Has anyone tried playing with the order of armour save and wound switched it makes more sense in my head but im not sure if it breaks some rules. the main issue i can see with playing hit save wound is that its player roll, opponent roll, player roll rather than player rollx2, opponent roll
main reason i ask is im using necromunda to run a lowlevel superpowerd gangfighting rpg and a lot of the rules make more sense hit/save/wound, theres quite a few powers that need additional lines to account for save being last, touch based abilitys that only work on touching skin for instance.
main reason i ask is im using necromunda to run a lowlevel superpowerd gangfighting rpg and a lot of the rules make more sense hit/save/wound, theres quite a few powers that need additional lines to account for save being last, touch based abilitys that only work on touching skin for instance.