The player with the lowest mob rating (based on them both taking precedence on page 78 of Digganob and therefore falling back on the rule from page 87 of Da Uvver Book).Rebel Grot vs Muties, who rolls scenario on which table?
1) For the extra weapon/attack.
2) It could be that you have extra Strength on your pistol, or an arm wound on your guy, or something.
But the the thing is, you can get that extra attack by using the knives/knuckles anyways, since you can switch to whatever hand-to-hand weapons you wish before combat, so unless you have a custom pistol or something I guess that there's no point to using them in CQC. I guess it doesn't really matter though, since you can just imagine it as otherwise but still.A choppa/pistol is cheap starting load-out for ladz with an up close and personal outlook on krumpin'. You can do a bit of shooting at the cost of 1pt of St on half your close combat attacks. For the truly dedicated hand to hand monsters, you can get the extra choppa later, or if the lad in question gets a good BS later in the campaign, the pistol makes a handy back-up weapon in case his shoota or kannon jams. But yes, 2 choopaz are better than one.
I've never bothered to kustumize a gun or pistol, the "Rool of Kool" notwithstanding. Always something more vital to spend those teef on.