I've just tested the mob creater again - very cool! I've noticed a few things, disregard anything that has been mentioned before:
* The gang rating calculation is wrong. What it does now is divide everything by ten. But the only thing that should be divided by ten is the XP:
Cost of warriors, equipment and vehicles + (EXP/10).
* I don't think the Teef indicator is working right - it's changing, but I don't understand the logic behind it. It was 80, then I added a lot of stuff, and now it's 76. (Edit - now I've made a gang totalling 99 teef, and it's showing 71 teef).
* Weapons can't be added to vehicles. No biggie though, because you can add them to the gunner, but the most logical way to display it would be by vehicle.
* A spanner is needed for every 1 trukk/trak/buggy or every 3 bikes. I've just added 1 trukk and 1 bike in a mob with only one spanner. Could you make a "You need another spanner to purchase this vehicle"-message appear in those situations?
* Vehicles can have twin linked "basic" weapons (for example twin linked Shootas). You just basically purchase two identical gunz, and bolt them to your vehicle of choice. The profile for the new twin linked version is the same + 1 sustained fire dice. Should there be an option to show two guns as twin linked in the vehicle profile?
* Knives are free, shouldn't they come auto-equipped?
* Trying to delete a warrior results in 403 - forbidden. Killing him works, though.
* Speaking of warrior - the rulebook uses this as the term for members of a mob. Maybe change from "Boy(z)" to "warrior(s)" in the creator?
@Flamekebab will probably know the right terminology to use.
That's it for now!