Hive Kowloon Uprising (A Necromunda campaign for players in the real-life Kowloon, Hong Kong).
We will be using the “Uprising Campaign” rules. Please have a read of those rules before you begin. Each campaign week we'll update you with the suggested scenario, suggested pairings, Ascendency effect (Order or Chaos), and any new story details (intro story below).
Tactics cards won't be used, unless there is a difference in Gang Rating. If one player's gang rating is at least 100 credits lower than their opponent's, they may randomly select a gang tactic from their deck/list for each 100 credits in difference. Tactic decks/lists should be exactly 6 Tactics. If you draw one that is impossible to use (e.g. "...Click" vs a gang with no ranged weapons) reveal it, and draw another. History of Violence and Dangerous Footing are banned.
There will be 8 “campaign weeks”:
3 Insurrection weeks, 1 downtime week, 3 Damnation weeks, and 1 finale week.
You will have 1000 credits to found your gang. Players can choose to rest or play a special skirmish game during downtime week.
Each campaign week will last 1-2 real weeks. If every player has had at least 1 game in a campaign week, we'll advance to the next week. The most campaign games you can have in a campaign week are 2. In the second game you cannot earn money for yourself, instead, the money will go into your Alignment's community stash. All other rewards, injuries, exp effects will happen as normal.
We won't use the territory stealing rule, but we will use the territory ruining rule.
Make your gang here:
https://yaktribe.games/underhive/gangs
Then, join our campaign (comment your gang name below or PM me).
https://yaktribe.games/underhive/campaigns/operation_hive_kowloon.11586/
Week 1 is here!
Week 2 is here!
Week 3 is here!
Week 5 is here!
Week 6 is here!
Week 7 is here!
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Isolated in the middle of vast ash wastes, Hive Kowloon serves as a trade hub between different hives on opposite sides of Necromunda. It is home to over 7.4 billion people, not counting the untold numbers of unregistered abhumans, secret cults, and even hidden enclaves of xenos. Its isolated state and its huge population (even by Necromundan standards) have both contributed to its unusual structure. Huge ceramite walls surround Hive Kowloon to protect it from gargantuan dust storms blowing across the open wastes, as well as discouraging the roving bands of mutants and nomads. Secondly, over its long and complicated history, Hive Kowloon has gradually added several additional spires inside its walls and even haphazardly assembled directly onto the main, central spire. Each spire has settled into its own purpose over time, producing one product or even a specific component.
With such an unorthodox structure, featuring many spires operating semi-independently, it's not uncommon that individuals or even whole gangs can slip under the radar of the Central Spire authorities. Outlaw gangs and cults thrive in the outer sub-spires and within the walls. However, the more well known outlaw gangs of Hive Kowloon are somewhat tolerated by the central authorities. Provided they stick to their own territory and maintain the uneasy order there, the authorities will turn a blind eye, aware that a certain equilibrium exists.
However, within the outlaw gangs there exist secret Helot Cults, only vaguely comprehended by the authorities. The gods they worship aren't fully understood, not even by the cultists themselves, but they do know that there are four obscure affiliations, always opposed, and therefore... always in balance. The tragedy of Hive Arcos painfully demonstrated what can happen when just one unopposed cult grows rapidly out of control.
Deep within the sump of Hive Kowloon, a new darkness is rising. The balance of power between the Helot Cults has been upset, their power struggles spilling out of their own territories and into the hab blocks, manufactorums, and shipment bays.
Suddenly, the Enforcers and gangs of the great Houses are coming face-to-face with the dark forces they allowed to fester in their own hive. With pressure from Lord Helmawr, the sub-spires are being sealed off one by one in a desperate attempt to contain the rapidly expanding war.
Sub-spires KT19 and NTK2 are where our story begins...
We will be using the “Uprising Campaign” rules. Please have a read of those rules before you begin. Each campaign week we'll update you with the suggested scenario, suggested pairings, Ascendency effect (Order or Chaos), and any new story details (intro story below).
Tactics cards won't be used, unless there is a difference in Gang Rating. If one player's gang rating is at least 100 credits lower than their opponent's, they may randomly select a gang tactic from their deck/list for each 100 credits in difference. Tactic decks/lists should be exactly 6 Tactics. If you draw one that is impossible to use (e.g. "...Click" vs a gang with no ranged weapons) reveal it, and draw another. History of Violence and Dangerous Footing are banned.
There will be 8 “campaign weeks”:
3 Insurrection weeks, 1 downtime week, 3 Damnation weeks, and 1 finale week.
You will have 1000 credits to found your gang. Players can choose to rest or play a special skirmish game during downtime week.
Each campaign week will last 1-2 real weeks. If every player has had at least 1 game in a campaign week, we'll advance to the next week. The most campaign games you can have in a campaign week are 2. In the second game you cannot earn money for yourself, instead, the money will go into your Alignment's community stash. All other rewards, injuries, exp effects will happen as normal.
We won't use the territory stealing rule, but we will use the territory ruining rule.
Make your gang here:
https://yaktribe.games/underhive/gangs
Then, join our campaign (comment your gang name below or PM me).
https://yaktribe.games/underhive/campaigns/operation_hive_kowloon.11586/
Week 1 is here!
Hive Kowloon Uprising
Hive Kowloon Uprising (A Necromunda campaign for players in the real-life Kowloon, Hong Kong). We will be using the “Uprising Campaign” rules. Please have a read of those rules before you begin. Each campaign week we'll update you with the suggested scenario, suggested pairings, Ascendency...
yaktribe.games
Week 2 is here!
Hive Kowloon Uprising
Hive Kowloon Uprising (A Necromunda campaign for players in the real-life Kowloon, Hong Kong). We will be using the “Uprising Campaign” rules. Please have a read of those rules before you begin. Each campaign week we'll update you with the suggested scenario, suggested pairings, Ascendency...
yaktribe.games
Week 3 is here!
Hive Kowloon Uprising
Hive Kowloon Uprising (A Necromunda campaign for players in the real-life Kowloon, Hong Kong). We will be using the “Uprising Campaign” rules. Please have a read of those rules before you begin. Each campaign week we'll update you with the suggested scenario, suggested pairings, Ascendency...
yaktribe.games
Week 5 is here!
Hive Kowloon Uprising
Hive Kowloon Uprising (A Necromunda campaign for players in the real-life Kowloon, Hong Kong). We will be using the “Uprising Campaign” rules. Please have a read of those rules before you begin. Each campaign week we'll update you with the suggested scenario, suggested pairings, Ascendency...
yaktribe.games
Week 6 is here!
Hive Kowloon Uprising
Hive Kowloon Uprising (A Necromunda campaign for players in the real-life Kowloon, Hong Kong). We will be using the “Uprising Campaign” rules. Please have a read of those rules before you begin. Each campaign week we'll update you with the suggested scenario, suggested pairings, Ascendency...
yaktribe.games
Week 7 is here!
Hive Kowloon Uprising
Hive Kowloon Uprising (A Necromunda campaign for players in the real-life Kowloon, Hong Kong). We will be using the “Uprising Campaign” rules. Please have a read of those rules before you begin. Each campaign week we'll update you with the suggested scenario, suggested pairings, Ascendency...
yaktribe.games
****************************************************************
Isolated in the middle of vast ash wastes, Hive Kowloon serves as a trade hub between different hives on opposite sides of Necromunda. It is home to over 7.4 billion people, not counting the untold numbers of unregistered abhumans, secret cults, and even hidden enclaves of xenos. Its isolated state and its huge population (even by Necromundan standards) have both contributed to its unusual structure. Huge ceramite walls surround Hive Kowloon to protect it from gargantuan dust storms blowing across the open wastes, as well as discouraging the roving bands of mutants and nomads. Secondly, over its long and complicated history, Hive Kowloon has gradually added several additional spires inside its walls and even haphazardly assembled directly onto the main, central spire. Each spire has settled into its own purpose over time, producing one product or even a specific component.
With such an unorthodox structure, featuring many spires operating semi-independently, it's not uncommon that individuals or even whole gangs can slip under the radar of the Central Spire authorities. Outlaw gangs and cults thrive in the outer sub-spires and within the walls. However, the more well known outlaw gangs of Hive Kowloon are somewhat tolerated by the central authorities. Provided they stick to their own territory and maintain the uneasy order there, the authorities will turn a blind eye, aware that a certain equilibrium exists.
However, within the outlaw gangs there exist secret Helot Cults, only vaguely comprehended by the authorities. The gods they worship aren't fully understood, not even by the cultists themselves, but they do know that there are four obscure affiliations, always opposed, and therefore... always in balance. The tragedy of Hive Arcos painfully demonstrated what can happen when just one unopposed cult grows rapidly out of control.
Deep within the sump of Hive Kowloon, a new darkness is rising. The balance of power between the Helot Cults has been upset, their power struggles spilling out of their own territories and into the hab blocks, manufactorums, and shipment bays.
Suddenly, the Enforcers and gangs of the great Houses are coming face-to-face with the dark forces they allowed to fester in their own hive. With pressure from Lord Helmawr, the sub-spires are being sealed off one by one in a desperate attempt to contain the rapidly expanding war.
Sub-spires KT19 and NTK2 are where our story begins...
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