We started the second campaign week this past weekend and the first fight was between my Van Saar and Esher. Two scenarios were determined from which I was allowed to choose and since I was fed up with Sneak Attack (Choice 1), I decided for Sabotage (Choice 2). My thoughts were, that - regarding defence - both were equally bad but due to being able to destroy the sabotage target from range, I might have had a better chance in the offence. So, I highly counted on my remaining Augmek with the plasma gun. Besides him, I also fielded every available fighter: Prime, Specialist and two Subteks. Furthermore, my house favours allowed me to recruit my newly painted Neotek for the campaign week. My two gangers were still in recovery from the last game. Meanwhile, my opponent was allowed to get a House Agent as a house favour.
The battlefield was a Synth Still with a hazard in the form of randomly switching lights. Not ideal for Van Saar without enough vision equipment. But neither was the target which counted as smoke stack. At this point I am not sure if this is how it can/should be ruled. It was thematic but a rather one-sided disadvantage.
Anyway, during round 1, I managed to sneak my fighters in positions from which they could either attack the target or the enemy gangers. In round 2, all went well until the first shots were fired. The specialist with rad gun managed to hit (but not wound or give an extra flesh wound to) one enemy fighter. The Augmek (the only one with equipment to see though smoke since the target had started smoking this turn), was able to fire at the target. Twice due to Bait&Switch. And missed both times despite hitting on 2+. And what shall I say... after that I got basically steam-rolled until my gang finally wanted to bottle after round 4. I managed to deal one wound total.
The Neotek managed to get a loot box for 4 credits and after that, he was perma-prone due to plasma gun fire and Stand Up being a double action for him.
Result: Prime and Specialist critically injured, one Subtek with eye injury and the rest went into recovery. I was only able to save my Prime due to some Monopoly-esque trading. Basically, the Esher player (and arbitrator) offered me to take the Neotek as prisoner and sell him to the guilds, paying my doctor fee. The Neotek would not have been of any use anymore anyway, since he would have been in recovery until the end of the week. So only specialist Otto may rest in peace for now. At least I was able to keep his weapons. I received 24 credits total which brings me up to 34 total with no one able to do any post-battle actions.
As for the next game, Esher and Delaque will meet (with Esher trying to bring Delaque on a more equal footing with me. After that, it will be Van Saar vs. Delaque where I can use two gangers (170 credits total) who are freshly out of recovery.
Honestly, ... I can think of no possible scenario, which will make the next fight interesting at all. Low - if any - income doesn't allow me to build back up again. And while we - i.e. mainly our arbitrator - set high hopes into the coming usage of underdog cards, I can't really...
Gang ratings so far (two battles for the curent campaign week remaining):
Van Saar: 770
Delaque: 1150
Esher: 1830
Note: We read up on the Overseer skill before the battle and while I (and a few people here iirc) thought it allowed the fighter to basically make an unrestricted extra turn, it says the fighter may make move and stand up actions according to the rule set we use. That is why I went for Bait&Switch.