Yep. Swap the weapons, swap the gunners.But this leads to another question : what happens to a gunner if his Big Gun is swapped between vehicles ?
According to the wording in Da Uvver Book p.27, it seems he will remain the gunner.
Yep. Swap the weapons, swap the gunners.But this leads to another question : what happens to a gunner if his Big Gun is swapped between vehicles ?
According to the wording in Da Uvver Book p.27, it seems he will remain the gunner.
That would be my reading of it too.Your newly elected nob now counts as a nob for all purposes. Including skills. The old one is now just a boy. The newly promoted guy now goes up to Ld 9.
The player with the lowest mob rating (based on them both taking precedence on page 78 of Digganob and therefore falling back on the rule from page 87 of Da Uvver Book).Rebel Grot vs Muties, who rolls scenario on which table?
1) For the extra weapon/attack.
2) It could be that you have extra Strength on your pistol, or an arm wound on your guy, or something.
A choppa/pistol is cheap starting load-out for ladz with an up close and personal outlook on krumpin'. You can do a bit of shooting at the cost of 1pt of St on half your close combat attacks. For the truly dedicated hand to hand monsters, you can get the extra choppa later, or if the lad in question gets a good BS later in the campaign, the pistol makes a handy back-up weapon in case his shoota or kannon jams. But yes, 2 choopaz are better than one.
I've never bothered to kustumize a gun or pistol, the "Rool of Kool" notwithstanding. Always something more vital to spend those teef on.