I had a quick go after work today of ruined ZM concept. Adding a extra middle wall here might be a good idea so the wall does not feel hollow or empty.
Jesus, has it been this long since I updated this well personal update is that I got rather major promotion at work so I've not had much time to actually work on this project, but now it's settled a bit I'm able to continue on this.
I finished one my own major milestones which was doors, which for some reason I find quite tough to work with. Anyway, I've made both now the single, double doors and the "clean" and ruined versions of them.
The doors themselves have 4-6 variations to represent the different states of "ruined". The idea here is that the ruined versions don't have rules in Secundus and some groups might play them similarly to walls with gaps in them that can be passed or shot through and some might play it as a wall that can be shot through, but not moved through. The doors have teeth which can be angled up to 20 degrees also to help the impression of them being damaged.
I added some damage/cracks variations to the walls before I start to make truely damaged/broken walls.
The intention now is to release these on Kofi or Patreon this weekend or next under a "Pay what you want" option!
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