N18 GSC - New start, thoughts?

Morray

New Member
Aug 25, 2015
9
1
13
Aylesbury
Heya,

First time trying to GSC, we're about to start a pretty chilled campaign. Trying to stop all the gamey rubbish that happened last campaign (The campaign of plasma!)
But we will still probably fight hard with what we have, so kinda fun with a hint of competition.

With that in mind here's my list. thoughts?


And yes I just bought a box of Aberrants, so I'm taking one dammit!
 

Baffo

Ganger
Aug 2, 2018
127
202
53
Ljubljana
1. You need one more Neophyte Hybrid (= basic ganger for normal gangs) to make the gang 'legal', since there must always be as many of them as all other fighter types put together (Aberrants advance as gangers, but they are more like 'spammable light brutes', since they cost as much as the accolytes (= champs)).

2. The Aberrant is currently unarmed; I would suggest scrounging up the credits to give him 2 melee weapons (avoid 2 handed hammer or axe - they are horrible weapons); after the first game if you get the credits 2x Chain axes make the aberrant Ws 2+ and S6 with 3/4 attacks, which is comparable to a melee focused Goliath champion for half the cost.

I would suggest initially downgrading the Handflamer on the leader to an Autopistol, and some other equipment to get the credits for another cheap Neophyte and possibly some weapons for the aberrant.
 
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Morray

New Member
Aug 25, 2015
9
1
13
Aylesbury
Ok I've adjusted points here and there.

My only worry is I have no ranged oooomph, but hopefully because its the starting game I wont need it...

 

Baffo

Ganger
Aug 2, 2018
127
202
53
Ljubljana
Ok, gang looks fine, but I have to point out you probably miss-clicked when adding the extra neophite, since it seems to be a specialist neophite (which isn't something you can hire at gang creation, unless your group has some house rules about that specifically - Specialist is a random advance (on double 1s or double 6s) Neophites and Aberrants can get, that allows them to spend XPs to buy advances like heroes rather than rolling randomly for them).

That said, if you feel lacking in range firepower, I'd suggest swapping one dagger/laspistol neophite with a Long las and use the 5 credits you get out from it to 'upgrade' the other dagger/pistol neophite to a shotgun - that way you'd gave 2x Shotgunners (S4 D2), 1 Long las (S4 D1) and 1 Lasgun (S3 but with better accuracy bonus at 18'').

Neophites are somewhat lacklustre as melee fighters, since the gang has access to Aberrants whom are exclusively melee focused, so I personally arm neophites for 'cheap' ranged support predominantly and usually use 2-3 Aberrants as my melee shock troops and Guild allies as the meat shields/extra bodies.
 

Morray

New Member
Aug 25, 2015
9
1
13
Aylesbury
Ah yea nice spot!

Ok cool, that's some solid arse advice, cheers Baffo.

I'm modelling the guys now so it's setting in stone! I'll let you know how I get on.
 
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Baffo

Ganger
Aug 2, 2018
127
202
53
Ljubljana
Familiars work like Exotic beasts/House pets, meaning they are effectively a piece of equipment that just happens to come with a separate profile/model. They are always deployed with their owner (assuming the familiar itself isn't in recovery) and do not count toward Crew size limits (if their owner is included in the game's crew, so are they, but only the owner counts toward max crew size).