if your getting Hammered. And let us know how your first game goes.
All the best.
Azzabat. = )