N18 Grapnel heavy Delaque list for a special multiplayer campaign

OrderForm

Ganger
Aug 26, 2022
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Hey all, we're playing a particular campaign where all the encounters will be multiplayer. The number of gangers is restrained depending on how many gangs are taking part (2, 4 or 6 units). So this changes the tactics for gang building a fair bit.

I wanted something a bit different, so I gave everyone grapnel launchers. The idea is that I'll coop up in a good camping spot and then use my grapnel hooks to bail as soon as anyone gets too close. Let me know what you think. Especially if you can think of any additional nasty Delaque trickery...

 
Sounds like an interesting concept, but why no nacht-ghouls? If the gangs taking part in a battle are small to begin with, couple nacht-ghouls could easily force 1-2 enemy gangs to start making bottle checks. With group activation and Deceit you could do the dirty work, before opponents can stop them.
 
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Interesting concept.
Solidly equipped gang.
Remember that using Grapnel launchers require a double action. Great for moving, not so much in getting into combat or template range. At least in one activation.
 
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way too few fighters.

You're taking bottle checks as soon as one person is seriously injured/ooa, and not an easy one at that (you're bottling on a 5+).

You're going to constantly be behind in the action economy, giving you opponent lots of unpunished actions.
 
way too few fighters.

You're taking bottle checks as soon as one person is seriously injured/ooa, and not an easy one at that (you're bottling on a 5+).

You're going to constantly be behind in the action economy, giving you opponent lots of unpunished actions.
I think - and I may have misinterpreted OrderForm's initial post - but everyone in the proposed campaign is going to be similarly affected, regardless of how many gangers are in the gangs outside the individual game.
number of gangers is restrained depending on how many gangs are taking part (2, 4 or 6 units). So this changes the tactics for gang building a fair bit.

Otherwise, I did use grappling hooks a good deal recently with Squats, and whilst it did what I wanted (extra decisive movement), it really was also hampered by that Double problem. It's all very well getting somewhere/away from someone(s), but 12" isn't an unholy distance when there's shenanigans afoot, and also it has to be in a straight line.

Depending on how you're doing that, a straight line might cause problems for getting *on* to platforms that are higher than you, onto cover etc.

For the credits, its not a ridiculous expense and plan. Not at all! It'll likely work too.

But there might be a few gootchas, and plenty of situations where a 12" straight line isn't quite what you wanted. (Or worse you'd misplanned and were just thinking more of a 12" radius of movement, rather than a direct straight line start to finish.)
 
I did use grappling hooks a good deal recently with Squats, and whilst it did what I wanted (extra decisive movement), it really was also hampered by that Double problem. It's all very well getting somewhere/away from someone(s), but 12" isn't an unholy distance when there's shenanigans afoot
Indeed! Any Delaque fighter, more or less, can move 12” through two Simple actions. It helps more, the worse your initiative is, in that it will let you leap gaps with no initiative test. With a 4” movement, it is like a third simple action. But it doesn’t look as though you can use it to, say, move a loot casket.

Useful, but not as dramatic as, say, Orlock prospects.
 
Sounds like an interesting concept, but why no nacht-ghouls? If the gangs taking part in a battle are small to begin with, couple nacht-ghouls could easily force 1-2 enemy gangs to start making bottle checks. With group activation and Deceit you could do the dirty work, before opponents can stop them.
Thanks! Yeah I did consider that. I really mulled it over and just decided that I'd like to try a more range based build. But you're right, a Nachtghul, given these restrictions would be an awesome addition.
 
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Thanks for all the feedback folks. Hopefully this inspired some others to try limited unit count games, because it's a lot of fun to build for.
 
Indeed! Any Delaque fighter, more or less, can move 12” through two Simple actions. It helps more, the worse your initiative is, in that it will let you leap gaps with no initiative test. With a 4” movement, it is like a third simple action. But it doesn’t look as though you can use it to, say, move a loot casket.

Useful, but not as dramatic as, say, Orlock prospects.
Yeah it's definitely just a bit of an extra trick up my sleeve. We play with a lot of height, and nobody tends to use the grappling hooks so they never see it coming. There's just something incredibly funny/fluffy about causing everyone grief for two rounds and ziplining to safety right before the enemy gets close enough to mash you.
 
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Indeed! Any Delaque fighter, more or less, can move 12” through two Simple actions. It helps more, the worse your initiative is, in that it will let you leap gaps with no initiative test. With a 4” movement, it is like a third simple action. But it doesn’t look as though you can use it to, say, move a loot casket.

Useful, but not as dramatic as, say, Orlock prospects.
You just need to add Drama. Or play Fat Spiderman with Ogryns and Grapnel Launchers...
 
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