GorkaMorka Clan rules - worth playing with?


Gang Hero
Yak Comp 3rd Place
Mar 29, 2016
Halifax, NS, Canada
As stands, the variety of published Mobs is small, but not quite as small as might seem:

Freebooterz. [Also do-able as a Gorker mob, for boarding actions.]
Bikerz. [Also do-able as a Morker mob, with so many drivers.]

Then additionally Grotz, Muties, and Diggaz.

Thematically, the various Paul Bonner era clans ['Ere We Go! and Waaaargh! books] can be pretty easily represented through the Gorker/Morker split, just by choosing equipment and modeling/painting style as the mob goes on [painting red vehicles and getting them souped up, or painting blue faces with a lot of snazzguns], except for Snakebites. Yes, over the years lots of people have home-brewed up GorkaMorka Snakebitez rules, but the best of them look to be Mutie Raiders with sticks and bows and slings. Thematically, I think you could just use a bunch of cyboars as "counts as bikes" and make as good a go of it.

Death Skulls: Morker. [Weapon upgrades]
Red Sunz: Morker. [Drivin' and vehicle upgrades]
Blood Axes: Morker. [Cunnin' skills]
Goff: Gorker. [Muscle skills]
Bad Moon: Gorker. [Dakka skills]
Snakebites: Gorker. [Ferocity skills]
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