N18 history of violence card

Jul 3, 2018
31
2
8
paris
Hello every body,

this card is super powerful card so i want to understand well the text :

"That fighter is unwilling to face your gang in combat and so may not
be selected for this battle. Your opponent must immediately discard
that fighter and select another, following the same crew selection
method as already used."

ok so if i have several card profil with my champion and leader due to their multiple weapons can i replace one by another ?

or is it the fighter with all his cards ?

another thing, if my gang only have 6 warriors and i can't replace it by another what should we do ?

one of my adversary in the game want to use this card to stop us using overseer with our leader ( because he can't see a solution to stop it ) so he will each time take our leader off the battle.

this card is clear powerfull may be unbalanced .

Thanks for you answer,

Kirat
 

Thorgor

Of The YAQ
Oct 12, 2015
2,837
6,180
138
34
Issy-les-Moulineaux 92130 France
ok so if i have several card profil with my champion and leader due to their multiple weapons can i replace one by another ?

or is it the fighter with all his cards ?
The latter. The card states you discard the fighter (not the fighter card, or their loadout) and must select another.

This card actually look like a balancing tool to me. It prevents putting all your eggs in one basket from being a viable strategy (same idea as Click) and functions practically as a soft ban for Overseer. It would be way better if such cards were not needed though.
 

Kitcar

Gang Hero
Jan 3, 2017
1,451
1,173
128
St. Louis, Illinois, USA
Hello every body,

this card is super powerful card so i want to understand well the text :

"That fighter is unwilling to face your gang in combat and so may not
be selected for this battle. Your opponent must immediately discard
that fighter and select another, following the same crew selection
method as already used."

ok so if i have several card profil with my champion and leader due to their multiple weapons can i replace one by another ?

or is it the fighter with all his cards ?

another thing, if my gang only have 6 warriors and i can't replace it by another what should we do ?

one of my adversary in the game want to use this card to stop us using overseer with our leader ( because he can't see a solution to stop it ) so he will each time take our leader off the battle.

this card is clear powerfull may be unbalanced .

Thanks for you answer,

Kirat
Which rule set?
 
Jun 15, 2014
191
349
73
Almeria, Spain
The latter. The card states you discard the fighter (not the fighter card, or their loadout) and must select another.

This card actually look like a balancing tool to me. It prevents putting all your eggs in one basket from being a viable strategy (same idea as Click) and functions practically as a soft ban for Overseer. It would be way better if such cards were not needed though.
That is not a balancing tool, is a balancing chainsaw. Because you can chose it in every single game unless the few card are pick randomly. Is the kind of game effect that only causes frustration to the opponent. As "click" pushing even more that spaming is the top strategy in N17/18 because are game effect that can remove a fighter or a weapon from game, so you need to bring as many as possible to have an effect. Your single heavy bolter? out, your single grenade launcher? out, your best CC specialist? out...

Is the kind of game effect designers did not realize that need to be funny playing against, not only playing by you.


Is there any card that makes a fighter unable to use a skill or make a weapon lose a trait for a game? That could be a much interesting balancing tool.
 

Thorgor

Of The YAQ
Oct 12, 2015
2,837
6,180
138
34
Issy-les-Moulineaux 92130 France
Which rule set?
The thread is tagged [N18], so... ;)

That is not a balancing tool, is a balancing chainsaw. Because you can chose it in every single game unless the few card are pick randomly. Is the kind of game effect that only causes frustration to the opponent. As "click" pushing even more that spaming is the top strategy in N17/18 because are game effect that can remove a fighter or a weapon from game, so you need to bring as many as possible to have an effect. Your single heavy bolter? out, your single grenade launcher? out, your best CC specialist? out...
Well, I won't say that it makes the game more fun because it clearly doesn't.
Ideally, what should happen is that you realize that these cards exist and avoid basing all you strategy around one specific fighter or weapon. However, Necromunda is not exactly a game where you can easily iterate: when you have made a choice (especially for your leader), it sticks with you. Those cards are grief cards, feel-bad cards: they don't give you something, but they take something away from your opponent (Dangerous Footing is also similar, and another counter to the Overseer Van Saar leader)
I don't like hard-counter like that in my games. It usually means that something has gone terribly awry and the designers didn't find any other way to solve the problem than the most boring and unfun one. It's like they created this blood-thirsty werewolf, and it is wreaking havoc among the players. So they give a silver bullet to each and every one of them. What happens then is that you end up with a very dead werewolf, and everyone is short one bullet in their gun.
 
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TopsyKretts

Gang Hero
Dec 29, 2017
1,573
1,327
123
Kristiansand
Cards are not necessarily created to solve a problem. They could just be there to add some flavor, shake things up. Blood Bowl has similar cards and is a near-perfect game without them. Many players played Blood Bowl for years without these cards, and some still do. The only difference there is they are always random, never selected.
 
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Kitcar

Gang Hero
Jan 3, 2017
1,451
1,173
128
St. Louis, Illinois, USA
The thread is tagged [N18], so... ;)
Doink.

Cards are not necessarily created to solve a problem. They could just be there to add some flavor, shake things up.
Eggsactly Batman! They throw in an element of unpredictability. That is why I would think the random drawing would be a necessity. I remember about 50% of the 40K 2nd Edition cards you got were meh to more mediocre, but it was not a problem to me as that was the game. Monopoly also. :)
 
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MusingWarboss

Gang Hero
Oct 31, 2013
947
2,207
103
Ah, remember the good old days of 40k 2nd when they said “tear up virus outbreak” because it got ludicrous.

Though if we started tearing up Tactics cards that would get expensive.

Hopefully if they’re repacking them maybe they’ll make a few amendments or omissions??
 

David Hobson

New Member
Feb 12, 2018
3
2
3
Aberdeen, UK
I am thinking about arbitrating a campaign. In the near future and I was thinking of house ruling the card to be a random gang member rather than getting to choose. Still makes it a desirable card as even loosing one ganger cab make bottling easier, etc... but gets rid of my biggest concern where you end up with your best ganger never getting put in a game if everyone takes that card. I also am doing a draw 5 pick 2 rule so maybe I dont need both but as a person who has that card played against them, I hate the idea of my opponent having direct influence on who can be in my crew for a game, so even with the random draw, I feel a need to mitigate the cards effects anyway.
 
Apr 4, 2018
139
102
43
Bristol, UK
I don't think that the draw 5 pick 2 rule really solves History of Violence. It just means that you get screwed over sometimes, rather than always.
I like the idea of making it so it can't affect Leaders or Champions. Although random selection also works.
 
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Ironside83

Juve
Feb 8, 2018
41
39
28
Australia
Some of these cards (indeed, almost all of them) could benefit from some chance of failure.

HoV would be fine if the act of of intimidating required a cool check or the model had to sit out.
 
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