I'm considering my options for my delaque gang after playing and not liking my first build and can't decide on what to do with my leader.
Rest of the gang is:
Nacht gul with serpent fangs and mesh armour spring up
Phantom with plasma gun and mesh armour, faceless
Shadow Specialist with webgun (reasoned the template is better in a poorer bs model)
Ghost lasgun
Ghost autogun
Shadow autopistol and hopefully some smoke granades
Shadow stub gun and hopefully some grenades too (I dislike having models equipped the same way to start)
Game plan is nacht gul is a distraction carnifex that should kill anything it touches. Longer to mid range shooting from the ghosts and phantom, and shadows to chuck grenades and coup de gras fallen models.
To that end I can't decide what I want for my leader and have a few builds in mind both close combat and range options (all would have mesh armour, the shotgun option potentially lets me take a cameloine cloak or a psychic power, probably special psychosis)
Web gauntlet and flachette pistol, maybe make him a psyker (feels like the default starting choice)
Web gauntlet and plasma pistol (I have an Escher gang leader with. Plasma pistol so feel this might be too samey)
Web gauntlet and grav pistol (feels a bit more interesting than the plasma route)
Web pistol and gauntlet (Spiderman lol, feels cheesy though)
Shotgun and web gauntlet (adding executioner rounds looks fun too). Mid range threat with counter charge potential
Grav gun (could swap with champ loadout and give this guy the plasma gun instead)
Meltagun (lol why not)
webgun (though I want to avoid the infiltrator builder here as it seems a dick move)
Skills am looking at dodge, evade, overwatch and infiltrate but it depends on weapons.
What do you think works?
Rest of the gang is:
Nacht gul with serpent fangs and mesh armour spring up
Phantom with plasma gun and mesh armour, faceless
Shadow Specialist with webgun (reasoned the template is better in a poorer bs model)
Ghost lasgun
Ghost autogun
Shadow autopistol and hopefully some smoke granades
Shadow stub gun and hopefully some grenades too (I dislike having models equipped the same way to start)
Game plan is nacht gul is a distraction carnifex that should kill anything it touches. Longer to mid range shooting from the ghosts and phantom, and shadows to chuck grenades and coup de gras fallen models.
To that end I can't decide what I want for my leader and have a few builds in mind both close combat and range options (all would have mesh armour, the shotgun option potentially lets me take a cameloine cloak or a psychic power, probably special psychosis)
Web gauntlet and flachette pistol, maybe make him a psyker (feels like the default starting choice)
Web gauntlet and plasma pistol (I have an Escher gang leader with. Plasma pistol so feel this might be too samey)
Web gauntlet and grav pistol (feels a bit more interesting than the plasma route)
Web pistol and gauntlet (Spiderman lol, feels cheesy though)
Shotgun and web gauntlet (adding executioner rounds looks fun too). Mid range threat with counter charge potential
Grav gun (could swap with champ loadout and give this guy the plasma gun instead)
Meltagun (lol why not)
webgun (though I want to avoid the infiltrator builder here as it seems a dick move)
Skills am looking at dodge, evade, overwatch and infiltrate but it depends on weapons.
What do you think works?