Necromunda rules aren't always the most precise... I was thinking about giving grenades to a hip shooting champion.
Hip Shooting - Run and Gun (Double)
The fighter may move up to double their Movement Characteristic and then make an attack with a ranged weapon. The hit roll suffers an additional -1 modifier, and Unwieldy weapons can never be used in conjunction with this skill
Grenade Trait
Despite being Wargear, grenades are treated as a special type of ranged weapon. A fighter equipped with grenades can throw one as a Shoot(Basic) action. <more rules which don't impact on discussion>
Thanks,
Steve
Hip Shooting - Run and Gun (Double)
The fighter may move up to double their Movement Characteristic and then make an attack with a ranged weapon. The hit roll suffers an additional -1 modifier, and Unwieldy weapons can never be used in conjunction with this skill
Grenade Trait
Despite being Wargear, grenades are treated as a special type of ranged weapon. A fighter equipped with grenades can throw one as a Shoot(Basic) action. <more rules which don't impact on discussion>
Thanks,
Steve