N18 Goliath starting list advices

Gremi

New Member
Aug 18, 2022
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Hello all,

I will start a campaign with HoC goliath. New in the game i read few guide an tread and start building a list.

I think about:

Leader : with plasma/stud and butcher cleaver (205)

Forge lord with grenade launcher (160)

Stimmer with paired spud (155)

Bruiser with grenade launcher (115)

Bruiser with combat shotgun (120)

Bruiser with combat shotgun (120)

Bruiser with studcanon (80)

Every body with furnace plate, and few credits for gene upgrade or smoke grenade.

Perhaps i under equip my 3 big guys? but im afraid to be overkill.

Im lost about the skills:
Perhaps nerves of steel on leader and stimmer, and some shooting skill on forge lord?

The combat shotgun is really worth it for the point or can be downgrade for the other shotgun?


Any advices will be welcome :).
 
I don't think you can start with a Butchers cleaver...

Nerves of Steel is *the* choice for close combat models, so its a good call for your leader/stimmer

As for combat shotguns, they're solid, boltguns are cheaper and do the same work at longer range
..
 
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The only thing the Combat Shotgun (w/o buying special ammo) has over the otherwise superior Boltgun is the teardrop template. It's very useful if you can catch multiple models under it. Personally, I like to have one as a charge deterrent and because it's so much cheaper than a Flamer. However, I probably wouldn't take one until I have an adequate amount of 24" or 16" firepower. Naturally, YMMV.

In your list, I'd probably swap out one of those Combat Shotguns for a Bolter.
 
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Thank to you!

I follow your advices about bolter and play with genesmithing.


The goal is to have 2 big guys and fews grunts.
 
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I'd strongly suggest finding a few more points (30) to convert one of your gangers to a champion. You should pretty much always try to start with 2.
 
I'd strongly suggest finding a few more points (30) to convert one of your gangers to a champion. You should pretty much always try to start with 2.

Yes i can do it, remive some smoke grenade and downgrading other strenght ganger.
I get one champion with pistol and cheap ccw.

Did the difference really worth it?
The basics stat are similars and i like the idea of a strong leader and a bulky friend, follow by grunts :)!
 
In support of what MrAnderson said, I've seen a lot of Goliath players go "all in" on their leader and kit him out with a Heavy Bolter on creation. It's obviously very expensive and risky to tie up so many credits in a single model at the start, but it can be effective.
 
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In support of what MrAnderson said, I've seen a lot of Goliath players go "all in" on their leader and kit him out with a Heavy Bolter on creation. It's obviously very expensive and risky to tie up so many credits in a single model at the start, but it can be effective.
Oh my Lord Helmawr yes. 350 (410 w/suspensors, if you really don't want to have more than 5 models in the gang lol) creds for a Natborn (tyrant's own/prime specimen)Goliath leader with 6T, 3W, a heavy bolter and furnace plates. Huge investment but the big guy does work, especially if he's supported by an unborn champ with savant/munitioneer.
IMO so much fun too.
 
On a larger table with some LOS it's particularly brutal because almost no one starts with much firepower beyond 24". My Van Saar lost a long range shooting match to a Goliath gang that way; I spent 2 turns trying to run them forward to get into range while getting shot to hell. By the time I got into range I was outnumbered and my lasguns wouldn't even put a dent in the T6 Goliath Leader. I brought a Lascannon to the next match and turned the tables on him.
 
Oh my Lord Helmawr yes. 350 (410 w/suspensors, if you really don't want to have more than 5 models in the gang lol) creds for a Natborn (tyrant's own/prime specimen)Goliath leader with 6T, 3W, a heavy bolter and furnace plates. Huge investment but the big guy does work, especially if he's supported by an unborn champ with savant/munitioneer.
IMO so much fun too.

Another effective leader starting build (for me at least) has been to equip him with a Boltgun then pistol & hand to hand weapon based on taste.
While not nearly as deadly as the same with a heavy bolter its a good middle ground to start the leader that is way cheaper (approx. 250 Creds)
It takes advantage of his higher BS and gives him a high powered rapid fire weapon that can fire up to 24".
Also, once you have the creds to upgrade his weapons that Boltgun can go onto one of the gangers

But then again, I do love my spliced up heavy bolter toting forge Tyrant....
 
Another effective leader starting build (for me at least) has been to equip him with a Boltgun then pistol & hand to hand weapon based on taste.
While not nearly as deadly as the same with a heavy bolter its a good middle ground to start the leader that is way cheaper (approx. 250 Creds)
It takes advantage of his higher BS and gives him a high powered rapid fire weapon that can fire up to 24".
Also, once you have the creds to upgrade his weapons that Boltgun can go onto one of the gangers

But then again, I do love my spliced up heavy bolter toting forge Tyrant....
For sure! I think overall a build like that on the tyrant is much more versatile (especially depending on the terrain) and definitely the better way to go.

That reminds me that I'm excited to see what the new genesmithing options are that are coming out in the new apocrypha necromunda announced yesterday (along with the new FW goliath champ model with combi bolter/GL, combi bolt pistol/hand flamer, and renderizer, shit loadout but apparently a new genesmithing option will allow the unwieldy weapons to count as one weapon slot).
 
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Oh my Lord Helmawr yes. 350 (410 w/suspensors, if you really don't want to have more than 5 models in the gang lol) creds for a Natborn (tyrant's own/prime specimen)Goliath leader with 6T, 3W, a heavy bolter and furnace plates. Huge investment but the big guy does work, especially if he's supported by an unborn champ with savant/munitioneer.
IMO so much fun too.
You absolutely want to go unborn with that loadout. For one, you get access to shooting skills. Second, you can build for even better survivability with scar tissue and docs experiment.
 
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You absolutely want to go unborn with that loadout. For one, you get access to shooting skills. Second, you can build for even better survivability with scar tissue and docs experiment.
Gotcha, I never even considered that.

So you're saying something along the lines of doc's experiment for -1Str and +1W (or T, but with scar tissue it seems like wounds would have a bigger impact), scar tissue, and shooting for trick shot?
 
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I consider the Boltgun, Pistol and melee weapon build to be the more conservative, flexible option. It's what I use when I'm writing a Goliath list for funsies.
 
You absolutely want to go unborn with that loadout. For one, you get access to shooting skills. Second, you can build for even better survivability with scar tissue and docs experiment.
A good use for Hip Shooting? You could still lay down accurate fire while rapidly closing the distance to smash heads.
 
So you're saying something along the lines of doc's experiment for -1Str and +1W (or T, but with scar tissue it seems like wounds would have a bigger impact), scar tissue, and shooting for trick shot?
Yes, exactly that.

A good use for Hip Shooting? You could still lay down accurate fire while rapidly closing the distance to smash heads.
Did you think I was going to swallow that bait?
 
you can build for even better survivability with scar tissue and docs experiment.

Is T4 W3 with Scar Tissue (all incoming hits -1Damage) really more survivable than T6 W3 or T5 W4?

To me it seems that having all S3 hits (lasguns, autogun, frag) wounding on a 6 means you are shrugging off the majority of starting gang firepower completely.
Or is it just that as the big target you will get focussed by Heavy weapons, plasma, bolter etc and therefore I imagine Scar Tissue is more than slightly useful.

I'm always tempted by Natborn as it gives you a 2xp discount to getting S/T advance and choosing which. So you are only 12xp away from T8 which is just so nice/scary.
 
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